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Halloween 2020 Update Notes

October 23rd, 2020 11:33 AM EST

Autumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and the turned are roaming the streets... it must be Halloween!Until [...] Update Notes

October 9th, 2020 11:39 AM EST

Overview:This update makes the new Steam Networking transport layer mentioned in the previous two posts the default. For most players it should offer [...] Update Notes

September 25th, 2020 11:52 AM EST

Overview:This update is mostly behind-the-scenes preparation for making Steam Networking V2 the default. There is a fix on the Steam client beta for [...] Update Notes

September 18th, 2020 11:27 AM EST

Update Notes:The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began [...] Update Notes

September 11th, 2020 12:28 PM EST

Update Notes:Added:Support for rebinding the equipment hotbar keys. This may be helpful for players with a broken number key.Destroyed_Vehicle_Default [...] Update Notes

July 31st, 2020 11:54 AM EST

Update Notes:Additions:Skin sharing between items with the same model using "Shared_Skin_Lookup_ID". Elver variants of melee weapons use [...] Update Notes

July 17th, 2020 11:00 AM EST

Elver provides a unique experience not just through a fictional setting, but also by changing the way the game is played. Survivors must scavenge the [...] Update Notes

July 10th, 2020 11:02 AM EST

Vehicle Building:Several settings have been added to Config.json for limiting the size of vehicle bases:Allow_Item_Placement_On_Vehicle (true / [...] Update Notes

May 15th, 2020 11:03 AM EST

Overview:This update brings improvements to all aspects of the game from fixes to features. Highlights include:Post-processing effects have been [...]

Dying Light x Unturned

April 1st, 2020 09:02 AM EST

The Global Relief Effort (GRE) as seen in Dying Light are airdropping humanitarian aid:Strategically placed blue garbage bags absorb fall [...]