Blog, page 6
Halloween 2020 Update Notes
October 23rd, 2020 11:33 AM ESTAutumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and the turned are roaming the streets... it must be Halloween!Until [...]
3.20.12.0 Update Notes
October 9th, 2020 11:39 AM ESTOverview:This update makes the new Steam Networking transport layer mentioned in the previous two posts the default. For most players it should offer [...]
3.20.11.0 Update Notes
September 25th, 2020 11:52 AM ESTOverview:This update is mostly behind-the-scenes preparation for making Steam Networking V2 the default. There is a fix on the Steam client beta for [...]
3.20.10.0 Update Notes
September 18th, 2020 11:27 AM ESTUpdate Notes:The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began [...]
3.20.9.0 Update Notes
September 11th, 2020 12:28 PM ESTUpdate Notes:Added:Support for rebinding the equipment hotbar keys. This may be helpful for players with a broken number key.Destroyed_Vehicle_Default [...]
3.20.8.0 Update Notes
July 31st, 2020 11:54 AM ESTUpdate Notes:Additions:Skin sharing between items with the same model using "Shared_Skin_Lookup_ID". Elver variants of melee weapons use [...]
3.20.7.0 Update Notes
July 17th, 2020 11:00 AM ESTElver provides a unique experience not just through a fictional setting, but also by changing the way the game is played. Survivors must scavenge the [...]
3.20.6.0 Update Notes
July 10th, 2020 11:02 AM ESTVehicle Building:Several settings have been added to Config.json for limiting the size of vehicle bases:Allow_Item_Placement_On_Vehicle (true / [...]
3.20.5.0 Update Notes
May 15th, 2020 11:03 AM ESTOverview:This update brings improvements to all aspects of the game from fixes to features. Highlights include:Post-processing effects have been [...]
Dying Light x Unturned
April 1st, 2020 09:02 AM ESTThe Global Relief Effort (GRE) as seen in Dying Light are airdropping humanitarian aid:Strategically placed blue garbage bags absorb fall [...]