Blog, page 6

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April 23rd, 2021 11:06 AM EST

Changelog:Added:Gentle snowfall on Yukon map rather than spans without weather.Peak normalization for inbound voice chat.Per-material bullet and shell [...] Update Notes

April 9th, 2021 10:49 AM EST

Update Notes:Added:VehicleTurretEventHook component for modded vehicles.Changed:Slightly increased footstep audio interval.Fixed:Effect volume should [...] Update Notes

April 2nd, 2021 11:03 AM EST

Update Notes:Earlier this year the lower-level network data packing and messaging systems were rewritten. This update builds upon those by rewriting [...] Update Notes

March 26th, 2021 10:36 AM EST

Changelog:Added:Higher quality replacements for all of the original footstep sounds.Changed:Server replaces steam_appid.txt before initializing [...] Update Notes

March 19th, 2021 11:00 AM EST

Changelog:Added:Per-surface landed (i.e. stopped falling) audio.Release cursor binding for mods using the gesture/faces menu.Changed:Rocket [...] Update Notes

March 12th, 2021 01:00 PM EST

Changelog:Added:Bullet flyby / near-miss audio.Limit framerate and max framerate options in display settings.Changed:Consolidated car horn audio [...] Update Notes

March 5th, 2021 12:41 PM EST

Weather:Rain and snow have been built-in for a long time, but not in a way that was customizable or extendable. There were even some old comments in [...] Update Notes

February 26th, 2021 12:25 PM EST

Update Notes:Added:Game version check on server lobby screen.Changed:Rewrote network messaging code. See details below.Moved Washington Arena out of [...] Update Notes

February 19th, 2021 12:12 PM EST

Watch the Elver Update Teaser Trailer HereThis marks the final major expansion of the Elver map: a mind-bending endgame questline that greatly [...] Update Notes

February 12th, 2021 12:29 PM EST

Update Notes:Added:In-game menu for Stockpile (rather than overlay / browser) in the Steam inventory menu.Changed:Updated Yukon to use road [...]