Unturned-Servers.net Blog Feed en https://unturned-servers.net/ Thu, 03 Jul 2025 17:32 CEST Unturned-Servers.net is a Unturned servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 3.25.7.0 Update Notes https://unturned-servers.net/blog/438/32570-update-notes/ https://unturned-servers.net/blog/438/32570-update-notes/ Thu, 03 Jul 2025 17:32 CEST Behind the scenes, this update is mostly features for two upcoming maps from the original curated map program, but still packs a variety of nice quality-of-life improvements:

Scope Equality

Players with different scope quality settings are now on a more level playing field:
The Dual-Render Scope Quality setting (previously labeled Scope Quality) renders the world a second time, zoomed-in for your scope. Prior to this update, turning it off replaced the 3D scope with a 2D overlay. Some players used this as a competitive advantage because it wasn't affected by jumping, movement, near-death shake, etc.

After the update, turning the option off is much more visually similar, and keeps the performance benefit of not rendering the world twice. The gameplay tradeoff is now that dual-render off can see more up close in the peripheral (but blurred), whereas dual-render on retains peripheral vision of nearby surroundings. As an extra bonus, the scope now benefits from ambient occlusion, too!

Restoring Pre-Update Scoped Gameplay

We've introduced several new gameplay options for players and server hosts looking for fast-paced combat:

  • Viewmodel Aiming Jump/Land Multiplier: Scales how much the first-person scope moves while aiming and jumping/landing. Reducing this to zero keeps the character's aim centered while falling.

  • Viewmodel Aiming Misalignment Multiplier: Scales how much the first-person scope moves at all times, including while jumping/landing. Reducing this from 1 to a low value like 0.1 enables characters aim to always stay on target.

  • First-Person Recoil Multiplier and First-Person Aiming Recoil Multiplier: Scales magnitude of recoil and spread while in first-person perspective.

  • First-Person Aiming Zoom Recoil Reduction: At zero (default) recoil is unaffected. At one, recoil is divided by the scope's zoom level. A value somewhere in between makes shooting with scopes much easier.

Special thanks to everyone who shared feedback on this change during the preview phase—it was some of the highest engagement with the preview branch we've seen to date!

Crafting with the Housing Planner

Quickly craft any structural item while building your base! Each button shows the number in your inventory plus the number automatically craftable from supplies in your inventory:

The Housing Planner (craftable from a GPS and Rangefinder) was first introduced to streamline base-building by quickly switching between items and speeding up salvaging. This update takes it a step further, thanks to the recent improvements to the crafting-related code, enabling it to automatically craft any structural item from the parts in your inventory. This includes automatically unpacking stacked supplies, crafting metal structures directly from scrap metal, and bypassing workstation requirements.

Forum Closure

After 8 years online, we'll be closing our official offsite SDG Forum[forum.smartlydressedgames.com] later this year. Our sincere thanks to everyone who's participated in it over the years, from game feedback to helping each other to chaotic meta-discussion!

The forum will be read-only mode by July 30th, before fully closing on November 1st.

Over time, player feedback and support has become spread across many different platforms. We believe shifting resources from the SDG Forum elsewhere will better serve the majority of players. While the SDG Forum will no longer be available, you can still:

Changelog

Gameplay

  • Housing Planner can automatically craft structure items.

  • Destroying or salvaging placed item stacks recovers the item stack.

  • Hotbar shows equipped item's durability / quality.

Graphics

  • Replaced 2D scope overlay (when dual-render scope quality is OFF) with post-process effect copying main view into scope material.

  • Added an option to prevent loading small clutter details. Note: requires per-map support by level creators.

  • Water planar reflections use main camera's LOD settings. This reduces discrepancies between reflections and what's visible, but may decrease performance when planar reflections are enabled.

  • Added "-Cinematic" command-line flag to turn off all level-of-detail features. (With an intense performance cost. Useful primarily for level promotional screenshots.

Multiplayer Improvements

  • Added server info screen and pause menu buttons to copy server code. Your friends can use this code in the Join Directly menu.

  • While playing multiplayer, an "Invite Friends" button is available from the pause menu. This opens a Steam Overlay dialog to invite an online friend to your current server.

  • Added support for server codes in rich presence join functionality. (E.g., joining LAN servers through Steam friends list.)

  • Combined barricade and structure instantiation queues to prevent seeing into loading bases.

Crafting Menu

  • Blueprint details panel shows primary item's stats and extended description.

  • Crafting tooltip mentions blueprint is ignored in reasons it cannot be crafted.

Anti-Cheat

  • Reduced available information about distant players. This makes ESP and radar cheats less useful.

  • Significantly tightened server hit validation threshold, making the line-of-sight tests more effective.

Server Config

  • Added FirstPerson_RecoilMultiplier and FirstPerson_AimingRecoilMultiplier, similar to their third-person equivalents.

  • Added FirstPerson_AimingZoomRecoilReduction to restore (quite old now) sniper recoil behavior.

  • Added Viewmodel_AimingMisalignmentMultiplier and Viewmodel_AimingJumpLandMultiplier for reducing sway while jumping around scoped-in.

  • Added Disable_Motion_Sickness_Options (more detail under Accessibility section).

Accessibility

  • Added First-Person Arms Bobbing slider for players experiencing motion sickness to reduce viewmodel sway while walking and turning.

  • Added Disable Motion Sickness Options config for server hosts running realistic PvP combat to disable the First-Person Arms Bobbing, Explosion Camera Shake, and Damage Flinch options. A warning is shown on the server info screen if this option is active. Since these options affect game balance the intention is to improve support for servers negatively affected by their addition, while keeping most of the game more accessible by default.

Level Creation

  • Added road assets for sharing road textures between levels, and some new options like per-road physics material overrides.

  • Added a tab in the roads editor to switch between per-level road textures and assets list.

  • Added support for blending smoothly between ambiance volumes and per-volume falloff.

  • Added "/DrawAudioReverbZones" command to visualize non-volume reverb zone falloff.

  • Support placing decorative trees outside the max level bounds.

  • Increased spawns editor contrast behind rarity-colored entries.

  • Removed kill volumes from vanilla bunkers to make them more flexible for level designers.

New Properties (Modding)

  • Airdrop reward type for NPCs to call in an airdrop.

  • Sentry properties to prevent targeting players, zombies, animals, and vehicles.

  • Tactical attachment properties to override bayonet damage.

  • Sight attachment properties to override aiming alignment space.

  • Placeable item properties to override amount of items recovered when salvaged.

  • Item properties for effects and NPC rewards when item reaches zero quality.

  • Gun properties for significantly changing rechambering behavior.

  • Gun property to scale zombie ragdoll force.

  • Consumeable item property to turn off pitch randomization.

  • Vehicle properties for more bumper damage control.

  • Support hybrid rangefinder-laser tactical attachments.

New Components (Modding)

  • Airdrop Spawner component to call in an airdrop.

  • Barricade Spawner, Item Spawner, and Vehicle Spawner components.

  • Repeat component to replay an event multiple times.

  • Music Audio Source component to mark audio sources as music.

  • Barricade Destroyer component to clear barricades inside a sphere

Plugin Development

  • Added "-ModulesPath" command-line flag to override Modules directory.

  • Enabled running "/LogMemoryUsage" locally to copy results to clipboard.

Fixes

  • Arrows, Missile, Rail, and Rocket not removed at zero amount. (Thanks Dobs!)

  • Round farm growth percentage down rather than to closest integer. (Thanks PandahutMushy!)

  • Default DeleteAmount behavior changed by search rewrite. (Thanks Dobs!)

  • Potential cause of favorite blueprints button disappearing. (Thanks u/Dandelion07!)

  • Server not registering end of melee swing. (Thanks prank0079!)

  • Non-physical wheel rotation broken by previous update. (Thanks Kopfstroh!)

  • Primary/secondary slot visual not cleared when item breaks. (Thanks JienSultan!)

  • Editing deleted level. (Thanks Jdance!)

  • Inconsistency between uGUI and IMGUI drawing debug text while HUD is hidden. (Thanks RBMKBlaze!)

  • Blueprint primary item details not hidden when primary item indeterminate. (Thanks biedaktokox!)

  • Barricades/structures in a broken state in singleplayer when moved with admin editor. (Thanks Molt!)

  • Vending Machine hat misaligned mythical effects. (Thanks 桐生一航!)

  • Keep nearby foliage loaded regardless of frustum checks. (Thanks DiFFoZ!)

  • Missing mipmaps on scope render texture. (Thanks BoomViz!)

  • Protect against menu accidentally becoming empty during special events. (oops)

  • Reworked airdrop replication to exclude contents and landing position.

  • Increased terrain fallback quality to reduce pop-in.

  • Russia train tracks gravel was the wrong color.

  • Support // comments in Commands.dat.

Special thanks to Bananajoemcrandom, biedaktokox, BoomViz, CPL, KarmaWSYD, semtexexplosive, setaou, surv0013, and VTM for their help resolving a variety issues while this update was on the preview branch!

]]>
Community Blog #039 https://unturned-servers.net/blog/437/community-blog/ https://unturned-servers.net/blog/437/community-blog/ Tue, 01 Jul 2025 19:28 CEST
Animation: The Klendathu Drop

Drop onto Klendathu and “do your part”, in this Starship Troopers parody by Nicklies니케.

Mod: Piggy Bank


View the “Piggy Bank” mod on the Steam Workshop.

Storing your hard-earned experience is handy, but Libraries might not fit your base’s aesthetic. Fortunately, mods like mew’s Piggy Bank offer a fun alternative for keeping your experience safe.

Upcoming Hawaii Bug Fixes
Hawaii is special to many longtime players, who may remember this map as the game’s very first curated map.


Although this map is no longer maintained by the original developers, we’re happy to announce that it’ll be receiving a slew of bug fixes later this year.

In the screenshot above, you may notice some differences from the current version of Hawaii. Aside from bug fixes, we’ve made a few other minor tweaks – such as updated vehicle physics for several Hawaii-specific vehicles like the Hovercraft and Legareno, and revised foliage colors.

You may also notice a couple new items hidden in the image, which will be available as part of a future vanilla content update.

Screenshot Showcase

Screenshot by ۞ // Ilonus.


Screenshot by В.В.Селедка.


Screenshot by EPG_U.

Q&A
Q. Can DLSS support be added so high-end graphics cards can get more FPS?
Unfortunately, DLSS is unlikely to be supportable for a while. Some major changes would be necessary – such as using the “HD Render Pipeline” available in newer versions of Unity. It’s more likely that it would be supported if/when: (1) Unity consolidates the built-in “render pipelines”, (2) NVIDIA supports that renderer, and (3) Unturned is also able to update to it.

Q. Can you make bayonet damage customizable for mods?
This is actually possible as of the next game update! (Currently on the preview branch, and most likely releasing this week.)

Q. Can support for spawning a barricade that contains items from a spawn table be added?
No ETA for something like that, but this would definitely be a useful feature, especially if extended to level objects as well.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).]]>
Community Blog #038 https://unturned-servers.net/blog/436/community-blog/ https://unturned-servers.net/blog/436/community-blog/ Sat, 31 May 2025 22:08 CEST
Mod: Composite Structures: Subterranean

Composite Structures: Subterranean, by VandaltheMenance.

Composite Structures: Subterranean is a new mod by VandaltheMenace, allowing players to build their own underground bunkers. Connect different rooms together as you form your own network of tunnels, and see a map of the bunker from your Command Room!

See what the mod author had to say, below:

I’ve been making mods for Unturned for about 4 years, but my first mod that was truly my own was Composite Structures. I am very proud of it. Instead of Composite Structures simply adding the same old structures with a fresh coat of paint, I added my own shapes. People really seemed to like it. It also ended up being featured in a blog. At the beginning of this year I started working on Composite Structures: Subterranean.

Then MapMania happened and it got put to the side for a couple months. After MapMania concluded, I got around to finishing this mod. People seem to like this mod too.

Anyways, keep an eye out for updates to “Composite Structures: Subterranean” and “Composite Structures.” Composite Structures had its one year anniversary recently and I have an update planned for it using the new crafting stations.

Undergrown is also still being developed and will feature things just as unique and cool as these bunkers. I also plan on making a video sharing how the Unity for this mod works, so others can build on it.

—VandaltheMenace
View "Composite Structures" on the Steam Workshop

View "Undergrown" on the Steam Workshop

r/Unturned: Unturned Guns in Minecraft!
First shared on r/Unturned, RyanAnayaMc has created an addon that adds Unturned weapons to Minecraft!

View "Unturned Guns in Minecraft!" on r/Unturned


Unturned Guns Pack is an addon for another mod – Vic’s Point Blank. It features all of the guns from the vanilla Unturned experience, many attachments, and much more! As of their latest update, the addon supports versions 1.20.1 and 1.21.1.

r/Unturned: GTA 4 Style Loading

Also from r/Unturned, is a mock-up of loading screens styled around GTA IV – by Hussain_144!

View "GTA 4 Style Loading" on r/Unturned

Anti-Cheat
We’re often asked about the anti-cheat measures employed by Unturned, to help keep the game secure and fair from cheaters. It’s not often we discuss anti-cheat, but we’d like to share a little bit from behind the scenes.

Unturned uses BattlEye alongside Valve Anti-Cheat (VAC) as proactive anti-cheat measures. We also regularly assess and fix vulnerabilities when refactoring older code, and have a few built-in measures to mitigate cheating. Such as, detecting when a player is attempting to bypass HWID bans on servers.


To start off 2025, there have been 11,196 accounts banned through BattlEye during these first few months so far. You can see a small spike in January, which coincides with more people playing over the holidays.

Ultimately, securing the game from cheaters is a game of cat-and-mouse. While we crack down on exploits, cheat developers try to find new ones. We regularly keep an eye on player discussions, in order to better fix new vulnerabilities and share information with BattlEye.

Artwork Showcase

Screenshot by HarmlessEppo.


Electromagnetic sniper rifle by 作死一哥.


Screenshot by 寥若晨星.

Q&A
Q. Can I favorite crafting recipes?
Yes! You can use a recipe’s crafting details menu to change its visibility from “Default” to “Ignored” or “Favorited”.

Q. How to remove solid boxes covering map in level editor?
When editing a map (particularly, preexisting maps) – you may see “volumes” in the level editor. These volumes, including their visibility, can be tweaked from the Volumes tab.

Q. How do sentries work?
Gun code is duplicated between sentries and actual guns, so sentries may (unintentionally) sometimes work differently than may expect. There’s also some intentional differences. For example, sentries only have a chance to actually consume ammo, and have limited targeting range.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

]]>
3.25.6.0 Update Notes https://unturned-servers.net/blog/435/32560-update-notes/ https://unturned-servers.net/blog/435/32560-update-notes/ Tue, 20 May 2025 18:57 CEST Summary
Thank you to everyone who shared feedback on workstations and the new crafting menu so far! This update aims to address many of the suggestions and feedback we have received.



By very popular request: you can now enable Click Blueprint to Craft to always skip the details panel. This inverts the Skip Crafting Menu (Shift) hotkey to instead show the details panel.

Filtering should better match expectations (hopefully!), and the button for ignoring blueprints can cycle to a Favorited state for anything you use frequently.

Please continue to let us know what you'd like to see improved!

Changelog

Crafting Menu Functionality
  • Added "Click to Craft Blueprint" option, similar to old crafting menu behavior.
  • Added per-blueprint Favoriting option in the crafting menu details panel. Click the button below "Craft" to cycle between Default, Ignored (hide from blueprints list), and Favorited (starred, visible in favorites list).
Crafting Menu Appearance
  • Restored faded background for non-craftable blueprints.
  • Blueprints always show # of # text even if required amount is available.
  • Item tooltips in details panel show item type and description.
  • Blueprint tooltip shows which category it belongs to.
Crafting Menu Filtering
  • Searching by name clears other filters by defauflt. Hold shift to combine with other filters.
  • Clicking an active filter toggles it off.
  • Filtering tooltips now mention you can hold shift to combine filters.
  • Multiple category filters can be activated at the same time.
  • Reverted category filters to exclude blueprints with all input items missing.
  • Click "Favorites" to see starred blueprints regardless of whether you have the required items.
Workstations
  • Added line-of-sight requirement to use workstations.
  • Reduced nearby workstations radius from 16 meters to 8 meters.
Fixed
  • Crafting menu empty when opening side panel for blueprint missing an output item. [Thanks QERT2002!]
  • Vanilla /quest command only working with GUIDs. [Thanks Rio Team!]
  • Error crafting blueprint with missing output item. [Thanks Mark15612!]
  • Blueprint amount labels showing behind some item icons. [Thanks biedaktokox!]
  • Blueprint input item amount >255 not properly supported. [Thanks Blaze!]
  • Crafting menu empty when blueprint had no category tag. [Thanks Blaze!]
  • Default value for Add_Default_Actions broken. [Thanks Dizzpie!]
  • Maybe fix small gap between water surface and fog on huge maps. [Thanks BoomViz!]
  • Warn for identical blueprint input item configs.
  • NPC rewards list not actually using the newer format.
  • Renamed Context Action Skip Crafting Menu to Skip Crafting Menu.
]]>
Workstations Update - 3.25.5.0 Update Notes https://unturned-servers.net/blog/434/workstations-update-32550-update-notes/ https://unturned-servers.net/blog/434/workstations-update-32550-update-notes/ Wed, 14 May 2025 18:04 CEST
This update introduces workstations! Workstations are a major change to crafting and progression.

In order to craft most items, you will need to be near a workstation. Many recipes have been updated to require a workstation, although we've also tweaked a few recipes to be slightly more (or less) difficult to craft – requiring a certain skill or needing different ingredients than before.

Workstations

We've made most of these changes based on survey and preview branch feedback. As this update releases, we're curious to hear your thoughts so that we can make further adjustments. For any players who don't want workstations: you can easily disable them with the “Enable Workstation Requirements” difficulty setting.

You can still craft lots of items without workstations! For example: Rags, Bandages, Splints, Bedrolls, Spikes, Fertilizer, the Saw, and wooden structures can be crafted anywhere.

To get started, build a Simple Workbench from wooden planks, scrap metal, and nails.

Screenshot Contest 2025

The results are in! This update adds many of your amazing screenshots as in-game loading screens, and you can expect more to show up in other places in the future.

Thank you to everyone who joined in! We got 1,754 submissions from 316 brave photographers. If you didn't win, don't worry: we'd like to give more chances to win screenshot contests in the future, using what we've learned to improve and simplify the process.

The winners names, sorted alphabetically: AidenGamingUk, Alesprite, Alder "cookiez" Daniel, analizin, AtlasPrime, Avertnus, Bananajome, BoomViz, BuLLeTCaTTe, Choose.357, Christiansen, Cogtail, cucuycharles, Dizzpie, Doodlebug54, Dyna, esuehu, ExtremeAnanas, Fish, Freddyhun, Go ahead :}, gonbom, Hungary360, IamHonk, InZane, ItsMeJake :), Jarvis D, JB Miller, JienSultan, John "Rea", John "SoullessMemes", Johny2Jackets, Kitsune, Konstaabel, Konstantin_Beankari, Le Arctic Fox, LinceDuty, MaplesBeef, Mariatheone, MatuZalon, Milloni_611, Mr Strootle, Mythzone, NoNameiqz, NyaNyaPatricia, Phobia, posshim, Reimzon, SaucyHooligan, SebaaX, sieo, Silver, SIMON6021, Slacks, Supreme, That One Beach Guy, TomatoChunks, Toste, TSB, VeeT, Vird, Wath, ZioZip23, Zyliath, z.btw, {WC}PistolPete, ..!BLACK N WHITE SPY!..

Q. Which screenshots will be featured as loading screens (and/or elsewhere)?
We are prioritizing high-resolution screenshots. For loading screens, we chose peaceful environments; and for our website will mostly use action-packed shots.

Q. When will the winners get their prizes?
They should be received within 24 hours. If you don’t receive your prize, please contact us through our Support Site.

Steam requires that the game be launched within the past 30 days for the developer to be able to add items to a player's inventory. Your prizes may be delayed if your account hasn’t launched Unturned in the past 30 days.

Q. What if I didn’t win?
We’re sorry if you’re disappointed! We’d like to provide more opportunities to win a screenshot contest in the future. We've learned a lot running this contest and hope to improve and simplify the process.

EULA

When discussing open sourcing and the new curated map program with our lawyers, they advised us to also introduce an End User License Agreement (EULA). As such, this update adds a EULA to Unturned on Steam.

We want to keep it as fair and reasonable as possible—and we believe the current revision closely matches the status quo and how players already interact with the game. Things like creating Steam Workshop mods, server plugins, fan-made animations, and other non-malicious content will always be allowed.

View the End User License Agreement

Q. Can you summarize the EULA?
We asked about this! Although a Quick Summary can't be included inside the legally binding portion of the agreement, the first paragraph explains where it can be found and how it relates to the agreement.

Q. Does this affect modding or other community projects?
Primarily as a legal protection against cheating/hacking, this agreement includes language against decompiling or reverse-engineering the game.

Though we are aware of players who've publicly datamined our game for positive reasons, such as for modding or documentation. We don't want to stifle those useful resources for players. We've reached out several community projects with our explicit support and permission for them to continue. If you've decompiled our game and shared our code publicly, please email us.

Changelog

New Items
  • Simple Workbench [ID: 1916]
  • Dye Vat [ID: 1917]
  • Desk Lamp [ID: 1918]
  • Brick Oven [ID: 1919]
  • Chemistry Lab [ID: 1920]
  • Food Prep Station [ID: 1921]
  • Spinning Wheel [ID: 1922]
Crafting Balance
  • Most items are craftable from a Simple Workbench. (Some basic items—like Rags, Splints, and Wooden Structures—are still craftable from anywhere.)
  • Most items are repairable from a Simple Workbench. (With some exceptions—such as bows, arrows, and drinks/canteens.)
  • Buffed durability of suppressors, most guns, and most melee weapons across the board, to compensate for them now needing a workstation to be repaired.
  • High-end medicine (vaccines, dressings, etc.) and explosive items (charges, grenades, etc.) can be crafted at a Chemistry Lab.
  • Certain items can be recolored at a Dye Vat.
  • In addition to previously recolorable items, dye recipes now exist for: Parka, T-Shirt, Shirt, Trunks, Toque, Cap, Bandana, Balaclava, Poncho, Scarf, Sweatervest, Daypack, Dufflebag, Travelpack, and Umbrella.
  • Morphine, Adrenaline, and Medkits are now craftable.
  • Straw Hats are now craftable, repairable, and salvageable with/for Wheat.
  • Impact-Absorbing Pants have an alternative crafting recipe, using Thief Pants.
  • Sportshot is cheaper to repair but salvages for less.
  • Adjusted the Engineering skill level required for various guns.
  • Brick Structures now require Crafting II skill.
  • Vaccines now require Crafting III skill.
  • Pies, Cakes, Doughnuts, Waffles, Pancakes, Cheese, and Bread require an Enclosed Heat Source.
  • Split Coconut has two recipes available – one requires Overskill Level 1 skill, the other requires Kitchen Capabilities (Food Prep Station).
  • Crafting and repairing clothing requires Sewing Capabilities (Spinning Wheel).
General Balance
  • Increased most vanilla storage container sizes by 20-30%.
  • Reduced Lederhosen storage sizes to better match similar items
  • Buff Spring-Loaded Boots storage from 3x2 to 4x2 and provide a slight amount of armor (0.975 multiplier) to encourage more use.
  • Tracksuit Bottom and Cargo Pants rarity changed from Common to Uncommon (similar to other 15+ slot pants) - only visual change, spawn chances are the same.
  • Morphine restores more health.
  • Adjusted damage values on Pike, Shovel, Scythe, and Snow Shovel.
  • Updated several item names and descriptions. Of particular note, Oven is now Electric Stove.
Performance
  • Improved performance drawing sparse variants of instanced foliage.
  • Improved vehicle update performance, particularly for wheeled vehicles.
  • Improved skybox reflection capture performance.
  • Improved physics material custom properties performance (e.g., for footstep audio).
  • Reduced overhead of many of the variable-length network RPCs.
  • Replaced legacy blur effect with newer built-in depth of field.
Quality of Life
  • Certain error messages show a button to check for updates and repair game files.
  • Added accessibility option to tune down sprinting field-of-view boost.
  • Freecam now loads distance objects and trees, much better for recording or spectating!
  • Separated streamer mode into Anonymize Multiplayer Details and Hide Rich Presence options.
  • Tutorial briefly explains how workstations work.
Crafting Menus
  • Blueprints are sorted from most to least craftable. Previously, they were sorted fully craftable and then a mix of everything else.
  • Blueprints using "state transfer" preview the applied changes to the output item.
  • Mods can create custom categories for filtering their blueprints. The new Salvage category is an example of this.
  • The crafting menu lists all blueprints craftable with your current items. (Previously, it always applied a filter, which is now optional.)
  • Compressed crafting list entries to fit better on smaller screens.
  • Blueprints with quest-related conditions/rewards can display them in the new crafting details panel.
  • Ignoring blueprints was moved to the details panel. Ignored blueprints are now hidden from results, rather than unclickable.
  • Ignoring blueprints as a way to avoid accidentally crafting blindfolds is less necessary now that a hotkey is needed to skip opening the details panel.
  • Crafting menu tooltips explain why a blueprint is not currently craftable.
  • Dye recipes now only appear if you have the white base item. (Previously, they'd appear if you had a flare.)
  • Added new loading screen tips for workstations.
Difficulty Settings
  • Added Enable_Workstation_Requirements to Gameplay config. If turned off, only the previously-existing "Heat Source" requirement applies.
Modding
  • "/FreezeCameraTransform" command to preview regional visibility.
  • Effect asset OneShotAudio property for audio-only effects.
  • Asset error messages include which mod they're from.
  • Blueprints, item actions, and NPC conditions and rewards support newer dat list format.
  • Running the game with "-ParseAssetMetadata" and "-ResaveAssets" can automatically convert most blueprints to the newer format. This is our first experiment with automatically upgrading asset files.
  • Cobra_Jam example item is now guaranteed to lose quality each shot, so it's more consistent for modders experimenting with gun jamming. (Not relevant for most players.)
  • Custom recipes can require multiple tools, e.g., Blowtorch and Saw.
  • Custom recipes support all skills, e.g., Overkill.
  • Modders can create custom tags that should be provided by workstations or used to categorize their custom recipes.
  • Modders can easily reuse our vanilla tags/workstations for their own mods, or continue to let their items be crafted from anywhere.
Fixes
  • Chewing gum in wrong position for left-handed characters. [Thanks Zone!]
  • Poor handling of delayed Internet response in cosmetic crafting menu. [Thanks Praise The Lord!]
  • Rocket launcher projectiles with modded grenade components credit the shooter. [Thanks rube200!]
  • Maybe fix driver turret rotation in multiplayer. [Thanks mewshindo!]
  • Clothing icons taller than 2 slots overflowing inventory headers. [Thanks Dizzpie!]
  • Tall items' amount labels overlapping blueprint requirements in crafting list. [Thanks Feel and Ewad!]
  • Rodent Ears cosmetic hitbox in menus. [Thanks YourBuddyHolly!]
  • Corrected some non-HTTPS URLs to HTTPS.
  • Streamer Mode loading screen tip missing from tips list.
Special thanks to biedaktokox, DiFFoZ, Ewad, Feel, and sm1leeywashere for their help resolving a few issues while this update was on the preview branch!

Additionally, huge thanks to Dogfood for the excellent new workstation items, and to Molt for his extensive work on everything from screenshot review to hundreds of crafting changes!]]>
Community Blog #037 https://unturned-servers.net/blog/433/community-blog/ https://unturned-servers.net/blog/433/community-blog/ Wed, 30 Apr 2025 18:18 CEST
Introducing Workstations

Our next major update for Unturned is introducing workstations. As we're approaching this update's release, we want to share more information about how they work and why we're making this change to item crafting.


These new workstations were modelled by Dogfood. You may know them as the experienced modder behind content like the More Farming Mod! When we reached out to them about collaborating, helping us with this update was at the top of our list.

Crafting has always been quite simple, but we know players are interested in some additional depth. Workstations introduce another progression step and encourage building a base. This was also a good opportunity for us to make several improvements to the Crafting UI.


Craft and place a workstation, such as the Simple Workbench or Brick Oven, to gain access to additional crafting recipes while nearby. Use the redesigned Crafting UI to find the recipe you're looking for.

In a recent survey, we collected your feedback on workstations. While most participants expressed excitement, we know this is a big change. Survey feedback also showed players were less interested in certain recipes needing a workstation, with the least interest in:
  • Structures (avg. ~3.1 rating out of 5)
  • Salvaging items (avg. ~2.9 rating out of 5)
  • Barricades (avg. ~2.8 rating out of 5)
  • Low-end medicine (avg. ~1.7 rating out of 5)
With next update, some items will still be craftable without a workstation. For example, our current internal build lets players craft wooden structures and barricades, salvage items, and create some other basic items (like Rags, Bandages, Splints, or Bedrolls) from anywhere. Depending on future feedback, we are interested in either tying more recipes to workstations, or allowing more items to be crafted without one.


Surprisingly, survey feedback indicated many players supported the idea of Item Repairing requiring a workstation. As part of next update, you will need to use a Simple Workbench to repair most items, in addition to still needing tools or other ingredients like a Blowtorch and Metal Scrap.

You can expect several workstations, a redesigned Crafting UI, new loading screens from our recent Screenshot Contest, several performance improvements, and a few other gameplay tweaks in the next update.

We're looking forward to continuing this trend by introducing more new items, using survey feedback for some balance changes, and of course tweaking workstations/recipes further – in the future. We truly hope players will enjoy our next couple major updates, and we can't wait to see how modders will utilize some of the features we've been working on.

EULA
When discussing open sourcing and the new curated map program with our lawyers, they advised us to also introduce an End User License Agreement. So as early as next game update, we are adding an EULA to Unturned on Steam.

Ultimately, we want to keep it as fair and reasonable as possible—and we believe the current revision will closely match the status quo. To be clear: things like creating Steam Workshop mods, server plugins, fan-made animations, and other non-malicious content is still allowed.

Primarily as a legal protection against cheating/hacking, this agreement includes language against decompiling or reverse-engineering the game.

We're aware that some players have publicly datamined our game for other, more positive reasons. For example: creating helpful scripts for modders, and documenting version changes. These resources are beneficial to players, and we don't want to stifle their existence. We've reached out to several projects like that, with our explicit support and permission for them to continue. If you've decompiled the game and shared our code publicly, please feel free to email us.

Early on, we spoke to our lawyers about including a "quick summary". We were advised that a summary shouldn't be intermixed with the actual legally-binding portions. So, the first couple paragraphs of the EULA will explain where that can be found.

Video: Umbrella Warriors by Puruuu

Glide through a wipe on the Buak map, with Puruuu's Umbrella Warriors! If you like action-packed, long-form content – you may enjoy Puruuu's other Unturned and Rust gameplay videos.

Rio de Janeiro Remastered (April 28 Patch)
Earlier this week, Rio de Janeiro Remastered received a hefty patch with bug fixes, new planes, a bunch of decorative placeables, and a new NPC. You can find Warlord Scribbles and their guards post-Jaguarmen.

View Patch Notes

Mod Spotlights

SteamPunk Outfit, by Rorik Bourg

Look sharp in Rorik Bourg's SteamPunk Outfit, made for a ModJam in the Unturned Francophone community!


Cobra-45, by Sauvero

Sometimes, you just need a little more gun. With Sauvero's Cobra-45 mod, you can have three.

Screenshot Contest
We recently closed submissions to our Screenshot Contest! We're happy to see so many participants—with ~1,800 submissions!

We're in the process of reviewing submissions. You can stay tuned for next game update which will include many of the winning submissions as loading screens. We're also looking to include some winning submissions out-of-game, such as on the store page.

Once we've finished reviewing submissions, we can begin distributing the Screenshot Contest Sweater and Instant Camera (Shutterbug) cosmetics to any winning participants. Once distributed, those items could take up to 72 hours before arriving in your Steam Inventory.

Thank you for participating! We received tons of amazing submissions. Even if we don't choose your submissions, you can always share it with other players—or use it as your own custom loading screen!

Artwork Showcase

Screenshot by AttackMonke.


Screenshot by Я твой отчим.


Artwork by blxcktrxck.

Q&A
Q. Why commission content?
One of the many benefits of collaborating on the base game has been our ability to introduce new playable content to coincide with new features. Not just for this update – but several others down the line. This flexibility lets us continue adding a bunch of new features intended for modders or curated map projects, while also supporting the base game.

Q. Is commissioned content vanilla/official?
Yes – any content that has been introduced to the base game as part of these collaborations are official, vanilla content created from scratch. For example, the recently-introduced stacked item barricades!

Q. Why are crafting options sometimes missing in the main menu?
For Steam Economy item crafting, those options require an Internet connection. If your connection is unstable, you may find those options won't load. We're looking into a couple improvements to help users who have a stable enough connection to play the game, but perhaps not stable enough to consistently view those options.

Q. Help! I reopened my map in the Editor and can't edit my roads?
Sorry for the trouble! You've most likely disabled the visibility of your road nodes. You can use the Function keys, or open the Objects > Visibility tab, to toggle the visibility of nodes.

Q. Can I replace all trees on the map in one click?
You can't do this in one click, but you can use Editor Asset Redirectors to quickly replace objects, trees, materials, or foliage!

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).]]>
3.25.4.0 Update Notes https://unturned-servers.net/blog/432/32540-update-notes/ https://unturned-servers.net/blog/432/32540-update-notes/ Thu, 03 Apr 2025 18:38 CEST Stacks of Crafting Supplies
We're excited to reveal that we're collaborating with Dogfood, the creator of some of the most popular Unturned mods of all time, like More Farming and the Oldie Firearm Pack!

In this update he's introduced stacking to the vanilla crafting supplies, and he's only just getting started! Keep an eye out for more of his upcoming vanilla changes—we're looking forward to sharing what he's working on next.

More Farming Mod
Oldie Firearm Pack

Changelog

Added New Placeable Stacks of Crafting Supplies
  • Stacked Logs. [IDs 1900-1902]
  • Stacked Planks. [IDs 1903-1905]
  • Stacked Sticks. [IDs 1906-1908]
  • Stacked Metal Scraps. [ID 1909]
  • Stacked Metal Sheets. [ID 1910]
  • Stacked Metal Bars. [ID 1911]
  • Stacked Wires. [ID 1912]
  • Stacked Cloths. [ID 1913]
  • Stacked Ropes. [ID 1914]
  • Stacked Bricks. [ID 1915]
Other Items
  • The Rio Team added 19 more countries' soccer/football jerseys to playtime drops.
  • Updated textures for Coastguard Top and Coastguard Bottom.
Performance
  • Vanilla street lights and traffic lights are included in static batching now, slightly improving rendering performance.
  • Far away visibility regions (grid cells dividing up the level) are more aggressively culled slightly outside the max visible distance which slightly improves culling performance.
  • Landmarks (lowest quality fallback LODs) and roads now use above-mentioned visibility regions to slightly improve culling performance.
  • Roads are now included in static batching which can slightly reduce draw calls, especially on maps with lots of roads.
Level Editor
  • Paint foliage tool mode bypasses tree/resource obstruction check, allowing placement on objects.
  • Added "-PreviewLevelBatchingMeshExclusions" command-line option to highlight non-CPU-readable meshes excluded from static batching.
Fixes
  • Moved settings saving to application quit to prevent hitching in settings menus. [Thanks QERT2002!]
  • Blending out-of-range player spotlight color with normal color. [Thanks CatzTimes!]
  • Unable to bind mouse side buttons after last update. [Thanks Kevin and Haopan7!]
  • Level foliage file unable to shrink when foliage was removed. [Thanks DanielWillett!]
  • Airdrops landing in the wrong spot on "insane" (8x8 km) size maps. [Thanks RBMKBlaze!]
  • Rio Belgium, Mexico, and Sweden soccer/football jersey fixes.
  • Stumps visible after tree respawns broken during speedtree removal.
  • Vehicle propeller motion blur staying enabled while inactive.
  • Playing animations now interrupt inspect animation audio.
Playtime Drops

In consideration of the additional country jerseys to collect, we're extending playtime drops availability an extra week through April 16th! We've also added the ability to craft a random Rio de Janeiro Remastered playtime drop from the crafting menu!]]>
Community Blog #036 https://unturned-servers.net/blog/431/community-blog/ https://unturned-servers.net/blog/431/community-blog/ Fri, 28 Mar 2025 18:20 CET
Rio de Janeiro Remastered
Come to Brazil in the newest curated, community-made map – Rio de Janeiro Remastered. Following last week's launch, the map's creators have released a number of performance improvements and bug fixes.


If you haven't tried Rio de Janeiro Remastered yet, consider this quick overview by Restore Monarchy before hopping in!


When you're ready to tackle the map's deadzones, Sm1leeY's "Complete Deadzone Guide" can help you locate the necessary keycards.

Feedback Survey
We are looking for your feedback! Help us improve the game by spending a few minutes to take our Feedback Survey.

Unturned – Spring 2025 Survey[docs.google.com]

This survey covers a broad range of topics—from crafting mechanics to playtime drops—and your input is essential as we continue to develop Unturned and these ideas!

Screenshot Contest
There's only a couple weeks left to participate in our Screenshot Contest! From scenic views to action scenes—we'd love to see your cinematic screenshots via the Submission Form.

Screenshot Contest – Submission Form[forms.gle]


Winning submissions may be featured as loading screens, on the game's store page, and in other locations. As a reward, winners also receive Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics!

Submissions are still open until April 15th!

Artwork Showcase



"Rate my Armory" by u/BobsUrUncle2306.



Screenshots by Miller ≽^•⩊•^≼.




Screenshots by 九九.

Q&A

Q. How long are playtime drops active?
Playtime drops have been temporarily enabled from March 19th to April 9th!

Q. Can free playtime drops return permanently?
This is something we frequently receive requests to do. If you have a few minutes, our latest survey includes a question about playtime drops!

Q. I've copied the vanilla notes, but my custom note doesn't have a model. What am I missing?
If you're simply looking to reuse the same model as vanilla notes, simply make sure your object as the following lines included:
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Objects/Medium/Furniture/Note


Q. Can my mods reuse vanilla audio clips?
For any item properties that look for a Master Bundle Pointer, you can search the core.masterbundle (vanilla game files) for an asset to use. For example, core.masterbundle:Sounds/WoodenPlacement.mp3.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).]]>
Rio de Janeiro Remastered - 3.25.3.0 Update Notes https://unturned-servers.net/blog/430/rio-de-janeiro-remastered-32530-update-notes/ https://unturned-servers.net/blog/430/rio-de-janeiro-remastered-32530-update-notes/ Wed, 19 Mar 2025 17:19 CET
Welcome to Rio (Remastered!)

Rio de Janeiro aims to feel like a classic curated map while adding new features, new challenging spins on the gameplay, and quality-of-life improvements from newer maps.







By popular request, playtime drops are returning for the duration of the update event!
(March 19 through April 9)

Map Details

For the full details on the map, check out the workshop page here:

View Rio de Janeiro Remastered on the Steam Workshop

To host a server running the map add its workshop file ID (3416057692) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Rio de Janeiro Remastered" (without quotes) in Commands.dat.

This project was created by Zefirka, Leprechaun12, Nolamo, Flodo, JienSultan, and L2. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:


Rio Mystery Box
Rio Map Bundle
Skull Sergeant Bundle

Other links:

Feedback Thread
Bug Reports
FAQ

Base Game Changelog

Added
  • Rio de Janeiro Remastered curated map.
  • 49 new Rio-related playtime drops available during the release event.
  • Rio-themed main menu takeover.
  • Rio Map Mystery Box and Bundle with 20 items.
  • Rio's Skull Sergeant premium bundle.
Changed
  • Weekly free item drops are re-enabled for the Rio release event.
Fixed
  • Animals broken attack cooldown. [Thanks Владимир and Mark15612!]
  • Missing line under Gold suit arm and inconsitencies with Luck o' the Irish suit. [Thanks Zefirka!]
  • Missing newlines in server missing asset kick message.
Playtime Drops Note

Players frequently ask us if playtime drops will return to the game. We acknowledge that this feature provides a lot of value to players, so we have considered a few options for reintroducing playtime drops to the game.

To further gauge player interest, playtime drops are temporarily active for the Rio de Janeiro Remastered update event (March 19 through April 9). Your feedback during this period, and in any future survey(s), will help us decide if/how playtime drops could be permanently reimplemented.

Note for Achievement Hunters

Players with 100% completion status who moved on from the game (Unturned is more than 10 years old now!) have shared feedback they want to maintain their 100% status without playing new maps. As a compromise, we've added an "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. To use this, add the flag (without quotes) to the game's launch options and run Unturned.

Our best wishes and good luck to everyone playing through the map to unlock the achievements, have fun!]]>
3.25.2.0 Update Notes https://unturned-servers.net/blog/429/32520-update-notes/ https://unturned-servers.net/blog/429/32520-update-notes/ Mon, 17 Mar 2025 21:25 CET Changelog
Added
  • T-Pose gesture option.
  • Crafting supply AllowEmpty and Prioritization options.
Changed
  • Trap damage includes owner for events.
  • Plugin UIs now support GUIDs.
  • Cargo data is now exportable for more assets (consumeables, placeables).
  • Improved client-side performance of farmable items.
  • Improved server performance of connection to player lookup.
  • Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance.
Fixed
  • Unable to place traps which damage tires. [Thanks DerpyHoowes!]
  • Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!]
  • Unable to salvage empty magazines. [Thanks analizin!]
  • Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!]
  • Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!]
  • Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!]
  • Player destroyed error during server shutdown when client hadn't finished disconnecting. [Thanks PandahutMushy!]
  • Duplicate visual bullets with several Ace skins. [Thanks analizin!]
  • Potential fix for a terrain hole cutting bug. [Thanks AdamDN!]
  • Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!]
  • Train bug at very start of non-looping track. [Thanks Flodo!]
  • Traps no longer wearing down with use. [Thanks 一只大橘喵喵!]
  • Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!]
  • SNS transport checks connection Steam ID blocklist before accepting connections.
  • Animal errors when animation variant count was set to zero.
  • Incorrect spawn table invalid error when referencing redirector asset.
  • Germany mine spawn table not spawning dirtbikes.
  • Farm growth progress bar not updating properly.
  • Decal-type-object renderers being created on dedicated server.
Server Bad Packet Kicks

By default, the server kicks clients sending intentionally invalid data. However, in some cases the server would ignore unintentionally invalid data. This could be abused by cheaters to waste server performance. To address this, the update adds per-IP and per-SteamID rate limiting to those cases. Called "bad packet rate limiting" in the server configuration file, hosts can adjust the window and threshold needed to close a connection. We'll keep an eye out for reports of false positives and adjust the defaults if necessary.]]>
Postcard from Rio de Janeiro https://unturned-servers.net/blog/428/postcard-from-rio-de-janeiro/ https://unturned-servers.net/blog/428/postcard-from-rio-de-janeiro/ Thu, 13 Mar 2025 23:01 CET
I wasn't sure what you meant by "take a vacation to someplace south of Canada". But, I did find a helpful brochure left at my door, and immediately booked my trip!


Hello, from Rio de Janeiro! I must admit – the place looks quite different than I remember. Everything seems a lot bigger, and there's so many places to visit! Though, the brochure did say there was a "plethora of new and remastered experiences to enjoy".


Given the short notice, I was a bit concerned about finding a hotel! Fortunately, I think I can get a room at the Copacabana Plaza by the end of the day.

For now, I'm writing to you from the famously sunny beach of Ipanema, as I listen to some classic bossa nova and enjoy this feijoada.


Have you seen these iconic cable cars? The brochure said to "ride along the scenic views, and follow a culinary adventure down at the Sugarloaf Gourmet". Maybe I'll wait for you to visit, and we can check that out together!



Of course, we'll also have to visit Corcovado. Did you know that it has one of the "New 7 Wonders" of the world? I've heard that a lot of people T-pose for their photos!

It's a shame that you won't be able to join me in Rio de Janeiro today. Hope to hear from you soon!

—Tyler

PS: It's getting late, but I received your letter not too long before getting ready to send this one off. When you fly over next week, would you mind booking the hotel room? Thanks!]]>
Community Blog #035 https://unturned-servers.net/blog/427/community-blog/ https://unturned-servers.net/blog/427/community-blog/ Fri, 28 Feb 2025 17:54 CET
Video: Fury | Unturned Animation
Content warning: strong language, war.

Nicklies니케 has created several Unturned animations, including a parody of a scene from Fury.

If you enjoy this animation, you may also enjoy some of their other ones!

Screenshot Contest and 3.25.1.0 Update
If you missed it, yesterday we released the 3.25.1.0 Update for Unturned. This updates includes a few minor balance/QoL changes and bug fixes, along with some new modding features (mostly intended for upcoming curated maps).

View the Screenshot Contest & 3.25.1.0 Update Notes

We also announced a new Screenshot Contest! It's definitely been a while since the last one.


From scenic views to action scenes—capture your cinematic screenshot(s) and submit them through our Submission Form.

View the Submission Form[docs.google.com]

Winning submissions may be featured as loading screens, on the game's store page, and in other locations. As a reward, winners also receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics.

Submissions are open until April 15th! Get creative, and good luck!

Mod: New Vanilla Animals

The New Vanilla Animals mod by created god.

Looking for a bit more diversity in animal behaviors? This mod adds multiple AI variants of the vanilla animals to the game. You'll find some some wolves flee from you, while other animals may let you get closer than before!

These animals spawn on most vanilla maps, along with any compatible Workshop maps.

Artwork Showcase

Screenshot by SoloMaestro.


Screenshot by Tuna.


Screenshot by I lov6 this 9osition.


Screenshot by Hydromancer.

Q&A
Q. I created a custom song but it's not working!?
When creating custom assets, there's a few different points where an issue could stem from. As a starting point, it's good to double-check that your file hierarchies are consistent between Unity, your mod's Bundles, and any relevant .dat or .asset files! Aside from manually going into Unity to compare these paths, you can also check your master bundle's .manifest file to see the paths (and ensure that your asset has been bundled properly).

Q. Where do I find the "satellite screenshot" folder in the map editor?
If you open your map's folder, and you've generated a satellite view, you'll see a file named Map.png (for the satellite view) and Chart.png (for the chart view). (Answered on Steam.)

Q. How do I add vehicles with gun turrets? They won't rotate!
For turrets to rotate, they need Yaw and Pitch transforms in Unity. I recommend looking at a vanilla example, e.g., the Tank!

Q. Help!! How do I get the HMD cosmetic?
Currently, the HMD is unlocked by playing an eligible VR game for at least 1 hour. Previously, simply owning certain eligible titles was sufficient. However: this doesn't work when a game is free-to-play (which Tilt Brush recently became), so we've updated the unlock criteria accordingly.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).]]>
Screenshot Contest 2025 & 3.25.1.0 Update Notes https://unturned-servers.net/blog/426/screenshot-contest-2025/ https://unturned-servers.net/blog/426/screenshot-contest-2025/ Thu, 27 Feb 2025 17:54 CET Screenshot Contest
It's been a while since the last Screenshot Contest–and with some of the graphical changes over the years, it definitely shows!


Welcome to the 2025 Screenshot Contest. From scenic views to action scenes—capture your cinematic screenshot(s) and submit them here:

Submission Form[forms.gle]

Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics. Submissions are open until April 15th!

Find the complete submission guidelines on the Submission Form. Get creative, and good luck!

Changelog

Balance Tweaks
  • All vanilla magazines can be salvaged.
  • Increased player movement air strafing acceleration.
Quality of Life
  • Added a separate keybind [Left Shift] for skipping item context menu action crafting menu.
  • Added a HUD element when outbound voice chat is turned off (optional). Helpful if multiplayer safety menu was skipped.
  • Prevent quick-salvaging mythicals or items with kill counters or ragdoll effects. This should help reduce cases of accidentally deleting valuable items, but we can still assist through our support site when/if it happens.
  • Ping display now shows Steam Networking Sockets client transport calculated ping. This is more accurate than the (now fallback) ping calculation.
Anti-Cheat
  • Show a disconnect message for HWID spoofer ban. (Previously a "shadowban.")
  • Removed once-per-input-frame limit on server-side line-of-sight checks. This better protects against bullet hit spoofing at the cost of higher server CPU usage.
  • Increased server hit validation leniency against players in vehicles. Reduces false negatives when shooting fighter jet pilots.
Servers
  • Added warning on loading screen when game connection ping is higher than in server browser.
  • Changed default admin commands Internet server list filter to Any rather than No.
  • Servers with a GSLT can be bookmarked without setting "bookmark host." This makes it easier to reconnect to private servers.
  • Clarified anycast proxy is often used for DDoS protection in warning.
  • Added an option for server host to indicate an anycast A2S proxy is in use. When manually indicated the ping warning isn't red.
Server Curation
  • Added support for built-in "recommended" curators. This will allow us to convert some of our moderation lists to the newer curation feature.
  • Added server curation option for default action: Show, hide, or move to bottom.
  • Curation list shows web list dat parsing errors.
  • Entering a workshop file URL in server curation field subscribes to it.
Modding
  • Added NPC Vendor options to override item descriptions.
  • Added Destructible object option to alert nearby zombies.
  • Added animal option to prevent move during startle animation.
  • Added support for traps requiring power to deal damage.
  • Added gun option to require aiming to shoot.
  • Added gun default magazine support for spawn tables allowing paintball guns to spawn with a hopper attached.
  • Added Lunar New Year holiday event support for NPCs.
  • Added NPC reward volume option to affect vehicle passengers.
  • Added Gun Attachment Event Hook for gun visuals corresponding to items in attachment slots.
  • Added Mob Alert Spawner component for mods to more easily startle nearby zombies and animals.
  • Included Russia quest chamber door in example assets.
Misc
  • Changed a variety of damage-related effects from unreliable to reliable replication mode because it was misleading if an explosion effect wasn't received.
  • Added More kill volumes in glitch spots on Washington.
  • Clarified "Too Far From Town" message as "Too Far From Zombies", and "Out Of Bounds" as "No Building Here".
  • Added "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. This is intended for achievement hunters who've moved on from the game but want to maintain their 100% completion status.
  • Added "-ResetSteamStatsAndAchievements" command-line flag to reset all progress on Steam achievements and stats.
Fixed
  • Scorpion cosmetic showing the wrong item slot in type. [Thanks elsultaan!]
  • Freecam up/down and scroll inputs while using menus. [Thanks Molt!]
  • Stop leaning when holding both lean inputs. [Thanks Colby!]
  • Hostile sentries ignoring unlocked vehicles. [Thanks Emir12345k!]
  • Incorrect caliber listed in HMG box description. [Thanks Zombs-R-Cute!]
  • Throwables able to play throwing sound twice. [Thanks Senior-S!]
  • Crawler tracks able to steer without fuel and underwater. [Thanks Berny747 and elsultaan!]
  • Abandoning quest not refreshing list in multiplayer. [Thanks Zombs-R-Cute!]
  • Incorrectly using the lower of Max_Instances and Min_Natural_Vehicles. [Thanks CatzMR!]
  • Default to saving vehicles outside ±40 km back into the level [Thanks Ankumo and Jdance!]
  • Mistake with CanParentVehicleBePickedUp property name. [Thanks MrGoBi!]
  • Recalculated normals on several buildings. [Thanks AdamDN!]
  • Name rich text tag check not strict enough. [Thanks BoomViz!]
  • Hide frame rate limit options when VSync is enabled. [Thanks AdamDN!]
  • Not using vehicle exit position when saving player in vehicle. [Thanks Zombs-R-Cute!]
  • Defaulting to walking sideways when first loading into server. [Thanks Zombs-R-Cute!]
  • Player destroyed if exiting vehicle on same frame as vehicle destroy requested. [Thanks Paradox304, DanielWillett, asineth0, Jdance, GazziFX, aerodakdev!]
  • Rio guard hat incorrectly hiding beards. [Thanks Flodo!]
  • Leaning state not sent reliably. [Thanks Arturbraun1408!]
  • Synchronize which animal attack animation is played. [Thanks DerpyHoowes, Gamingtoday093, Spyjack!]
  • Duplicate buttons for updating published workshop files. [Thanks Jdance!]
  • Explorer and Tank steering wheel models not visually turning. [Thanks analizin!]
  • Zombie attack damage not interrupted by stun. [Thanks Gion!]
  • Server not kicking for holiday redirects modified on client.
  • Some inconsistencies in cargo export data types.

Special thanks to DanielWillett for their help resolving a couple of issues while this update was on the preview branch!
Recent News

We started discussing plans to overhaul the map curation program, making it more accessible and promoting a wider variety of developers and content:
Map Curation Program[docs.smartlydressedgames.com]

We announced our intention to prioritize releasing Unturned's source files:
Open Source Plans[docs.smartlydressedgames.com]

Changes to Anycast Proxies

This update changes how we handle "anycast proxies" to better balance server hosts' need for DDoS protection (a primary use for anycast proxies) with player concerns about accurate connection quality.
  • Currently—to avoid misleading players—servers found to be using an anycast proxy are flagged. This has two effects: (1) ping has a red warning label about "anycast", and (2) 50 ms is added when sorting by ping to prevent these servers from incorrectly showing amongst the lowest ping servers.
Server owners have expressed that this solution feels too punishing, as anycast is often used to mitigate denial of service attacks. Changing in this update:
  • The warning label clarifies anycast is typically for DDoS protection: "Warning: this server uses an "anycast" proxy for DDoS protection, so in-game ping may be higher than shown."
  • Server hosts can flag their own servers with a new "Is_Using_Anycast_Proxy" option in Config.json. To incentivize this, when the host opts-in the ping isn’t shown in red.
  • When there is a significant difference (>50 ms) between server browser ping and in-game ping, a warning is displayed on the loading screen. This reads: "Warning: the in-game ping (X ms) is higher than the server browser ping (Y ms), likely due to a DDoS protection mechanism. High ping may cause laggier gameplay than expected."
]]>
Community Blog #034 https://unturned-servers.net/blog/425/community-blog/ https://unturned-servers.net/blog/425/community-blog/ Thu, 30 Jan 2025 01:01 CET
Video: "THE KING OF UNTURNED IS BACK"


Take a trip through some funny moments in this new video by DizzyD.

Curation, Commissions, and More
We're excited to announce several upcoming changes to the curated map program. Any change here is obviously going to be substantial – and is subject to change – so we wanted to lay out some of our plans early on.

This announcement is too long to include here. To learn about our current plan, tentative ideas, and other information:

https://steamcommunity.com/app/304930/discussions/0/601894864482792245/

Mod: Yukon Remastered

The Yukon Remastered mod by FouN.

The Yukon Remastered mod by FouN is an impressive map redesign and rebalance of the vanilla Yukon map, with a plan to eventually add NPC and quest content as well. They shared some insight into why they created the map, below:

Hey everyone!

Not so long ago, I released my map Yukon Remastered, which as the name implies it is a remaster of Yukon. I decided to remaster the map since a lot of the other official ones have already been remastered [by other players]. I feel like Yukon was always the overlooked map, so I wanted to give players a reason to come back to this map. I remade all of the locations with much more detail, added some NPCs and quests, as well as added a few more locations to be on par with the much more recent maps.

For me, Yukon holds a special place in my heart since it was always a survival map, and I love survival games. Nowadays, Unturned is mostly about PvP and RP, but when it first released it was all about survival, which I miss to an extent. I would recommend the map to anyone who wants to experience something different from the typical Unturned.

—FouN


Whether you're a fan of the vanilla experience, or want to try something new in this harsh arctic landscape, consider downloading the mod!

Mod: Chinese Spring Festival

The Chinese Spring Festival Mod, by 烟雨, 周润发, and Catz.

烟雨, 周润发, and Catz, in collaboration with the Unturned Chinese Community, created a mod to celebrate the Lunar New Year!

Light up the sky with fireworks; or decorate your home with lanterns, couplets, and a maneki-neko.

Community-made Server Filters
Did you miss this new feature? Players can create and share their own server list filters with other players. Label servers that you recommend, or only show servers belonging to your server network!

Some players have already created lists that label servers based on their content, follow certain guidelines, or are hosted in a specific region like China.

Find more Server Lists on the Steam Workshop, or learn to create your own with our official documentation.

Screenshots

Christmas screenshot by BobsUrUncle2306.


BananaCat and Mufeng.[forum.smartlydressedgames.com]


Screenshot by FoxZinho.


Screenshot by Solayr.


Screenshot by 𝐅✘𝐍𝐊𝐎𝐑.

Q&A
Q. How can I reuse vanilla audio that isn't in the ExampleAssets for my mod?
Some assets have properties for assigning an AudioClip to certain interactions, such as when placing a structure. These use the Master Bundle Pointer data type. By including core.masterbundle as part of the property's value, you can reference vanilla AudioClips. For example: PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3.

Q. When are the Artisan's Box and Bundle being removed from the crafting list?
We're not planning to remove either of these from the crafting list as this time. (Answered on our Forum.)

Q. Can I make zombies take less damage?
When changing the difficulty settings of your world, you can toggle weapons to use their Player Damage values against zombies instead of their normal Zombie Damage values. This makes most weapons less effective against zombies.

Q. Do masks (like the Balaclava) provide armor?
Masks don't provide any armor to players, despite supporting the armor property. However, zombies can benefit from any masks with an otherwise unused-armor value.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).]]>
3.24.7.0 Update Notes https://unturned-servers.net/blog/424/32470-update-notes/ https://unturned-servers.net/blog/424/32470-update-notes/ Thu, 19 Dec 2024 18:42 CET Crawler Tracks


Previously, the Explorer and Tank essentially had four invisible wheels and handled similarly to a regular car. Now, you can spin yourself dizzy, and they should be much more adept at crossing uneven terrain!

Trees



New tree models (version 3?) balancing the older vanilla art style with the (recently-removed) SpeedTree models. With these replaced, we're planning to run a new screenshot contest at the start of 2025! But first, we'd love to hear your thoughts on the models:

Steam Discussions Trees Feedback Thread
SDG Forum Trees Feedback Thread[forum.smartlydressedgames.com]

Credit for the new tree models goes to Toothy Deeryte! Contracting her to upgrade the trees was my first experience sharing the game's Unity project with a member of the modding community. She's a lovely, kind person and was patient with me as we experimented with collaborating this way. I'm feeling optimistic to work further with community members to upgrade the game in 2025! Huge thanks as well to Flodo for providing tons of helpful feedback to Toothy - I'll go more in depth about the story here in a "behind the scenes" blog post later.

Gameplay Changes

This update restores the grip to the Maplestrike! The previous change was intended to help other weapons keep up, as the Maplestrike has dominated PvP since its addition. However, many players felt this change detracted from its identity, and it felt worse for non-PvP players than simply tweaking the base recoil. We only slightly increased the recoil in consideration of the other recoil-related changes in this update.

Other notable changes to balance and gameplay include:
  • LMGs are now more effective at suppression, shooting 3-4x as many bullets at a time. We'd previously been considering specializing LMGs into suppression with near-miss effects, but are curious to see whether this is a more fun alternative.
  • Vanilla sentry guns are now "ammo efficient", with only a 25% chance (was 100%) to actually consume ammo/quality when firing. Hostile sentries gained an additional use, now being able to directly target enemy vehicles. We're hoping these changes will further encourage their use.
  • Explosions were rewritten to be more reliable and consistent. Small explosions like precision charges and explosive bullets in particular should see noticeable improvement.
As above, we've started dedicated feedback threads to hear what you think of the gameplay changes:

Steam Discussions Balance Feedback Thread
SDG Forum Balance Feedback Thread[forum.smartlydressedgames.com]

Server Browser Curation

Players, server hosts, and modders now have much more control over the server list! Anyone can create a curation list for everything from sharing recommendations, to regional filtering, to protecting your network against spoofing. We'll be curious to see the novel uses published to the workshop!

Read Documentation[docs.smartlydressedgames.com]

Combo Crate Event

The items chosen from the Combo Crate 2024 Workshop Event are now available. There were quite a few new creators with lots of great submissions - thank you to everyone who entered! All of the items are available in a box or complete set bundle: the Business Briefcase through the Stockpile, and the Artisan's Makeshift Mystery Box through crafting.

Winter Sale

By popular request, the new items are releasing with the classic pricing, and the bundles are launching at a 25% discount. Additionally, items that we don't typically put on sale (like boxes) are discounted to the classic pricing, and if it's well-received we will revert the newer pricing!

Changelog

Added
  • Improved physics for the Explorer and Tank vehicles. They can pivot in place, and their treads conform to the terrain while moving.
  • Brand new tree models, aiming to strike a balance between the old models and (recently-removed) SpeedTree models.
  • "Server Browser Curation" feature allows anyone to create lists of filters/labels for the server browser. For example, to label servers based on region, or to hide impersonators. These lists can be shared through the Steam Workshop.
  • Added the craftable Artisan's Makeshift Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Added the Business Briefcase Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Left-click while zoomed in with Binoculars to set your waypoint to the targeted location.
  • Min_Natural_Vehicles gameplay config option allows for guaranteeing a minimum amount of naturally-spawned vehicles should always exist, regardless of the number of player-built vehicles on the map. (Even when it'd normally exceed the max instances of vehicles allowed.) Defaults to 16.
  • Objects can use the Rubble_Can_Zombies_Damage and Rubble_Zombie_Damage_Multiplier properties to make themselves attackable by zombies. Defaults to false.
  • Can_Target_Objects gameplay option for Zombies to attack certain objects in their path. Defaults to true.
  • Interactability_Animation_Component_Path property for objects to override animation component path.
  • Objects can use Load_Nav_On_Server and Load_Nav_In_Editor [bool] properties to choose when the the Nav gameobject is instantiated. Useful for objects that should (or shouldn't) affect navmesh baking while (or without) affecting collision with zombies. Defaults to true for Medium/Large objects.
  • Barricades and structures can use the Can_Zombies_Target [bool] options to make themselves attackable by zombies. Defaults to true.
  • New LeaningForce properties for vehicles, to scale steering leaning force with speed.
  • DriverTurretViewmodelMode property for guns to control how first-person arms are moved for turrets in the driver's seat.
  • Command-line "-UnredactedLogs" flag to turn off IP redaction in log files.
  • New script component to spawn explosions with all parameters available. ("Explosion Spawner" replaces the unintended Grenade/Rocket script usage.)
  • Red maple trees for use in the level editor. (Toothy found these in the old files. We're not sure what they were originally for!)
  • Asset data can now be exported into a MediaWiki template-readable format from the [F1] Workshop menu. This is intended for use on the official Unturned Wiki in conjunction with Cargo to help automate pages/templates, but could be useful for third-party projects.
Changed
  • Reworked how explosion hits are found and sorted. Hit detection and damage falloff should now be significantly more consistent with player's expectations.
  • Bushes (including berry bushes) have snow variants for the winter holiday.
  • Hostile-mode sentries can target vehicles directly.
  • Sentries are now ammo efficient, with only a 25% chance (was 100%) to actually consume ammo/quality when firing.
  • Increased Hell's Fury pellets per shot from 1 to 4. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Increased Nykorev and Dragonfang pellets per shot from 1 to 3. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Reduced HMG direct damage and increased explosion damage.
  • HMG Box requires High-Cal Military or Ranger ammunition. HMGs have become more prevalent in raiding following the aircraft requisition change on Russia, so we wanted to bring it more in line with the Dragonfang but with splash damage.
  • Increased Attack Heli and Fighter Jet price on Liberator from 13,000 to 16,000 experience. We don't want them to be too easy to get.
  • Skycranes / towing vehicles cannot hook vehicles with barricades on them unless all barricades specify CanParentVehicleBePickedUp. This was primarily to address physics issues, but RP servers can override with the property mentioned or OnHookVehicleRequested event.
  • Updated Tank model slightly, to better fit the new treads.
  • Redact IPs in BattlEye debug logging by default.
  • Interactable objects can toggle Nav object active.
  • Caliber_# attachment hook and bullet gravity multiplier supported for all attachment types.
  • Mostly finished deprecating older vehicle replication system.
  • Updated Json.NET to 13.0.3.
  • Increased Industrial Generator's fuel capacity by 50%. When completely filled, it can provide power for ~42 hours.
  • Increased Grenade salvaging to Explosives from 2:1 to 4:1.
  • Holding CTRL when clicking an item action linked blueprint crafts it if possible.
  • Maplestrikes can accept grip attachments again. To compensate, its recoil has been slightly increased instead.
  • Reduced Sharpshooter skill benefits from +50% to +40% at max level. This skill is a big contributor to weapon imbalance, and shortening the gap between max and unleveled should keep gunplay more consistent.
  • Reduced Horizontal Grip horizontal recoil control from +60% to +40%.
  • Reduced Vertical Grip vertical recoil control from +60% to +40%.
Fixed
  • Don't show item sale in news feed with IMGUI mode enabled. [Thanks RBMKBlaze!]
  • Log asset paths which exceed 260 characters (Windows MAX_PATH). [Thanks asineth0!]
  • Useable full type name wasn't supported. [Thanks iBowie and DerpyHoowes!]
  • Foliage baking exception if surface collider was destroyed. [Thanks asineth0!]
  • No icon for stockpile button. [Thanks LocoCZ!]
  • "/copycameratransform" when looking up. [Thanks Toothy!]
  • Sandbox folder name instead of path in origin name. [Thanks Molt!]
  • Not playing ignition sound when switching from passenger to driver seat. [Thanks Tiway!]
  • Color tags in exported vendor asset file names. [Thanks Molt!]
  • Trailing space on a few item names. [Thanks Molt!]
  • Exploit using an old GUI component to subscribe to other workshop files. [Thanks Jdance!]
  • Keep third-person bullet casings visible in first-person for turrets. [Thanks Renaxon!]
  • Sight attachments not using scope sway multiplier. [Thanks GazziFX!]
  • Zombies not turning while chasing a vehicle passenger. [Thanks Diddlyono!]
  • Snow glitter not shown on Washington and Germany. [Thanks Flodo!]
  • Memory leak generating skin icons in cosmetic inventory. [Thanks Desmond!]
  • Exception handling type request with null version. [Thanks DanielWillett!]
  • Explosion closest point test was including colliders on navmesh layer. [Thanks Renaxon!]
  • Don't use client Fake IP in ReadyToConnect per-address rate limiting.
  • Replaced vanilla uses of deprecated dat file properties with their newer equivalents. (E.g., Spread_Hip → Spread_Angle_Degrees.)
Special thanks to Diddlyono, DiFFoZ, Flodo, iBowie, Kopfstroh, Molt, and TSB for their help resolving a variety of issues while this update was on the preview branch!]]>
Community Blog #033 https://unturned-servers.net/blog/423/community-blog/ https://unturned-servers.net/blog/423/community-blog/ Fri, 29 Nov 2024 19:00 CET
ComboCrate 2024 – Last Chance!
Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!

View the original announcement for more information. Even if you aren’t participating, check out other people’s submissions!

View Original Announcement[blog.smartlydressedgames.com]
View ComboCrate 2024 Submissions

Video: Are Unturned Players Friendly?

MTN visits a random Escalation server, eager to make friends—or at least secure a new fishing partner. Will he find what he’s looking for?

Mod: Tales of Terror – Difficulty Update!

The Tales of Terror mod, by Spyjack.
Even as Halloween passes, one cannot escape the horrors of Spyjack’s Tales of Terror! Experience the In The Fading Moonlight expansion alone or with friends. With smoother gameplay and a dynamic difficulty system, it’s the perfect time to return to this roguelite, dungeon-crawling experience by Spyjack.

Mod: Five Nights at Nelson’s

The Five Nights at Nelson’s mod, by Prostate and biedaktokox.
Can you survive (at least) five nights at Nelson’s?

This mod by biedaktokox and Prostate is a faithful parody of a familiar, pizzeria-featuring horror game. You will need to watch the cameras, close those doors, and manage your power usage in order to survive until 6:00 a.m.

Tree Models

In case you missed it: we recently removed the “SpeedTrees” graphical setting. This offered higher fidelity trees, but came with a number of issues that we touched on in the 3.24.6.0 Update Notes.

As part of this change, we are planning to replace all of the vanilla “legacy” tree models. You may have seen some older (and now outdated) revisions teased on our Forum. Updated tree models are planned to release in an upcoming update.

Once the trees have been sorted out, we look forward to running another Screenshot Contest!

Artwork Showcase

AWP Graphite with harp and winged stickers, by Bili_3885209.


‘Pain’ at Somewhere (Ural Mountains LN #6.5), by Dark_player2013.


Four Generations, Still, Unturned., by Diddlyono.


“Just vibing, and admiring the small things…”, by Mr. Ch3m4s.

Q&A
Q. Why are there red numbers everywhere in the level editor?
There’s a few reasons this could happen. 1) You might have toggled the visibility of Manual Object Culling volumes, which also displays the number of culled objects. 2) You might be in the Visibility tab; red numbers represent very object dense areas that could cause performance issues. (Answered on our Steam Discussions.)

Q. How can I add custom spawn tables to preexisting maps?
This is a fairly straightforward mod to create nowadays! You can create a custom SpawnAsset—similar to how someone might do so for their map—and then add the GUID of a map’s preexisting spawn table as a root. For example, adding 424d1cd228a4493890f3d7f101612447 as a root would add items from your custom spawn table to the preexisting Vehicle_Spraypaints spawn table.

Read More[docs.smartlydressedgames.com]

Q. Is there a way I can view all GUIDs (or legacy IDs) when other peoples’ guides aren’t updated?
You can generate a spreadsheet of all GUIDs from the Workshop menu screens, by pressing F1 and choosing “Export Asset IDs”. This includes modded content!

Q. Can I increase the vehicle spawn limit?
This spawn limit is determined by the map’s size, and can be configured just like any other difficulty option! For example, the Max_Instances_Large setting affects Large-size maps such as Russia, Germany, and Hawaii. More information can be found on the “Gameplay Config” wiki page.

Q. How do Redirector Assets work?
When the game looks up an asset by GUID (or legacy ID), it will instead return the target asset configured in the Redirector. This is useful for maintaining backwards compatibility, e.g. if you’ve removed an item from your mod. This feature has official documentation. (Answered on our Forum.)

Read More[forum.smartlydressedgames.com]

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost[blog.smartlydressedgames.com]]]>
Community Blog #032 https://unturned-servers.net/blog/422/community-blog/ https://unturned-servers.net/blog/422/community-blog/ Thu, 31 Oct 2024 16:41 CET
Video: "I made Unturned 10X harder!"

Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive.

Mod: Animated Sushi

The Animated Sushi Mod, by Axodouble.
Often, the simplest things are the most charming. The Animated Sushi Mod by Axodouble just adds one piece of sushi, with a satisfying eating animation. Exactly as advertised on the box.

Video: "Thank You For A Year Of Unturned"

Check out this short montage by Jemsie, in celebration of this past year for Unturned.

Fly High, o' Bounce Charges
Who doesn't love Bounce Charges?

https://www.reddit.com/r/unturned/comments/1g4lg48/i_love_bounce_charges/

Screenshot: u/Broaded's Waterfall Home
u/Broaded shared their modern home design, built atop Germany's beautiful (albeit rather noisy) waterfall.




Posted by u/Broaded on the r/Unturned subreddit.

Steam Scream Fest 2024
The Steam Scream Fest sale is currently live! Most bundles in the item store, as well as the Permanent Gold Upgrade DLC, are discounted (up to 50%!) until November 4th.

As a reminder, on November 5th—after the Steam Scream Fest ends—we're adjusting the Stockpile prices to be more consistent. This change was originally planned for November 1st, but has been pushed back due to the ongoing sale. For more information about those changes, you can find the original announcement in the 3.24.6.0 Update Notes.

Item Store
Permanent Gold Upgrade DLC
3.24.6.0 Update Notes

ComboCrate 2024
Following last month's announcement, there's been over 150 submissions to the ComboCrate 2024 event! Submissions will close on December 1st, so be sure to get your items in before then.

We have seen a few submissions that haven't met our guidelines. (E.g., "ComboCrate" wasn't included in the title, but in some other location.) We've reached out to participants when we've seen this happen, but please make sure you are following the guidelines!

Even if you aren't participating, you can still view other people's submissions on the Steam Workshop!

ComboCrate 2024 Announcement[blog.smartlydressedgames.com]
View Submissions[steamcommunity.com]

Q&A

Q. How does item spawning work?
Each individual spawn point has a chance to spawn an item when the node is eligible to do so, as determined by the Spawn_Chance and Respawn_Time options. There are four notable difficulty settings that affect item spawn/despawn behavior. More information can be found on the "Gameplay Config" wiki page.

Unturned Wiki – Gameplay Config[unturned.wiki.gg]

Q. Sometimes, I can't hear the sound of doors or campfires.
Only 64 sounds can be heard at the same time. If there's a lot of sounds nearby, you won't be able to hear sounds with a lower priority. (Answered on our GitHub.)

Q. How do make my character right-handed and not the left?
Characters can be made right-handed (or left-handed) from the character customization menu. (Answered on our Steam Discussions.)

Q. What's salvageable after the last update?
Tons of new items can be broken down after the 3.24.6.0 Update! Key resources – such as Chemicals and Explosives – should be easier to acquire, and you can salvage less useful items like those pesky Iron Sights too. A player, JOSIAH5555, posted a helpful list of newly-salvageable items.

List of Salvageable Items, by JOSIAH5555 on Steam Discussions.

Q. Bring back the OG clouds please!
One of the main reasons for replacing the clouds was a technical one. By moving effects like the sun, moon, and cloud into the sky shader, players could benefit from configuring the draw distance as much as they want. You can find Nelson's full explanation, and his thoughts on changing clouds again in the future, on the subreddit. (Answered on r/Unturned.)

Read Nelson's complete answer on r/Unturned.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost[blog.smartlydressedgames.com]]]>
3.24.6.0 Update Notes https://unturned-servers.net/blog/421/32460-update-notes/ https://unturned-servers.net/blog/421/32460-update-notes/ Thu, 17 Oct 2024 18:01 CEST Gameplay Adjustments


Despite sparking controversy on the preview branch, we've removed the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone.
  • Is there more variety in combat encounters, and is that more fun?
  • Can you Maplestrike Enjoyers out there maintain dominance?
A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests.

Halloween 2024



Alongside our traditional Halloween content, we'll have a new craftable mystery box - the Halloween Candy Bag - courtesy of Toothy Deerryte and friends! The event will run from October 20th through November 1st, during which time you can craft them from Menu > Survivors > Inventory > Crafting.

Trees and Skybox Ambience Removals

Two more controversial changes, sorry!

Although the speedtree models looked nicer than the old ones, they were overly detailed compared with the rest of the vanilla art style. We've decided to stop putting it off and remove them along with the tree models graphics option. Other reasons included:
  • Their trunk shape wasn't quite 1:1 with the old models, so whether a player was seen as in or out of cover was inconsistent depending on graphics settings.
  • They're much more performance intensive.
  • Curated maps released after 2018 haven't included speedtree models.
Some players changed up the lighting in a dramatic and cinematic way with the relatively niche "Use_Skybox_Ambience" option in a config file. Unfortunately, the differences were a double-edged sword because they limited level designers' ability to control the lighting, for example to experiment with pure-black nights. We've decided to remove the option, but similar lighting can still be configured in the level editor by matching ambient lighting to the sky color, so it's up to the creative vision of the level creator. Here's a post showcasing the difference with and without the option:

Skybox Ambience Comparison post by BoomViz on SDG Forum[forum.smartlydressedgames.com]

Item Price Consistency

On November 1st we're going to be adjusting the Stockpile prices to all be consistent. For the past two years or so all new regular items have been a consistent $1.50 USD per item. This primarily affects older items, where pricing and bundle sizes were less consistent. For some items, this is an increase. While for others, it's a decrease. Please keep this in mind if you were considering any item purchases in the near future! Beyond this, we don't intend to mess with the base item price again.

Changelog

Added
  • Flashbang Brightness, Explosion Camera Shake Intensity, and Damage Flinch accessibility settings in Options menu.
  • Button in Workshop > F1 menu to export all asset IDs to csv files in Extras/AssetIDs folder.
  • Server options to turn off Damage Aim Flinch and Explosion Camera Shake.
  • Inspect and preview on character for items in Stockpile.
  • Copy/paste freecam position and rotation from clipboard with Ctrl+C/V or "/copycameratransform" client-side command.
  • Melee weapon quest reward support for strong and weak attacks.
  • Random_Inclusive and Random_Exclusive operations for Flag_Math NPC reward type.
  • Support for vendors to add attachments to guns for sale.
  • Option to apply delayed quest rewards when interrupted.
  • Military spraypaints for each vanilla map. [IDs 1873-1877]
  • Halloween Candy Bag for upcoming Halloween 2024 event.
  • Main menu support for Steam BBcode previewyoutube tag.
  • Dialogue object interactability mode to replace invisible NPC workaround.
  • Option to delete attachments from blueprint with item state transfer enabled.
  • News item for Stockpile sale special events.
Removed
  • Tree models graphics option and reverted to older models.
  • Use_Skybox_Ambience option from Preferences.json file.
Game Balance
  • Removed grip attachment slot from Maplestrike.
  • Adaptive Chambering reduces horizontal recoil control -20% and vertical control -30%.
  • Increased Sentry and Hostile Sentry health from 75 to 150.
  • Increased Friendly Sentry health from 75 to 300.
  • More findable items can be salvaged for supplies.
Changed
  • Captain Sydney can authorize further aircraft requisitions on Russia.
  • P.Riso can acquire an Upgraded Fishing Rod blueprint for you on Russia.
  • Doc Ernie can prepare Upgraded Aces and Bluntforces for the Coalition Armory on Russia.
  • Default Internet filters include empty and full servers now that the default sort prioritizes them appropriately.
  • Player-instigated locked vehicle spawns now also unlock for group members.
  • Server moves the most recent file to a backup when writing saves.
  • Explosive charge assets can set Bypass_Claim to false.
  • Include sentry gun in example assets. (Finally!)
  • Sawed Off shares Masterkey skins. (Finally!)
  • Holidays are scheduled in local time zones rather than synchronized globally.
Fixed
  • Level editor volume property changes not marking level dirty. [Thanks Jdance!]
  • Skipping terrain color rule error missing asset context. [Thanks Spebby!]
  • Layered attachment skins got broken at some point. [Thanks Molt!]
  • East-2 Zubeknakov fallback material misconfigured. [Thanks Molt!]
  • Unusable door highlight between door and doorframe. [Thanks InsignificantNull!]
  • Potential cause of duplicate item button on main menu. [Thanks InsignificantNull!]
  • Plugin UIs can use Canvas Scaler to sync with game UI scale. [Thanks DanielWillett!]
  • Use target speed rather than current speed for vehicle third-person camera distance. [Thanks BoomViz!]
  • Map zoom and centering wrong with UI scale. [Thanks BoomViz!]
  • Infinite/NaN spawn chance editing legacy spawn tier with one entry. [Thanks Sodazone42!]
  • Unnecessary farm Update call on dedicated server. [Thanks asineth0!]
  • Shirt item model left/right arm backwards. [Thanks DerpyHoowes!]
  • Another potential source of discrepancy in airdrop landing position (compression). [Thanks Zombs-R-Cute!]
  • Support door slot snapping with Y forward. [Thanks MrGoBi!]
  • Negative NPC health reward can no longer cause bleeding. [Thanks Gloa233!]
  • Jumping from prone in air traffic control killing player. [Thanks FreeDzee, Sma1L, and TSB!]
  • Eruption typo instead of Erruption. [Thanks RadicalBeetle!]
  • Reverted "skin width" portion of floor snapping changes due to all the side effects. [Thanks to many players!]
  • Rate limiting and additional security for connection queue. [Thanks Jdance!]
  • Text mesh missing from sign and placard LOD group. [Thanks Eismeister!]
  • Russia map corrected location names hadn't been updated in NPC dialogue. [Thanks Eismeister!]
  • Underlying cause of some interactables working incorrectly on vehicles. [Thanks Eismeister!]
  • Insane skin attachments changed orange to pink. [Thanks ZParticle_!]
  • Barricades use same yaw-only special case as structures. [Thanks QERT2002!]
  • Misplaced item spawns under Russia oil rig. [Thanks TickTackM!]
  • Incomplete skybox reflection on item icons captured during level startup. [Thanks FohnJallout!]
  • Voice chat volume not applied properly. [Thanks AngelAbov3!]
  • Zombies chasing destroyed barricades during horde beacons. [Thanks liebesleid!]
  • Surrounded Holman Isle bunker and Silo 22 with tons of death barriers.
  • More comprehensive death barriers for Mansion #1, House #4, and House #6.
  • Barricade load not closing file stream.
  • Some bugs with GUIDs for vendor buying/selling entries.
Special thanks to Diddlyono, ItsRodrigoAl, MoltonMontro, and thraxsh255 for their help resolving a variety of issues while this update was on the preview branch!

In September I got the opportunity to meet with Jemsie and cucuycharles while they were visiting. Special thanks for their in-person feedback and suggestions!

Curated Map Updates

Escalation: Midnight Update


The Midnight Program created a robot—which survivors have dubbed D.A.V.E. (Defensive Autonomous Vehicular Emplacement)—an experimental AI-piloted tank. Its AI has gone haywire, and it will attack any survivors or zombies that enter its line of sight. However: if defeated, it will drop plenty of good loot.

You can access this area with a Midnight Keycard, which can be acquired from Artemis Platform zombies or Airdrop calls! You can then use this keycard inside the Locke Dynamics tunnel.
  • Revamped Map area, extending the map a significant amount to the east. Some older locations (like the Northern Deadzone and Redgrove Airfield) have also been revamped.
  • Dozens of balance adjustments and other changes to the LTLM and Strike Calls, weapons, and clothing/armor.
  • Added Dual Pistols.
  • Added the Tempest rifle. (51322)
  • Added the Intragat machine pistol. (52286, 52287)
  • Added the Sundoor submachine gun. (51321, 51347)
  • Added the Trident Rocket Launcher. (52313)
  • Added the Frostbite sniper rifle. (52300, 52304)
  • Added the Hera Grenade Launcher. (51324, 52078)
  • Added the Falcon .50-SP and Golden Falcon-SP. (52294, 52295)
  • Added the AH-46 King’s Hand Attack Helicopter. (51032)
  • Added the Falker Fighter. (51033)
  • Added the Strike Call - Smoke Concealment (51333)
  • Added Precision Ammo boxes. (52085, 52086, 52087)
  • Added Armor Piercing Marksman Magazines and Armor Piercing Rifle Clips.
  • Added Dual Pistol Magazine (51338)
  • Added Fragmentation Rockets, Explosive Rockets, and Tandem Rockets. (52314, 52315, 52316)
  • Added HMG Explosive Box. (51050)
  • Added 12 Gauge Dragon's Breath. (52264)
  • Added 12 Gauge Explosive Slugs (52263)
  • Added Armored Structures.
  • Added the Ballistic Shield. (51349)
  • Added the Midnight Blade. (51348)
  • Added the Consolidator. (52095)
  • Added the Inferno Axe. (52260)
  • Added the Halligan Bar. (52261)
  • Added The Irons. (52262)
  • Added the Lumberjack Maul. (52255)
  • Added the Throwing Axe. (52246)
  • Added the Treasure Magnet. (52091)
  • Added the Double Hook. (52090)
  • Added the Lucky Clover. (52092)
  • Added many more new weapons, variants, and ammo types!
  • Added many new paintings.
  • Added various stylish suits. (52318-52327)
  • Added Flight Helmet, Top, and Bottom. (52330-52332)
  • Added Headlamp. (52336)
  • Added some more NPCs.
  • Many adjustments to NPC vendors, and added new quest rewards stores for Arthur, Cecilia, and Edward.
  • Completely revamped fishing, adding better tables that can be caught from as well as unique items that affect drops.
  • Reworked the chart to have better visual fidelity.
  • Added more helpful tips to the loading screen.
  • Fixed a few spots where players could clip inside map geometry.
  • Many more bug fixes.
Read the Full Changelog

A6 Polaris


Polaris' v1.0.3.4 patch released last week, notably with a handful of balance tweaks.
  • Re-added gun animations (they had to be removed a while ago).
  • Updated Stereos billboard.
  • Polaris Roses now give off a slight glow.
  • Removed crafting truck from the safezone (should be a bit more exciting to get lotuses).
  • Spread out existing spawns a bit more, andadded new ones (should be easier to escape spawn on crowded servers).
  • Penumbra: reduced firerate from 7 to 8.
  • Krizzy: reduced damage from 23 to 22.
  • Tank Cannon: increased explosion radius from 5m to 8m.
  • BVL Muzzle Brake: reduced recoil compensation from -10% by 50% (+5% absolute difference) to -5% (same as RAID's 5%).
  • PMC Armor: is now not as obvious of a choice over SWAT/Merc, as you sacrifice movement speed & slots for extra protection.
  • SWAT Armor: increased storage space, now same as PMC MK.II.
Read the Full Changelog

Elver


Elver had a small update last week.
  • Certain glass objects now use a custom-made dithering shader.
  • Increased no-build around Junction-67.
  • Hay Bale is now sellable for 500NAZ (more worth than selling bundles/wheat).
  • Increased mesh spawn rate at fire stations.
  • Airdrops have been buffed.
  • Melee is now any slot.
  • Nightvision is now usable in 3rd person & does not replace glasses cosmetics.
  • Mechanic skill is now limited to 2 levels and costs 2.5x more.
  • Reduced Pallas DMG from 12 to 11 per pellet.
  • Kick for skin color too similar to Elver's grass color
Read the Full Changelog

Buak


Buak had a small patch in September, which fixes a few bugs that had been reported recently, and lowers the stamina costs for many melee weapon heavy attacks.
  • Corrected the item rarity for various spears.
  • Changed the item rarity for the Kitchen Knife.
  • Readjusted all melee weapon stamina costs.
  • Knife and scrap spears now always cause player bleeding.
  • Losing all experience on death.
Read the Full Changelog

Arid


Arid had a small patch in September, with a few bug fixes and other tweaks.
  • Fixed skill loss on death!
  • Added Covert Drum compatible with SL-VA and Vintar rifles.
  • Buffed Technical HMG (DMG 37 → 48) and the Tank one (DMG 34 → 42) while also reducing the recoil a little bit.
  • Buffed accuracy of the Plane mounted MG.
  • Adjusted Pillow to remove fall damage when falling on it.
  • Adjusted Painkillers and Multi-Splint to not re-equip after usage, but they don't jump around in inventory after usage.
Read the Full Changelog]]>
Community Blog #031 https://unturned-servers.net/blog/420/community-blog/ https://unturned-servers.net/blog/420/community-blog/ Mon, 30 Sep 2024 19:23 CEST
Though, let’s start with these shark plushies first.

Mod: Shark Plushies

The thumbnail for the [CRAFTABLE!] Shark Plushies, by Gato. Originally posted to the Steam Workshop.

If you're looking at add some oceanic charm to your base, or just need a bit more company at home, Gato's "Shark Plushies" mod is a fin-tastic choice! This mod adds a variety of craftable (and adorable!) shark plushies to the game. All you need is just a bit of cloth.

Video: The Odd Squad Return!

Watch – [Unturned] The Odd Squad Return!
Dwarvious and five other survivors explore Berlin, in this first episode of their new series set on the classic Germany map. They’ve posted a few more videos since then!

Video: Byebyebye in Unturned

Watch – [Animation] Byebyebye in Unturned
Check out this hilarious parody video animated by Nicklies니케, set to NSYNC’s “Bye Bye Bye” single.

ComboCrate 2024 Workshop Event

Did you miss it? We are hosting a new event for creators in the Steam Workshop! Whether you have a ton of modding experience, or you’re a complete newcomer, now is a great opportunity to get involved.

The (tentative) deadline for submissions is December 1st. Be sure to read the original announcement for more information, including important guidelines! We recently expanded the FAQ to answer a few more questions about the event.

Artwork Showcase

Sisyphus, by Infernys.


Red Emergency!, by 作死一哥.


Escalation screenshot, by ★chilly.


Escalation adventures, by SebaaX.

Q&A
Q. Is it be possible to use something other than a shirt for character mesh replacements?
No, sorry. You are correct that the body mesh can only be replaced by shirts. Other clothing types do not have this option. (Answered on our Forum.)

Q. Where can I get an example of the vanilla sentry?
We haven’t been been able to include this in the past, due to it pulling the rest of the game’s scripts as dependencies. But this has changed, and it’ll be included in the ExampleAssets.unitypackage as part of next update.

Q. Would you consider re-adding random skin drops if players ask enough?
When we removed playtime drops in 2022, this was due to them being abused by bots. We’ve been considering a similar system for Gold DLC owners, but it would require us to build some custom backend features so we don’t have an ETA. For the meantime, some events/updates have added new craftable options for players.

Q. Can you make the store items spinnable so we can see the entire outfit?
Can confirm this is implemented for the next update! (Answered on our Forum.)

Q. Why am I unable to upload my mod? / Help – I can’t update my mod!
You might have forgotten to accept the Steam Subscriber Agreement and Supplemental Workshop Terms. Steam recently updated their Steam Subscriber Agreement – so you might’ve ran into this issue very recently! Refer to our documentation for more information about publishing mods.

Send Us Your Questions!
Thanks for reading!

We respond to questions posted on our community channels (such as our Forum or Discord, the Steam Discussions, or the r/Unturned subreddit). You can also message use directly through Twitter @MoltonMontro or via email!

View Blogpost[blog.smartlydressedgames.com]]]>
Calling all modders! – ComboCrate 2024 Workshop Event https://unturned-servers.net/blog/419/calling-all-modders-a-combocrate-2024-workshop-event/ https://unturned-servers.net/blog/419/calling-all-modders-a-combocrate-2024-workshop-event/ Wed, 25 Sep 2024 19:40 CEST
We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025.

Craftable & Purchasable Boxes
We wanted to do something a bit different, which we're calling the ComboCrate 2024 Event.

For this event, we want to release two different Workshop boxes. One craftable (similar to the 10th Anniversary items), and one purchasable from the Stockpile item store.

Since only the purchasable box (and its equivalent bundle) would offer a revenue split, creators should include a minimum of two items as part of each submission – that's one for each box!

Guidelines
We’re looking to accept 14–18 items per box. These items should be uploaded to the Steam Workshop, and follow our Submission Guidelines & Requirements.

View the Submission Guidelines & Requirements[docs.smartlydressedgames.com]

Submissions must also do the following:
  • Include “ComboCrate 2024” or “ComboCrate” in the title, e.g., “Awesome Top Hats [ComboCrate 2024]“.
  • Each submission must include at least two items. These can be in the same Workshop upload or as separate uploads. If separate, please link them (e.g., in a Collection or the description) and ensure the same authors/contributors are listed.
We're planning to accept a variety of item skins and cosmetics. Item skins with custom models are allowed. We are not accepting any mythical effects or vehicles skins for this event.

Refer to the FAQ below for more information.

FAQ
Q. When’s the deadline for submissions?
Currently: the deadline is December 1st. We may extend this due to the tentative release date for the boxes.

Q. Will you accept older submissions?
We will consider older submissions if they've been updated to match the event guidelines. That means including "[ComboCrate 2024]" in the title, and submitting at least two items. They should also follow the latest guidelines/requirements outlined in our documentation!

Q. Are you accepting multiple items from the same author?
We'd like to accept items from a variety of creators. However – we may consider additional options depending on the number and quality of valid submissions, along with factors such as items that have multiple contributors.

Q. Do my items have to be related/similar?
Your submissions do not need to be similar! For example, your items could be a fancy hat and an Eaglefire skin. We will decide which box each item is placed in.

Q. Can I submit more than two items?
Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!

Q. Will boxes require a key?
No. Both boxes can be immediately opened. Similar to other purchasable boxes, the purchasable ComboCrate 2024 Event box will also have an equivalent bundle that contains all of the items within its box.

Q. How do I create a skin or cosmetic?
You can check our official documentation below the guidelines/requirements we've linked to earlier! There's also many helpful community-made tutorials, but some of those may be outdated.

Q. What happens if my items are not accepted?
Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!

View the latest Documentation for Creating Skins/Cosmetics[docs.smartlydressedgames.com]
View Blogpost[blog.smartlydressedgames.com]]]>
3.24.5.1 Patch Notes https://unturned-servers.net/blog/418/32451-patch-notes/ https://unturned-servers.net/blog/418/32451-patch-notes/ Wed, 21 Aug 2024 18:09 CEST Changelog
Added
  • "% Full" optional column for server browser.
  • New default server list sort using mix of ping, fullness, and player count.
  • Death barriers in PEI harbor foundation and Seattle bridge ramps.
Changed
  • Clarify wording of online safety toggles current value.
  • Online safety menu can be shown again using new toggle at bottom of Options menu.
  • Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults.
Fixed
  • Show original link URL in tooltips when rewritten for Steam link filter.
  • Broken fortification and garage alignment in slots with Y forward. [Thanks mos3025 and MrGoBi!]
  • Quick filter toggles zero size with IMGUI glazier mode. [Thanks TSB and RBMKBlaze!]
  • Third-person camera blocked while snapped to floor prone. [Thanks Happy12222!]
  • Jumping height adjusted for slight floor snapping height difference. [Thanks to many players!]
  • Snapping to slopes inadvertently making tree climbing easier. [Thanks to many players!]
Default Server List Sort

Previously, servers were sorted from lowest to highest ping by default. Many of the lowest ping servers were near empty, however, so you'd need to click the Players column if you wanted to find busy communities. With this update the default sort now considers a mix of ping, player count, and how full the server is to put popular servers with a good connection at the top of the list.
]]>
3.24.5.0 Update Notes https://unturned-servers.net/blog/417/32450-update-notes/ https://unturned-servers.net/blog/417/32450-update-notes/ Thu, 15 Aug 2024 17:57 CEST Hello!

Vehicle Improvements


Bicycles, dirtbikes, and snowmobiles have received upgrades to physics handling and their visuals, similar to those received by 4+ wheelers in the Carr Update! They're still somewhat janky, but it should be a step in the right direction.

Quality of Life


  • Volume sliders for each type of audio replacing the on / off toggles!
  • Rather than typing in a map's name in the server browser you can now pick which ones you want from a sub-menu, and filter for multiple maps at once!
  • Expand and collapse the server browser quick filters panel to choose which filters you want shown! The full suite of filters is always accessible from the presets editor.

Online Safety



A reminder about online safety and quick access to several important settings is now shown before opening any of the multiplayer menus. Links to third-party sites are redirected through the Steam community link filter, and links to join Discord servers other than our official Discord server for Unturned are hidden in-game, but can still be linked from external pages.

These changes are intended both to increase safety for younger players, and to improve the first-time player experience. If you've had an unsafe experience as a minor we'd strongly encourage you to speak with a trusted adult like a parent, guardian, or teacher.

We'd like to take this opportunity to reinforce the importance of practicing online safety. You should never give out personal information like your password, address, phone number, age, or full name to people online. Considering that many gaming communities are hosted on Discord, you should be aware that they have their own rules for promoting safe and healthy environments, and inappropriate behavior can be reported to Discord's Trust & Safety team. Discord is in the best position to help with those reports. Here are some relevant resources:

How to Report Discord Messages and Users[discord.com]
Discord Community Guidelines[discord.com]
Discord Safety & Privacy[support.discord.com]

Although we cannot directly help with inappropriate behavior outside of our official communities, if you feel there's something we should know or be aware of please contact us through our help center:

Smartly Dressed Games Support[support.smartlydressedgames.com]

Changelog

Added
  • Volume sliders for overall music, death screen, main menu, and ambient/in-game.
  • Exclude_From_Satellite_Capture object asset property.
  • NPC vehicle reward property to override vehicle's paint color.
  • -PreviewLevelBatchingUniqueMaterials command-line flag to assist in debugging static batching.
  • Vehicle option to fully randomize default color (as opposed to a list of colors) and applied to vanilla cars.
  • Per-level Death_Music property to override default death music.
  • Per-object option to remove owned culling volume.
  • Vehicle AdditionalTransparentSections property.
  • Quest asset AbandonmentRewards property for cleaning up unfinished quests.
  • Seppuku Waffles Tee achievement reward for Buak's "Do You Like Waffles?" achievement.
  • Server list filtering for multiple maps at once and a map selection screen.
  • Toggles for which quick filters are visible in server browser.
  • UseableEventHook component for Inspect animation notification.
  • Fishing rod Quest_Rewards and Reward_Experience_Min/Max properties.
  • Option for toggle voice rather than push-to-talk.
  • Effect NPC reward type as an alternative to Effect Spawner component.
  • Config for players to lose one level in a number of skills after death, rather than a percentage.
  • Online safety screen when first opening multiplayer menus.
Changed
  • Improved handling of vanilla bicycle, dirtbikes, and snowmobile.
  • Lose a level from a random skill in normal mode and two skills in hard mode. (none in easy mode)
  • Snap player movement to the ground when stepping down.
  • Physics material net ID table can resize if needed.
  • Paint affects more parts of Bicycle.
  • Adjust freecam FOV with mouse scroll wheel while holding CTRL.
  • Separated aircraft third-person camera mode from non-aircraft vehicles.
  • Redirect non-Steam/non-SDG links through Steam's link filter.
Fixed
  • Remove error for non-vanilla vehicles with legacy ID less than 200 (including zero). [Thanks WW-TC and iBowie!]
  • Pink material visible when inspecting APC skin. [Thanks Diddlyono!]
  • Russia quest lasers visible in satellite capture. [Thanks Da_Exploding_Oli!]
  • Spine_Hook item parent missing extra offset shoulders receive. [Thanks DerEnte!]
  • Delete and scrap item buttons slightly too wide. [Thanks ai-kana!]
  • A change to how vehicles were moved on clients broke some modded physics. [Thanks Mew!]
  • Mark vehicle for replication update when steering input changes. [Thanks Mew!]
  • Mythical effects not synchronizing on equipped gun when toggled. [Thanks LNQX!]
  • Beds and sentry guns in multiplayer using wrong yaw after quaternion upgrade. [Thanks sowbad180!]
  • Update Türkiye country name in Turkish jersey text. [Thanks Beratcan!]
  • Heartbeat counter on Medic Vest on left-handed characters. [Thanks Thirteen!]
  • Missing description details for Earpiece and FilterDegradationRateMultiplier stats. [Thanks Spebby!]
  • Shoulder flag direction on US jersey, Desert top, and Arctic top. [Thanks TrueNinjafrog!]
  • Fighter Jet glass canopy water sort [Thanks Alexondeer and skeleton-(withgun)!]
  • Vehicle stamina boost not applied when using newer gear configuration. [Thanks Spebby!]
  • Running out of tire motion particles at high speed. [Thanks Mew!]
  • Wait for vehicle to stop before changing to reverse gear. [Thanks Mew!]
  • Boombox UI performance bad with thousands of songs installed. [Thanks DANNYL!]
  • Pooled barricade ignored by previously attached vehicle. [Thanks Snowb34r!]
  • Incorrect item spawns in St. Petersburg prison and hardware store. [Thanks Naamell8!]
  • German prison vehicle spawn table using wrong police cars spawn table. [Thanks Naamell8!]
  • German firetruck wrong wheels connected to engine. [Thanks Naamell8!]
  • Battery-powered boats getting cleared on save. [Thanks sensucha and Gamingtoday093!]
  • Ragdoll effect on meshes with more than one material and on DL volatiles. [Thanks Diddlyono!]
  • Main menu off roader wheels not updated to new models. [Thanks Diddlyono!]
  • Again Diner #1 interior door missing slot. [Thanks HathHub and AdamDN!]
  • Curated level link buttons too short for translated text. [Thanks Susu!]
  • Acid and Nuclear zombie spit emissive too dark. [Thanks elsultaan!]
  • Mistakenly copy-pasted exception message in GuidBuffer.Read. [Thanks Jdance!]
  • Potential cause of a door/gate/window/etc snapping issue. [Thanks prank!]
  • Cosmetic icon visible while waiting for skin icon. [Thanks Buggobot!]
  • Airdrop temporarily audible for some players. [Thanks ItsRodrigoAl and Jdance!]
Special thanks to CPL, DanielWillett, GatoAgus, ItsRodrigoAl, Jdance, and RBMKBlaze for their help resolving a variety of issues while this update was on the preview branch!
Behind the Scenes

For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:

Effect Reward Type[docs.smartlydressedgames.com]
Fishing Rod Rewards[docs.smartlydressedgames.com]
Object Exclude From Satellite Capture[docs.smartlydressedgames.com]
Per-Level Death Music[docs.smartlydressedgames.com]
Quest Abandonment Rewards[docs.smartlydressedgames.com]
Vehicle Reward Paint Color[docs.smartlydressedgames.com]
Vehicle Random Paint Color Mode[docs.smartlydressedgames.com]
Vehicle Balancing Forces[docs.smartlydressedgames.com]
Vehicle Transparent Sections[docs.smartlydressedgames.com]

Thanks for reading!]]>
Last chance for the SDGNelson Plushie! https://unturned-servers.net/blog/416/last-chance-for-the-sdgnelson-plushie/ https://unturned-servers.net/blog/416/last-chance-for-the-sdgnelson-plushie/ Mon, 22 Jul 2024 20:42 CEST The plush is only available for a limited time, so make sure to get yours before the campaign ends:

View SDGNelson Plush on Makeship[www.makeship.com]

With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!





View Makeship FAQ[www.makeship.com]]]>
Unturned's 10th Anniversary https://unturned-servers.net/blog/415/unturned-s-10th-anniversary/ https://unturned-servers.net/blog/415/unturned-s-10th-anniversary/ Sun, 07 Jul 2024 18:09 CEST
If you'd like to read a long-winded rambling blog post from the overly nostalgic developer, you may enjoy:
Reflecting on 10 Years of Unturned[blog.smartlydressedgames.com]

Event Content

The main menu is decorated with a harkening back to the 2.0 era. And, for the first time, we're releasing a craftable mystery box, or, more accurately, mystery... tophat?

Reach in and draw a random item from the hat! Its design pays homage to the company's early hat-themed logos (I named SDG when I was around 12-13 and unfortunately don't recall quite what I was thinking). The hat contains a variety of classic items from Unturned 2.2.5. It's similar to the original Anniversary Gift Bag, but freely craftable rather than a playtime drop in our continued opposition against bot farms.

For the next two weeks, as part of the anniversary event, you can craft it from Menu > Survivors > Inventory > Crafting:



Credit and special thanks to Toothy Deerryte! We hired her to port the assets from her 2.0 data mining, and I think she brought a special nostalgic perspective as a player from that time.

New SDGNelson Plush

We're also excited to unveil a new collaboration with Makeship to make the SDGNelson/SDG-logo-character into a limited-edition collectible plush toy!


With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!

View SDGNelson Plush on Makeship[www.makeship.com]

To produce them we need to reach the funding goal of 200 orders before the campaign ends. Everyone will be refunded if the 200 mark is not achieved.

View Makeship FAQ[www.makeship.com]

Recent Major Update: A Carr Update

In case you missed it, earlier this week we released a major gameplay update, too! Various vehicle improvements, an audio menu, kicking for grass-colored skin, and more:


Read A Carr Update Announcement Post]]>
A Carr Update https://unturned-servers.net/blog/414/a-carr-update/ https://unturned-servers.net/blog/414/a-carr-update/ Wed, 03 Jul 2024 17:18 CEST What, why is this update vaguely pirate-themed? Because it's fun to say "car" with an extra 'r', that's why!

I left my offroader parked in the Pirate Cove for 5 minutes and some scallywag vandalized it with magenta paint. As a navy man, that is, a man who likes the color navy (not to be confused with a pirate's enemy, the navy), it was a clear choice how to restore ol' reliable:


Oh right, the update! Well, vehicles with 4+ wheels - like cars and trucks - should behave a fair bit more reasonably now! With new suspension and a somewhat more realistic engine system they handle much better, though this is hard to show with a picture so here's me kicking up sand on the beach:


It's hopefully worth giving them a try in-game! Note, however, that two-wheeler vehicles like bikes and snowmobiles are still rather questionable (to say the least) and haven't been addressed by this update yet.


Can you spot a green-skinned player in this screenshot? If you can, you may need to get your eyes checked because I took the screenshot in singleplayer mode.

That said, it can be challenging to spot players online whose skin color perfectly matches the terrain. In an experment to protect against this, we're requiring players' skin color not to be too similar to the terrain before they join a PEI, Washington, or Russia server.

o7 to our O.G. double-R Unturned pirate, yarrrr! (He's not dead or anything, I just felt he deserved acknowledgement considering the piracy here.)

3.24.4.0 Changelog

Added
  • Vehicle spraypaint items. [IDs 1840-1866]
  • Audio Menu with new Game Volume slider separate from Master Volume and Voice Volume.
  • Options for adjusting volume and limiting framerate while alt-tabbing.
  • Preliminary engine RPM and automatic gearbox systems for vanilla cars.
  • Tire kickup particle effects on vanilla physics materials.
  • New wheel models that properly match suspension, steering angle, and speed for vanilla cars.
  • Support for item names in vanilla /give command and vehicle names in /vehicle command.
  • Kick for skin color too similar to terrain color. Enabled on PEI, Washington, and Russia.
  • Enable_Terrain_Color_Kick server config and TerrainColors level asset property.
  • Per-item-type options for Has_Durability tuning.
  • Spread_Midair and Recoil_Midair gun properties.
  • Invulnerable [true/false] property for attachments. Enables Invulnerable property on the gun.
  • Shared_Skin_Apply_Visuals item property.
  • Per-deadzone damage and radiation control.
  • FilterDegradationRateMultiplier mask item property. Multiplier for per-deadzone radiation intensity.
  • Redirector asset type for replacing one asset with another.
  • VehicleRedirector asset type specifically for consolidating vehicle color variants.
  • OnExploded event for VehicleEventHook.
  • -LogVehicleWheelConfigurations command-line flag to assist in converting to new wheel system.
Changed
  • Changing directions while driving is more responsive by automatically braking until velocity changes direction.
  • Third-person camera rotates independently of vehicle.
  • Converted barricade and structure rotations to use quaternions rather than euler angles.
  • Perform host bookmark GET request without protocol specified if address contains forward slash.
  • Consolidated all vanilla vehicle LOD groups so wheels don't disappear so soon.
  • Merged vanilla vehicle color variants into paintable base vehicles.
  • Respawn affected vehicles when reloading assets.
  • Physics material names are replicated using a string table now that tires use them.
  • Vehicles should no longer require a legacy ID for anything.
  • Similarly, spawn table legacy IDs should be mostly optional except for references by legacy systems.
  • Updated example assets and project packages.
Fixed
  • Laser/light/rangefinder attachments now only affect damage and firerate when enabled. [Thanks danaby2!]
  • Aprix bandit shirt and pants overriding elf ears color. [Thanks Armstrong!]
  • NPC support EquipablePrefab override. [Thanks NSTM!]
  • Boss_Spirit zombie type missing bullet resistance. [Thanks Molt!]
  • Focus camera mode drifting away from focal point if spinning. [Thanks diddlyono!]
  • Hide attachments without name in otherwise unsupported slot from item description. [Thanks Happy12222!]
  • A few small visual bugs on Russia. [Thanks Happy12222 and Williriano!]
  • Maybe fix some visual issues with mythical effects. [Thanks ai-kana!]
  • Escalation Bionic Spine and Spirit Signs adjustments. [Thanks dug!]
  • Adjusted a few vehicle names including renaming Russian APC to Vodyanov.
  • Duplicating NPC reward volume not preserving asset reference.
Special thanks to Big-Raider, Der Ente, Diddlyono, elsultaan, Flodo, Molt, Renaxon, Senior-S, WWTC, and YOUALLWA2 for their help resolving a variety of issues while this update was on the preview branch!

Behind the Scenes

If you're interested in the thought process behind this update, you might find this blog post interesting. It explains why and in what order some vehicle changes were worked on:

A Carr Update - Notes from the Preview Branch[blog.smartlydressedgames.com]

For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:

Vehicle Wheel Configurations[docs.smartlydressedgames.com]
Vehicle Engine RPM and Gears[docs.smartlydressedgames.com]
Vehicle Paint[docs.smartlydressedgames.com]
Vehicle Engine Audio[docs.smartlydressedgames.com]
Vehicle Redirector Asset[docs.smartlydressedgames.com]
Vehicle Paint Tool[docs.smartlydressedgames.com]
Tire Motion Effects[docs.smartlydressedgames.com]
Redirector Asset[docs.smartlydressedgames.com]
Terrain Color Rules[docs.smartlydressedgames.com]]]>
3.24.3.3 Patch Notes https://unturned-servers.net/blog/413/32433-patch-notes/ https://unturned-servers.net/blog/413/32433-patch-notes/ Sat, 15 Jun 2024 00:08 CEST 3.24.3.1 Patch Notes https://unturned-servers.net/blog/412/32431-patch-notes/ https://unturned-servers.net/blog/412/32431-patch-notes/ Wed, 05 Jun 2024 18:59 CEST Changelog
Added
  • Add_Default_Actions item property. Defaults to true when no actions are specified.
  • Buildable_Placement_Rule vehicle property. Replaces vehicle Supports_Mobile_Buildables property.
Fixed
  • Russia keycard door progress for players who follow a friend into the room. [Thanks SkeJ!]
  • Replacing vehicle battery using the wrong guid. [Thanks NSTM!]
  • Headlamp not overriding Priority_Over_Cosmetic. [Thanks Zombs-R-Cute!]
  • Duplicate automatic repair/salvage blueprint actions. [Thanks TeemoCell!]
  • Default new terrain tiles to Fallback_Green material. [Thanks Jdance!]
  • Map credits list cut off in some cases without enough height. [Thanks WWTC!]
  • Push forward rendering decal out from surface 2 mm.
  • Exception when logging out inside ambiance volume.
  • Potential cause of out-of-sync NPC date/time counter.
]]>
3.24.3.0 Update Notes https://unturned-servers.net/blog/411/32430-update-notes/ https://unturned-servers.net/blog/411/32430-update-notes/ Fri, 24 May 2024 00:56 CEST
Welcome to Escalation

Featuring a myriad of new gameplay mechanics, systems, unique items, and more, Escalation raises the bar for Unturned.

Escalation's arsenal is designed to feel great between immersive animations, precise attention to detail, and high-quality sound design. A great deal of focus went into weapon balance to ensure that each gunfight feels fair.

You may come across certain objects that can be shot or blown up. When set off, these objects can cause considerable harm to any unfortunate souls caught in their wake.

Strike Calls are powerful, single-use offensive weapons. They can be utilized with the assistance of an LTLM (Laser Target Locator Module) to cause considerable damage at a targeted location.

Base building is designed to be easy to understand but also has a great depth of functionality and detailing. Complex structures are available to those who choose to make them. A variety of decorations allow any survivor to decorate their base however they like.


Watch the Escalation Trailer Here

To host a server running the map add its workshop file ID (3251926587) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Escalation" (without quotes) in Commands.dat.




For the next two weeks, as part of the map's release event, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting.



This project was created by dug, NSTM, Renaxon, and Witness Protection. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:

Escalation Map Mystery Box
Escalation Map Bundle
Escalation Mythical Singularity Aura (available during release event)

Other links:

Bug Reports
Feedback
ID List

Changelog

Added
  • Escalation Mystery Box, Map Bundle, and Singularity Aura.
  • Escalation Steam achievements and Hush Up achievement item.
  • Escalation cosmetic items craftable during release event.
  • Jaded Weapon Kit new ragdoll effect available in crafting and bonus items.
Changed
  • Moved Spread_Hip conversion logging to separate -LogGunSpreadConversion command-line flag.
Fixed
  • Quite a few LOD group issues with core assets, now found by asset validation.
  • Backwards +/- symbol for scope sway description. [Thanks WWTC!]
]]>
3.24.2.0 Update Notes https://unturned-servers.net/blog/410/32420-update-notes/ https://unturned-servers.net/blog/410/32420-update-notes/ Thu, 09 May 2024 18:14 CEST Changelog
Added
  • Server bookmarks as an alternative to Steam's Favorites list.
  • Option for whether group member name tags fade out near crosshair.
  • "-ScrollViewSensitivity" command-line value.
  • Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table.
  • NPC Rewards Volume which grants a RewardsList asset.
  • Zombie kills condition LevelTableOverride option to spawn specific zombies.
  • NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons.
  • NPC player stamina condition and reward types.
  • Spread_Swimming and Recoil_Swimming multipliers for guns.
  • Support for plugins to verify players on custom backends using Steam web API.
Changed
  • Firerate offset can be applied to all attachment types and supports negative values.
  • Show a tiny dot on map when player avatar images are turned off.
  • Default Allow_Per_Character_Saves to off in multiplayer.
  • Separated experience loss on death from skill loss. Default to retaining skill levels but losing 50% of XP.
Fixed
  • Bad positioning of Frying Pan kill counter. [Thanks Arturbraun1408!]
  • Russia militia spawns containing Viper rather than Viper Magazine. [Thanks RadicalBeetle and babybillygaming!]
  • Anastasia door symbol stuck in place. [Thanks analizin!]
  • Problems related to deleting group while in exit queue. [Thanks sunnamed434!]
  • Equipment stuck in busy state after attempting to fire gun with invalid magazine. [Thanks DerpyHoowes!]
  • Progress Pride Pin too far to the side. [Thanks Unkn0wn_Gh0st!]
  • Previous fix to -SkipAssets doing the opposite of intended. Oof. [Thanks rube200!]
  • Buildable transform out of sync if edit was cancelled on client. [Thanks StilauGamer!]
  • Setting invalid render mode in config file to make terrain invisible. [Thanks FORTI!]
  • Missing default text formatting for base NPC reward. [Thanks LocoCZ!]
  • Quest screen scrollbar not taking UI scale into consideration. [Thanks Spebby!]
  • Ammo per shot, bullet damage multiplier, and spread multiplier sentry gun inconsistencies. [Thanks MoltonMontro!]
  • Explosive bullets not detonating in sentry guns. [Thanks Renaxon!]
  • Default Priority_Over_Cosmetic behavior was backwards. [Thanks Waryth!]
  • Vehicle turret keeping previously equipped item's quality. [Thanks Renaxon!]
  • Out-of-bounds exception with chat text repeat. [Thanks Lion4K!]
  • Misplaced lamp on Russia. [Thanks WilliamB0rum!]
  • Catch exceptions when formatting NPC condition/reward text. [Thanks sunnamed434!]
  • Names of a few locations on Russia. [Thanks DerpyHoowes!]
  • Positive oxygen modifier incorrectly listed as stamina in item descriptions. [Thanks Toothy Deerryte!]
  • Dango headband circle z-fighting when far from origin. [Thanks Jdance!]
  • NPC dialogue animated text when first character is '<'. [Thanks CPL!]
  • Changing weapons before rechambering animation finishes. [Thanks Spebby!]
  • Rain barrel item collider oriented along wrong axis. [Thanks WWTC!]
  • Sneaky bug of doors stuck with colliders off if destroyed while animating. [Thanks Gamingtoday093!]
  • Some dumb mistakes on the preview branch. [Thanks DiFFoZ!]
  • Compression artifacts on Kuwait pajama tops and detective top. [Thanks Animatic!]
Server Bookmarks

One downside of the favorites server list is that if the host address or port changes, there can be a long delay before Steam internally updates the listing. This update adds a new "BookmarkHost" property to the server's Config.json file to help work around this issue (among others).

If the server has a GSLT and BookmarkHost is set to a DNS record (e.g., "myunturnedserver.example.com"), a Bookmark button will appear on the server info screen and in-game pause menu. The bookmark saves a few details about the server, such as the name, description, and thumbnail. It can then be quickly rejoined from the Bookmarks menu without refreshing the server list.

For more advanced usage, the BookmarkHost property can be set to a web API URL starting with https://. In this case, the client will initiate a GET request. The response can include an address or DNS name, along with an optional query port override. This allows the address and port to change without affecting bookmarks. Servers using Fake IPs can then keep the randomly assigned address and port in sync with a custom backend. Pandahut has already implemented this on their servers and has graciously offered to share their implementation. We will update this post with a link to it when it's ready.]]>
Find the official Unturned Wiki on wiki.gg! https://unturned-servers.net/blog/409/find-the-official-unturned-wiki-on-wikigg/ https://unturned-servers.net/blog/409/find-the-official-unturned-wiki-on-wikigg/ Thu, 25 Apr 2024 22:38 CEST TL;DR: We’ve moved the official Unturned Wiki to wiki.gg! Tell us what you think on our Forum, and consider getting the wiki.gg Redirect browser extension!

Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. We’re going on nearly 10 years worth of updates now (wow!), with even more to come.

With this in mind, we’ve partnered with the people at wiki.gg – a platform built by experienced developers and editors to create the best experience for gamers looking for information – to host the official Unturned Wiki.


You can now find the official Unturned Wiki at unturned.wiki.gg![unturned.wiki.gg]
Discuss the migration on our Forum.[forum.smartlydressedgames.com]


What does this mean?

As the wiki continues to grow with the game, it became clear that the current wiki wasn't up-to-par. Here's some of the changes you'll notice:
  • The wiki is more focused on Unturned rather than "Smartly Dressed Games"! No more confusing categories, page names, logos, etc.
  • Switch between light and dark themes that are more closely inspired by the game and some of our other sites.
  • If you're coming from the FANDOM site, ads are significantly less intrusive, and are only for other games! For an ad-free experience, create an account.
  • Browse from your mobile device – we've made several changes to make mobile viewing a better experience, including to the main page.
  • New editors have more information about getting started! You can also join the wiki.gg Discord server for help.
  • Use the wiki.gg Redirect browser extension (for Chrome, Firefox, and Edge) to be automatically redirected to the new site.

wiki.gg Redirect extension (Chrome)[chrome.google.com]
wiki.gg Redirect extension (Firefox)[addons.mozilla.org]
wiki.gg Redirect extension (Edge)[microsoftedge.microsoft.com]


Eaglefire page as displayed in both the light and dark themes.

All of the up-to-date content from our old official wiki is still here – but you can help by joining the community and creating new pages or adding more information, or recommending that other players use the new wiki!

There's already a lot of information about vanilla content, but we always need more information added about all of the community-created content we've accepted into the game.

If you'd like to provide feedback, please visit the dedicated thread on our Forum! We're super excited about this migration, and we hope you'll join us on the new wiki.

Learn how to get started as a new editor![unturned.wiki.gg]
Join the wiki.gg Discord server for help.[discord.com]
]]>