Unturned-Servers.net Blog Feed en https://unturned-servers.net/ Thu, 19 Dec 2024 18:42 CET Unturned-Servers.net is a Unturned servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 3.24.7.0 Update Notes https://unturned-servers.net/blog/424/32470-update-notes/ https://unturned-servers.net/blog/424/32470-update-notes/ Thu, 19 Dec 2024 18:42 CET Crawler Tracks


Previously, the Explorer and Tank essentially had four invisible wheels and handled similarly to a regular car. Now, you can spin yourself dizzy, and they should be much more adept at crossing uneven terrain!

Trees



New tree models (version 3?) balancing the older vanilla art style with the (recently-removed) SpeedTree models. With these replaced, we're planning to run a new screenshot contest at the start of 2025! But first, we'd love to hear your thoughts on the models:

Steam Discussions Trees Feedback Thread
SDG Forum Trees Feedback Thread[forum.smartlydressedgames.com]

Credit for the new tree models goes to Toothy Deeryte! Contracting her to upgrade the trees was my first experience sharing the game's Unity project with a member of the modding community. She's a lovely, kind person and was patient with me as we experimented with collaborating this way. I'm feeling optimistic to work further with community members to upgrade the game in 2025! Huge thanks as well to Flodo for providing tons of helpful feedback to Toothy - I'll go more in depth about the story here in a "behind the scenes" blog post later.

Gameplay Changes

This update restores the grip to the Maplestrike! The previous change was intended to help other weapons keep up, as the Maplestrike has dominated PvP since its addition. However, many players felt this change detracted from its identity, and it felt worse for non-PvP players than simply tweaking the base recoil. We only slightly increased the recoil in consideration of the other recoil-related changes in this update.

Other notable changes to balance and gameplay include:
  • LMGs are now more effective at suppression, shooting 3-4x as many bullets at a time. We'd previously been considering specializing LMGs into suppression with near-miss effects, but are curious to see whether this is a more fun alternative.
  • Vanilla sentry guns are now "ammo efficient", with only a 25% chance (was 100%) to actually consume ammo/quality when firing. Hostile sentries gained an additional use, now being able to directly target enemy vehicles. We're hoping these changes will further encourage their use.
  • Explosions were rewritten to be more reliable and consistent. Small explosions like precision charges and explosive bullets in particular should see noticeable improvement.
As above, we've started dedicated feedback threads to hear what you think of the gameplay changes:

Steam Discussions Balance Feedback Thread
SDG Forum Balance Feedback Thread[forum.smartlydressedgames.com]

Server Browser Curation

Players, server hosts, and modders now have much more control over the server list! Anyone can create a curation list for everything from sharing recommendations, to regional filtering, to protecting your network against spoofing. We'll be curious to see the novel uses published to the workshop!

Read Documentation[docs.smartlydressedgames.com]

Combo Crate Event

The items chosen from the Combo Crate 2024 Workshop Event are now available. There were quite a few new creators with lots of great submissions - thank you to everyone who entered! All of the items are available in a box or complete set bundle: the Business Briefcase through the Stockpile, and the Artisan's Makeshift Mystery Box through crafting.

Winter Sale

By popular request, the new items are releasing with the classic pricing, and the bundles are launching at a 25% discount. Additionally, items that we don't typically put on sale (like boxes) are discounted to the classic pricing, and if it's well-received we will revert the newer pricing!

Changelog

Added
  • Improved physics for the Explorer and Tank vehicles. They can pivot in place, and their treads conform to the terrain while moving.
  • Brand new tree models, aiming to strike a balance between the old models and (recently-removed) SpeedTree models.
  • "Server Browser Curation" feature allows anyone to create lists of filters/labels for the server browser. For example, to label servers based on region, or to hide impersonators. These lists can be shared through the Steam Workshop.
  • Added the craftable Artisan's Makeshift Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Added the Business Briefcase Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Left-click while zoomed in with Binoculars to set your waypoint to the targeted location.
  • Min_Natural_Vehicles gameplay config option allows for guaranteeing a minimum amount of naturally-spawned vehicles should always exist, regardless of the number of player-built vehicles on the map. (Even when it'd normally exceed the max instances of vehicles allowed.) Defaults to 16.
  • Objects can use the Rubble_Can_Zombies_Damage and Rubble_Zombie_Damage_Multiplier properties to make themselves attackable by zombies. Defaults to false.
  • Can_Target_Objects gameplay option for Zombies to attack certain objects in their path. Defaults to true.
  • Interactability_Animation_Component_Path property for objects to override animation component path.
  • Objects can use Load_Nav_On_Server and Load_Nav_In_Editor [bool] properties to choose when the the Nav gameobject is instantiated. Useful for objects that should (or shouldn't) affect navmesh baking while (or without) affecting collision with zombies. Defaults to true for Medium/Large objects.
  • Barricades and structures can use the Can_Zombies_Target [bool] options to make themselves attackable by zombies. Defaults to true.
  • New LeaningForce properties for vehicles, to scale steering leaning force with speed.
  • DriverTurretViewmodelMode property for guns to control how first-person arms are moved for turrets in the driver's seat.
  • Command-line "-UnredactedLogs" flag to turn off IP redaction in log files.
  • New script component to spawn explosions with all parameters available. ("Explosion Spawner" replaces the unintended Grenade/Rocket script usage.)
  • Red maple trees for use in the level editor. (Toothy found these in the old files. We're not sure what they were originally for!)
  • Asset data can now be exported into a MediaWiki template-readable format from the [F1] Workshop menu. This is intended for use on the official Unturned Wiki in conjunction with Cargo to help automate pages/templates, but could be useful for third-party projects.
Changed
  • Reworked how explosion hits are found and sorted. Hit detection and damage falloff should now be significantly more consistent with player's expectations.
  • Bushes (including berry bushes) have snow variants for the winter holiday.
  • Hostile-mode sentries can target vehicles directly.
  • Sentries are now ammo efficient, with only a 25% chance (was 100%) to actually consume ammo/quality when firing.
  • Increased Hell's Fury pellets per shot from 1 to 4. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Increased Nykorev and Dragonfang pellets per shot from 1 to 3. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Reduced HMG direct damage and increased explosion damage.
  • HMG Box requires High-Cal Military or Ranger ammunition. HMGs have become more prevalent in raiding following the aircraft requisition change on Russia, so we wanted to bring it more in line with the Dragonfang but with splash damage.
  • Increased Attack Heli and Fighter Jet price on Liberator from 13,000 to 16,000 experience. We don't want them to be too easy to get.
  • Skycranes / towing vehicles cannot hook vehicles with barricades on them unless all barricades specify CanParentVehicleBePickedUp. This was primarily to address physics issues, but RP servers can override with the property mentioned or OnHookVehicleRequested event.
  • Updated Tank model slightly, to better fit the new treads.
  • Redact IPs in BattlEye debug logging by default.
  • Interactable objects can toggle Nav object active.
  • Caliber_# attachment hook and bullet gravity multiplier supported for all attachment types.
  • Mostly finished deprecating older vehicle replication system.
  • Updated Json.NET to 13.0.3.
  • Increased Industrial Generator's fuel capacity by 50%. When completely filled, it can provide power for ~42 hours.
  • Increased Grenade salvaging to Explosives from 2:1 to 4:1.
  • Holding CTRL when clicking an item action linked blueprint crafts it if possible.
  • Maplestrikes can accept grip attachments again. To compensate, its recoil has been slightly increased instead.
  • Reduced Sharpshooter skill benefits from +50% to +40% at max level. This skill is a big contributor to weapon imbalance, and shortening the gap between max and unleveled should keep gunplay more consistent.
  • Reduced Horizontal Grip horizontal recoil control from +60% to +40%.
  • Reduced Vertical Grip vertical recoil control from +60% to +40%.
Fixed
  • Don't show item sale in news feed with IMGUI mode enabled. [Thanks RBMKBlaze!]
  • Log asset paths which exceed 260 characters (Windows MAX_PATH). [Thanks asineth0!]
  • Useable full type name wasn't supported. [Thanks iBowie and DerpyHoowes!]
  • Foliage baking exception if surface collider was destroyed. [Thanks asineth0!]
  • No icon for stockpile button. [Thanks LocoCZ!]
  • "/copycameratransform" when looking up. [Thanks Toothy!]
  • Sandbox folder name instead of path in origin name. [Thanks Molt!]
  • Not playing ignition sound when switching from passenger to driver seat. [Thanks Tiway!]
  • Color tags in exported vendor asset file names. [Thanks Molt!]
  • Trailing space on a few item names. [Thanks Molt!]
  • Exploit using an old GUI component to subscribe to other workshop files. [Thanks Jdance!]
  • Keep third-person bullet casings visible in first-person for turrets. [Thanks Renaxon!]
  • Sight attachments not using scope sway multiplier. [Thanks GazziFX!]
  • Zombies not turning while chasing a vehicle passenger. [Thanks Diddlyono!]
  • Snow glitter not shown on Washington and Germany. [Thanks Flodo!]
  • Memory leak generating skin icons in cosmetic inventory. [Thanks Desmond!]
  • Exception handling type request with null version. [Thanks DanielWillett!]
  • Explosion closest point test was including colliders on navmesh layer. [Thanks Renaxon!]
  • Don't use client Fake IP in ReadyToConnect per-address rate limiting.
  • Replaced vanilla uses of deprecated dat file properties with their newer equivalents. (E.g., Spread_Hip → Spread_Angle_Degrees.)
Special thanks to Diddlyono, DiFFoZ, Flodo, iBowie, Kopfstroh, Molt, and TSB for their help resolving a variety of issues while this update was on the preview branch!]]>
Community Blog #033 https://unturned-servers.net/blog/423/community-blog/ https://unturned-servers.net/blog/423/community-blog/ Fri, 29 Nov 2024 19:00 CET
ComboCrate 2024 – Last Chance!
Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!

View the original announcement for more information. Even if you aren’t participating, check out other people’s submissions!

View Original Announcement[blog.smartlydressedgames.com]
View ComboCrate 2024 Submissions

Video: Are Unturned Players Friendly?

MTN visits a random Escalation server, eager to make friends—or at least secure a new fishing partner. Will he find what he’s looking for?

Mod: Tales of Terror – Difficulty Update!

The Tales of Terror mod, by Spyjack.
Even as Halloween passes, one cannot escape the horrors of Spyjack’s Tales of Terror! Experience the In The Fading Moonlight expansion alone or with friends. With smoother gameplay and a dynamic difficulty system, it’s the perfect time to return to this roguelite, dungeon-crawling experience by Spyjack.

Mod: Five Nights at Nelson’s

The Five Nights at Nelson’s mod, by Prostate and biedaktokox.
Can you survive (at least) five nights at Nelson’s?

This mod by biedaktokox and Prostate is a faithful parody of a familiar, pizzeria-featuring horror game. You will need to watch the cameras, close those doors, and manage your power usage in order to survive until 6:00 a.m.

Tree Models

In case you missed it: we recently removed the “SpeedTrees” graphical setting. This offered higher fidelity trees, but came with a number of issues that we touched on in the 3.24.6.0 Update Notes.

As part of this change, we are planning to replace all of the vanilla “legacy” tree models. You may have seen some older (and now outdated) revisions teased on our Forum. Updated tree models are planned to release in an upcoming update.

Once the trees have been sorted out, we look forward to running another Screenshot Contest!

Artwork Showcase

AWP Graphite with harp and winged stickers, by Bili_3885209.


‘Pain’ at Somewhere (Ural Mountains LN #6.5), by Dark_player2013.


Four Generations, Still, Unturned., by Diddlyono.


“Just vibing, and admiring the small things…”, by Mr. Ch3m4s.

Q&A
Q. Why are there red numbers everywhere in the level editor?
There’s a few reasons this could happen. 1) You might have toggled the visibility of Manual Object Culling volumes, which also displays the number of culled objects. 2) You might be in the Visibility tab; red numbers represent very object dense areas that could cause performance issues. (Answered on our Steam Discussions.)

Q. How can I add custom spawn tables to preexisting maps?
This is a fairly straightforward mod to create nowadays! You can create a custom SpawnAsset—similar to how someone might do so for their map—and then add the GUID of a map’s preexisting spawn table as a root. For example, adding 424d1cd228a4493890f3d7f101612447 as a root would add items from your custom spawn table to the preexisting Vehicle_Spraypaints spawn table.

Read More[docs.smartlydressedgames.com]

Q. Is there a way I can view all GUIDs (or legacy IDs) when other peoples’ guides aren’t updated?
You can generate a spreadsheet of all GUIDs from the Workshop menu screens, by pressing F1 and choosing “Export Asset IDs”. This includes modded content!

Q. Can I increase the vehicle spawn limit?
This spawn limit is determined by the map’s size, and can be configured just like any other difficulty option! For example, the Max_Instances_Large setting affects Large-size maps such as Russia, Germany, and Hawaii. More information can be found on the “Gameplay Config” wiki page.

Q. How do Redirector Assets work?
When the game looks up an asset by GUID (or legacy ID), it will instead return the target asset configured in the Redirector. This is useful for maintaining backwards compatibility, e.g. if you’ve removed an item from your mod. This feature has official documentation. (Answered on our Forum.)

Read More[forum.smartlydressedgames.com]

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost[blog.smartlydressedgames.com]]]>
Community Blog #032 https://unturned-servers.net/blog/422/community-blog/ https://unturned-servers.net/blog/422/community-blog/ Thu, 31 Oct 2024 16:41 CET
Video: "I made Unturned 10X harder!"

Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive.

Mod: Animated Sushi

The Animated Sushi Mod, by Axodouble.
Often, the simplest things are the most charming. The Animated Sushi Mod by Axodouble just adds one piece of sushi, with a satisfying eating animation. Exactly as advertised on the box.

Video: "Thank You For A Year Of Unturned"

Check out this short montage by Jemsie, in celebration of this past year for Unturned.

Fly High, o' Bounce Charges
Who doesn't love Bounce Charges?

https://www.reddit.com/r/unturned/comments/1g4lg48/i_love_bounce_charges/

Screenshot: u/Broaded's Waterfall Home
u/Broaded shared their modern home design, built atop Germany's beautiful (albeit rather noisy) waterfall.




Posted by u/Broaded on the r/Unturned subreddit.

Steam Scream Fest 2024
The Steam Scream Fest sale is currently live! Most bundles in the item store, as well as the Permanent Gold Upgrade DLC, are discounted (up to 50%!) until November 4th.

As a reminder, on November 5th—after the Steam Scream Fest ends—we're adjusting the Stockpile prices to be more consistent. This change was originally planned for November 1st, but has been pushed back due to the ongoing sale. For more information about those changes, you can find the original announcement in the 3.24.6.0 Update Notes.

Item Store
Permanent Gold Upgrade DLC
3.24.6.0 Update Notes

ComboCrate 2024
Following last month's announcement, there's been over 150 submissions to the ComboCrate 2024 event! Submissions will close on December 1st, so be sure to get your items in before then.

We have seen a few submissions that haven't met our guidelines. (E.g., "ComboCrate" wasn't included in the title, but in some other location.) We've reached out to participants when we've seen this happen, but please make sure you are following the guidelines!

Even if you aren't participating, you can still view other people's submissions on the Steam Workshop!

ComboCrate 2024 Announcement[blog.smartlydressedgames.com]
View Submissions[steamcommunity.com]

Q&A

Q. How does item spawning work?
Each individual spawn point has a chance to spawn an item when the node is eligible to do so, as determined by the Spawn_Chance and Respawn_Time options. There are four notable difficulty settings that affect item spawn/despawn behavior. More information can be found on the "Gameplay Config" wiki page.

Unturned Wiki – Gameplay Config[unturned.wiki.gg]

Q. Sometimes, I can't hear the sound of doors or campfires.
Only 64 sounds can be heard at the same time. If there's a lot of sounds nearby, you won't be able to hear sounds with a lower priority. (Answered on our GitHub.)

Q. How do make my character right-handed and not the left?
Characters can be made right-handed (or left-handed) from the character customization menu. (Answered on our Steam Discussions.)

Q. What's salvageable after the last update?
Tons of new items can be broken down after the 3.24.6.0 Update! Key resources – such as Chemicals and Explosives – should be easier to acquire, and you can salvage less useful items like those pesky Iron Sights too. A player, JOSIAH5555, posted a helpful list of newly-salvageable items.

List of Salvageable Items, by JOSIAH5555 on Steam Discussions.

Q. Bring back the OG clouds please!
One of the main reasons for replacing the clouds was a technical one. By moving effects like the sun, moon, and cloud into the sky shader, players could benefit from configuring the draw distance as much as they want. You can find Nelson's full explanation, and his thoughts on changing clouds again in the future, on the subreddit. (Answered on r/Unturned.)

Read Nelson's complete answer on r/Unturned.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost[blog.smartlydressedgames.com]]]>
3.24.6.0 Update Notes https://unturned-servers.net/blog/421/32460-update-notes/ https://unturned-servers.net/blog/421/32460-update-notes/ Thu, 17 Oct 2024 18:01 CEST Gameplay Adjustments


Despite sparking controversy on the preview branch, we've removed the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone.
  • Is there more variety in combat encounters, and is that more fun?
  • Can you Maplestrike Enjoyers out there maintain dominance?
A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests.

Halloween 2024



Alongside our traditional Halloween content, we'll have a new craftable mystery box - the Halloween Candy Bag - courtesy of Toothy Deerryte and friends! The event will run from October 20th through November 1st, during which time you can craft them from Menu > Survivors > Inventory > Crafting.

Trees and Skybox Ambience Removals

Two more controversial changes, sorry!

Although the speedtree models looked nicer than the old ones, they were overly detailed compared with the rest of the vanilla art style. We've decided to stop putting it off and remove them along with the tree models graphics option. Other reasons included:
  • Their trunk shape wasn't quite 1:1 with the old models, so whether a player was seen as in or out of cover was inconsistent depending on graphics settings.
  • They're much more performance intensive.
  • Curated maps released after 2018 haven't included speedtree models.
Some players changed up the lighting in a dramatic and cinematic way with the relatively niche "Use_Skybox_Ambience" option in a config file. Unfortunately, the differences were a double-edged sword because they limited level designers' ability to control the lighting, for example to experiment with pure-black nights. We've decided to remove the option, but similar lighting can still be configured in the level editor by matching ambient lighting to the sky color, so it's up to the creative vision of the level creator. Here's a post showcasing the difference with and without the option:

Skybox Ambience Comparison post by BoomViz on SDG Forum[forum.smartlydressedgames.com]

Item Price Consistency

On November 1st we're going to be adjusting the Stockpile prices to all be consistent. For the past two years or so all new regular items have been a consistent $1.50 USD per item. This primarily affects older items, where pricing and bundle sizes were less consistent. For some items, this is an increase. While for others, it's a decrease. Please keep this in mind if you were considering any item purchases in the near future! Beyond this, we don't intend to mess with the base item price again.

Changelog

Added
  • Flashbang Brightness, Explosion Camera Shake Intensity, and Damage Flinch accessibility settings in Options menu.
  • Button in Workshop > F1 menu to export all asset IDs to csv files in Extras/AssetIDs folder.
  • Server options to turn off Damage Aim Flinch and Explosion Camera Shake.
  • Inspect and preview on character for items in Stockpile.
  • Copy/paste freecam position and rotation from clipboard with Ctrl+C/V or "/copycameratransform" client-side command.
  • Melee weapon quest reward support for strong and weak attacks.
  • Random_Inclusive and Random_Exclusive operations for Flag_Math NPC reward type.
  • Support for vendors to add attachments to guns for sale.
  • Option to apply delayed quest rewards when interrupted.
  • Military spraypaints for each vanilla map. [IDs 1873-1877]
  • Halloween Candy Bag for upcoming Halloween 2024 event.
  • Main menu support for Steam BBcode previewyoutube tag.
  • Dialogue object interactability mode to replace invisible NPC workaround.
  • Option to delete attachments from blueprint with item state transfer enabled.
  • News item for Stockpile sale special events.
Removed
  • Tree models graphics option and reverted to older models.
  • Use_Skybox_Ambience option from Preferences.json file.
Game Balance
  • Removed grip attachment slot from Maplestrike.
  • Adaptive Chambering reduces horizontal recoil control -20% and vertical control -30%.
  • Increased Sentry and Hostile Sentry health from 75 to 150.
  • Increased Friendly Sentry health from 75 to 300.
  • More findable items can be salvaged for supplies.
Changed
  • Captain Sydney can authorize further aircraft requisitions on Russia.
  • P.Riso can acquire an Upgraded Fishing Rod blueprint for you on Russia.
  • Doc Ernie can prepare Upgraded Aces and Bluntforces for the Coalition Armory on Russia.
  • Default Internet filters include empty and full servers now that the default sort prioritizes them appropriately.
  • Player-instigated locked vehicle spawns now also unlock for group members.
  • Server moves the most recent file to a backup when writing saves.
  • Explosive charge assets can set Bypass_Claim to false.
  • Include sentry gun in example assets. (Finally!)
  • Sawed Off shares Masterkey skins. (Finally!)
  • Holidays are scheduled in local time zones rather than synchronized globally.
Fixed
  • Level editor volume property changes not marking level dirty. [Thanks Jdance!]
  • Skipping terrain color rule error missing asset context. [Thanks Spebby!]
  • Layered attachment skins got broken at some point. [Thanks Molt!]
  • East-2 Zubeknakov fallback material misconfigured. [Thanks Molt!]
  • Unusable door highlight between door and doorframe. [Thanks InsignificantNull!]
  • Potential cause of duplicate item button on main menu. [Thanks InsignificantNull!]
  • Plugin UIs can use Canvas Scaler to sync with game UI scale. [Thanks DanielWillett!]
  • Use target speed rather than current speed for vehicle third-person camera distance. [Thanks BoomViz!]
  • Map zoom and centering wrong with UI scale. [Thanks BoomViz!]
  • Infinite/NaN spawn chance editing legacy spawn tier with one entry. [Thanks Sodazone42!]
  • Unnecessary farm Update call on dedicated server. [Thanks asineth0!]
  • Shirt item model left/right arm backwards. [Thanks DerpyHoowes!]
  • Another potential source of discrepancy in airdrop landing position (compression). [Thanks Zombs-R-Cute!]
  • Support door slot snapping with Y forward. [Thanks MrGoBi!]
  • Negative NPC health reward can no longer cause bleeding. [Thanks Gloa233!]
  • Jumping from prone in air traffic control killing player. [Thanks FreeDzee, Sma1L, and TSB!]
  • Eruption typo instead of Erruption. [Thanks RadicalBeetle!]
  • Reverted "skin width" portion of floor snapping changes due to all the side effects. [Thanks to many players!]
  • Rate limiting and additional security for connection queue. [Thanks Jdance!]
  • Text mesh missing from sign and placard LOD group. [Thanks Eismeister!]
  • Russia map corrected location names hadn't been updated in NPC dialogue. [Thanks Eismeister!]
  • Underlying cause of some interactables working incorrectly on vehicles. [Thanks Eismeister!]
  • Insane skin attachments changed orange to pink. [Thanks ZParticle_!]
  • Barricades use same yaw-only special case as structures. [Thanks QERT2002!]
  • Misplaced item spawns under Russia oil rig. [Thanks TickTackM!]
  • Incomplete skybox reflection on item icons captured during level startup. [Thanks FohnJallout!]
  • Voice chat volume not applied properly. [Thanks AngelAbov3!]
  • Zombies chasing destroyed barricades during horde beacons. [Thanks liebesleid!]
  • Surrounded Holman Isle bunker and Silo 22 with tons of death barriers.
  • More comprehensive death barriers for Mansion #1, House #4, and House #6.
  • Barricade load not closing file stream.
  • Some bugs with GUIDs for vendor buying/selling entries.
Special thanks to Diddlyono, ItsRodrigoAl, MoltonMontro, and thraxsh255 for their help resolving a variety of issues while this update was on the preview branch!

In September I got the opportunity to meet with Jemsie and cucuycharles while they were visiting. Special thanks for their in-person feedback and suggestions!

Curated Map Updates

Escalation: Midnight Update


The Midnight Program created a robot—which survivors have dubbed D.A.V.E. (Defensive Autonomous Vehicular Emplacement)—an experimental AI-piloted tank. Its AI has gone haywire, and it will attack any survivors or zombies that enter its line of sight. However: if defeated, it will drop plenty of good loot.

You can access this area with a Midnight Keycard, which can be acquired from Artemis Platform zombies or Airdrop calls! You can then use this keycard inside the Locke Dynamics tunnel.
  • Revamped Map area, extending the map a significant amount to the east. Some older locations (like the Northern Deadzone and Redgrove Airfield) have also been revamped.
  • Dozens of balance adjustments and other changes to the LTLM and Strike Calls, weapons, and clothing/armor.
  • Added Dual Pistols.
  • Added the Tempest rifle. (51322)
  • Added the Intragat machine pistol. (52286, 52287)
  • Added the Sundoor submachine gun. (51321, 51347)
  • Added the Trident Rocket Launcher. (52313)
  • Added the Frostbite sniper rifle. (52300, 52304)
  • Added the Hera Grenade Launcher. (51324, 52078)
  • Added the Falcon .50-SP and Golden Falcon-SP. (52294, 52295)
  • Added the AH-46 King’s Hand Attack Helicopter. (51032)
  • Added the Falker Fighter. (51033)
  • Added the Strike Call - Smoke Concealment (51333)
  • Added Precision Ammo boxes. (52085, 52086, 52087)
  • Added Armor Piercing Marksman Magazines and Armor Piercing Rifle Clips.
  • Added Dual Pistol Magazine (51338)
  • Added Fragmentation Rockets, Explosive Rockets, and Tandem Rockets. (52314, 52315, 52316)
  • Added HMG Explosive Box. (51050)
  • Added 12 Gauge Dragon's Breath. (52264)
  • Added 12 Gauge Explosive Slugs (52263)
  • Added Armored Structures.
  • Added the Ballistic Shield. (51349)
  • Added the Midnight Blade. (51348)
  • Added the Consolidator. (52095)
  • Added the Inferno Axe. (52260)
  • Added the Halligan Bar. (52261)
  • Added The Irons. (52262)
  • Added the Lumberjack Maul. (52255)
  • Added the Throwing Axe. (52246)
  • Added the Treasure Magnet. (52091)
  • Added the Double Hook. (52090)
  • Added the Lucky Clover. (52092)
  • Added many more new weapons, variants, and ammo types!
  • Added many new paintings.
  • Added various stylish suits. (52318-52327)
  • Added Flight Helmet, Top, and Bottom. (52330-52332)
  • Added Headlamp. (52336)
  • Added some more NPCs.
  • Many adjustments to NPC vendors, and added new quest rewards stores for Arthur, Cecilia, and Edward.
  • Completely revamped fishing, adding better tables that can be caught from as well as unique items that affect drops.
  • Reworked the chart to have better visual fidelity.
  • Added more helpful tips to the loading screen.
  • Fixed a few spots where players could clip inside map geometry.
  • Many more bug fixes.
Read the Full Changelog

A6 Polaris


Polaris' v1.0.3.4 patch released last week, notably with a handful of balance tweaks.
  • Re-added gun animations (they had to be removed a while ago).
  • Updated Stereos billboard.
  • Polaris Roses now give off a slight glow.
  • Removed crafting truck from the safezone (should be a bit more exciting to get lotuses).
  • Spread out existing spawns a bit more, andadded new ones (should be easier to escape spawn on crowded servers).
  • Penumbra: reduced firerate from 7 to 8.
  • Krizzy: reduced damage from 23 to 22.
  • Tank Cannon: increased explosion radius from 5m to 8m.
  • BVL Muzzle Brake: reduced recoil compensation from -10% by 50% (+5% absolute difference) to -5% (same as RAID's 5%).
  • PMC Armor: is now not as obvious of a choice over SWAT/Merc, as you sacrifice movement speed & slots for extra protection.
  • SWAT Armor: increased storage space, now same as PMC MK.II.
Read the Full Changelog

Elver


Elver had a small update last week.
  • Certain glass objects now use a custom-made dithering shader.
  • Increased no-build around Junction-67.
  • Hay Bale is now sellable for 500NAZ (more worth than selling bundles/wheat).
  • Increased mesh spawn rate at fire stations.
  • Airdrops have been buffed.
  • Melee is now any slot.
  • Nightvision is now usable in 3rd person & does not replace glasses cosmetics.
  • Mechanic skill is now limited to 2 levels and costs 2.5x more.
  • Reduced Pallas DMG from 12 to 11 per pellet.
  • Kick for skin color too similar to Elver's grass color
Read the Full Changelog

Buak


Buak had a small patch in September, which fixes a few bugs that had been reported recently, and lowers the stamina costs for many melee weapon heavy attacks.
  • Corrected the item rarity for various spears.
  • Changed the item rarity for the Kitchen Knife.
  • Readjusted all melee weapon stamina costs.
  • Knife and scrap spears now always cause player bleeding.
  • Losing all experience on death.
Read the Full Changelog

Arid


Arid had a small patch in September, with a few bug fixes and other tweaks.
  • Fixed skill loss on death!
  • Added Covert Drum compatible with SL-VA and Vintar rifles.
  • Buffed Technical HMG (DMG 37 → 48) and the Tank one (DMG 34 → 42) while also reducing the recoil a little bit.
  • Buffed accuracy of the Plane mounted MG.
  • Adjusted Pillow to remove fall damage when falling on it.
  • Adjusted Painkillers and Multi-Splint to not re-equip after usage, but they don't jump around in inventory after usage.
Read the Full Changelog]]>
Community Blog #031 https://unturned-servers.net/blog/420/community-blog/ https://unturned-servers.net/blog/420/community-blog/ Mon, 30 Sep 2024 19:23 CEST
Though, let’s start with these shark plushies first.

Mod: Shark Plushies

The thumbnail for the [CRAFTABLE!] Shark Plushies, by Gato. Originally posted to the Steam Workshop.

If you're looking at add some oceanic charm to your base, or just need a bit more company at home, Gato's "Shark Plushies" mod is a fin-tastic choice! This mod adds a variety of craftable (and adorable!) shark plushies to the game. All you need is just a bit of cloth.

Video: The Odd Squad Return!

Watch – [Unturned] The Odd Squad Return!
Dwarvious and five other survivors explore Berlin, in this first episode of their new series set on the classic Germany map. They’ve posted a few more videos since then!

Video: Byebyebye in Unturned

Watch – [Animation] Byebyebye in Unturned
Check out this hilarious parody video animated by Nicklies니케, set to NSYNC’s “Bye Bye Bye” single.

ComboCrate 2024 Workshop Event

Did you miss it? We are hosting a new event for creators in the Steam Workshop! Whether you have a ton of modding experience, or you’re a complete newcomer, now is a great opportunity to get involved.

The (tentative) deadline for submissions is December 1st. Be sure to read the original announcement for more information, including important guidelines! We recently expanded the FAQ to answer a few more questions about the event.

Artwork Showcase

Sisyphus, by Infernys.


Red Emergency!, by 作死一哥.


Escalation screenshot, by ★chilly.


Escalation adventures, by SebaaX.

Q&A
Q. Is it be possible to use something other than a shirt for character mesh replacements?
No, sorry. You are correct that the body mesh can only be replaced by shirts. Other clothing types do not have this option. (Answered on our Forum.)

Q. Where can I get an example of the vanilla sentry?
We haven’t been been able to include this in the past, due to it pulling the rest of the game’s scripts as dependencies. But this has changed, and it’ll be included in the ExampleAssets.unitypackage as part of next update.

Q. Would you consider re-adding random skin drops if players ask enough?
When we removed playtime drops in 2022, this was due to them being abused by bots. We’ve been considering a similar system for Gold DLC owners, but it would require us to build some custom backend features so we don’t have an ETA. For the meantime, some events/updates have added new craftable options for players.

Q. Can you make the store items spinnable so we can see the entire outfit?
Can confirm this is implemented for the next update! (Answered on our Forum.)

Q. Why am I unable to upload my mod? / Help – I can’t update my mod!
You might have forgotten to accept the Steam Subscriber Agreement and Supplemental Workshop Terms. Steam recently updated their Steam Subscriber Agreement – so you might’ve ran into this issue very recently! Refer to our documentation for more information about publishing mods.

Send Us Your Questions!
Thanks for reading!

We respond to questions posted on our community channels (such as our Forum or Discord, the Steam Discussions, or the r/Unturned subreddit). You can also message use directly through Twitter @MoltonMontro or via email!

View Blogpost[blog.smartlydressedgames.com]]]>
Calling all modders! – ComboCrate 2024 Workshop Event https://unturned-servers.net/blog/419/calling-all-modders-a-combocrate-2024-workshop-event/ https://unturned-servers.net/blog/419/calling-all-modders-a-combocrate-2024-workshop-event/ Wed, 25 Sep 2024 19:40 CEST
We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025.

Craftable & Purchasable Boxes
We wanted to do something a bit different, which we're calling the ComboCrate 2024 Event.

For this event, we want to release two different Workshop boxes. One craftable (similar to the 10th Anniversary items), and one purchasable from the Stockpile item store.

Since only the purchasable box (and its equivalent bundle) would offer a revenue split, creators should include a minimum of two items as part of each submission – that's one for each box!

Guidelines
We’re looking to accept 14–18 items per box. These items should be uploaded to the Steam Workshop, and follow our Submission Guidelines & Requirements.

View the Submission Guidelines & Requirements[docs.smartlydressedgames.com]

Submissions must also do the following:
  • Include “ComboCrate 2024” or “ComboCrate” in the title, e.g., “Awesome Top Hats [ComboCrate 2024]“.
  • Each submission must include at least two items. These can be in the same Workshop upload or as separate uploads. If separate, please link them (e.g., in a Collection or the description) and ensure the same authors/contributors are listed.
We're planning to accept a variety of item skins and cosmetics. Item skins with custom models are allowed. We are not accepting any mythical effects or vehicles skins for this event.

Refer to the FAQ below for more information.

FAQ
Q. When’s the deadline for submissions?
Currently: the deadline is December 1st. We may extend this due to the tentative release date for the boxes.

Q. Will you accept older submissions?
We will consider older submissions if they've been updated to match the event guidelines. That means including "[ComboCrate 2024]" in the title, and submitting at least two items. They should also follow the latest guidelines/requirements outlined in our documentation!

Q. Are you accepting multiple items from the same author?
We'd like to accept items from a variety of creators. However – we may consider additional options depending on the number and quality of valid submissions, along with factors such as items that have multiple contributors.

Q. Do my items have to be related/similar?
Your submissions do not need to be similar! For example, your items could be a fancy hat and an Eaglefire skin. We will decide which box each item is placed in.

Q. Can I submit more than two items?
Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!

Q. Will boxes require a key?
No. Both boxes can be immediately opened. Similar to other purchasable boxes, the purchasable ComboCrate 2024 Event box will also have an equivalent bundle that contains all of the items within its box.

Q. How do I create a skin or cosmetic?
You can check our official documentation below the guidelines/requirements we've linked to earlier! There's also many helpful community-made tutorials, but some of those may be outdated.

Q. What happens if my items are not accepted?
Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!

View the latest Documentation for Creating Skins/Cosmetics[docs.smartlydressedgames.com]
View Blogpost[blog.smartlydressedgames.com]]]>
3.24.5.1 Patch Notes https://unturned-servers.net/blog/418/32451-patch-notes/ https://unturned-servers.net/blog/418/32451-patch-notes/ Wed, 21 Aug 2024 18:09 CEST Changelog
Added
  • "% Full" optional column for server browser.
  • New default server list sort using mix of ping, fullness, and player count.
  • Death barriers in PEI harbor foundation and Seattle bridge ramps.
Changed
  • Clarify wording of online safety toggles current value.
  • Online safety menu can be shown again using new toggle at bottom of Options menu.
  • Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults.
Fixed
  • Show original link URL in tooltips when rewritten for Steam link filter.
  • Broken fortification and garage alignment in slots with Y forward. [Thanks mos3025 and MrGoBi!]
  • Quick filter toggles zero size with IMGUI glazier mode. [Thanks TSB and RBMKBlaze!]
  • Third-person camera blocked while snapped to floor prone. [Thanks Happy12222!]
  • Jumping height adjusted for slight floor snapping height difference. [Thanks to many players!]
  • Snapping to slopes inadvertently making tree climbing easier. [Thanks to many players!]
Default Server List Sort

Previously, servers were sorted from lowest to highest ping by default. Many of the lowest ping servers were near empty, however, so you'd need to click the Players column if you wanted to find busy communities. With this update the default sort now considers a mix of ping, player count, and how full the server is to put popular servers with a good connection at the top of the list.
]]>
3.24.5.0 Update Notes https://unturned-servers.net/blog/417/32450-update-notes/ https://unturned-servers.net/blog/417/32450-update-notes/ Thu, 15 Aug 2024 17:57 CEST Hello!

Vehicle Improvements


Bicycles, dirtbikes, and snowmobiles have received upgrades to physics handling and their visuals, similar to those received by 4+ wheelers in the Carr Update! They're still somewhat janky, but it should be a step in the right direction.

Quality of Life


  • Volume sliders for each type of audio replacing the on / off toggles!
  • Rather than typing in a map's name in the server browser you can now pick which ones you want from a sub-menu, and filter for multiple maps at once!
  • Expand and collapse the server browser quick filters panel to choose which filters you want shown! The full suite of filters is always accessible from the presets editor.

Online Safety



A reminder about online safety and quick access to several important settings is now shown before opening any of the multiplayer menus. Links to third-party sites are redirected through the Steam community link filter, and links to join Discord servers other than our official Discord server for Unturned are hidden in-game, but can still be linked from external pages.

These changes are intended both to increase safety for younger players, and to improve the first-time player experience. If you've had an unsafe experience as a minor we'd strongly encourage you to speak with a trusted adult like a parent, guardian, or teacher.

We'd like to take this opportunity to reinforce the importance of practicing online safety. You should never give out personal information like your password, address, phone number, age, or full name to people online. Considering that many gaming communities are hosted on Discord, you should be aware that they have their own rules for promoting safe and healthy environments, and inappropriate behavior can be reported to Discord's Trust & Safety team. Discord is in the best position to help with those reports. Here are some relevant resources:

How to Report Discord Messages and Users[discord.com]
Discord Community Guidelines[discord.com]
Discord Safety & Privacy[support.discord.com]

Although we cannot directly help with inappropriate behavior outside of our official communities, if you feel there's something we should know or be aware of please contact us through our help center:

Smartly Dressed Games Support[support.smartlydressedgames.com]

Changelog

Added
  • Volume sliders for overall music, death screen, main menu, and ambient/in-game.
  • Exclude_From_Satellite_Capture object asset property.
  • NPC vehicle reward property to override vehicle's paint color.
  • -PreviewLevelBatchingUniqueMaterials command-line flag to assist in debugging static batching.
  • Vehicle option to fully randomize default color (as opposed to a list of colors) and applied to vanilla cars.
  • Per-level Death_Music property to override default death music.
  • Per-object option to remove owned culling volume.
  • Vehicle AdditionalTransparentSections property.
  • Quest asset AbandonmentRewards property for cleaning up unfinished quests.
  • Seppuku Waffles Tee achievement reward for Buak's "Do You Like Waffles?" achievement.
  • Server list filtering for multiple maps at once and a map selection screen.
  • Toggles for which quick filters are visible in server browser.
  • UseableEventHook component for Inspect animation notification.
  • Fishing rod Quest_Rewards and Reward_Experience_Min/Max properties.
  • Option for toggle voice rather than push-to-talk.
  • Effect NPC reward type as an alternative to Effect Spawner component.
  • Config for players to lose one level in a number of skills after death, rather than a percentage.
  • Online safety screen when first opening multiplayer menus.
Changed
  • Improved handling of vanilla bicycle, dirtbikes, and snowmobile.
  • Lose a level from a random skill in normal mode and two skills in hard mode. (none in easy mode)
  • Snap player movement to the ground when stepping down.
  • Physics material net ID table can resize if needed.
  • Paint affects more parts of Bicycle.
  • Adjust freecam FOV with mouse scroll wheel while holding CTRL.
  • Separated aircraft third-person camera mode from non-aircraft vehicles.
  • Redirect non-Steam/non-SDG links through Steam's link filter.
Fixed
  • Remove error for non-vanilla vehicles with legacy ID less than 200 (including zero). [Thanks WW-TC and iBowie!]
  • Pink material visible when inspecting APC skin. [Thanks Diddlyono!]
  • Russia quest lasers visible in satellite capture. [Thanks Da_Exploding_Oli!]
  • Spine_Hook item parent missing extra offset shoulders receive. [Thanks DerEnte!]
  • Delete and scrap item buttons slightly too wide. [Thanks ai-kana!]
  • A change to how vehicles were moved on clients broke some modded physics. [Thanks Mew!]
  • Mark vehicle for replication update when steering input changes. [Thanks Mew!]
  • Mythical effects not synchronizing on equipped gun when toggled. [Thanks LNQX!]
  • Beds and sentry guns in multiplayer using wrong yaw after quaternion upgrade. [Thanks sowbad180!]
  • Update Türkiye country name in Turkish jersey text. [Thanks Beratcan!]
  • Heartbeat counter on Medic Vest on left-handed characters. [Thanks Thirteen!]
  • Missing description details for Earpiece and FilterDegradationRateMultiplier stats. [Thanks Spebby!]
  • Shoulder flag direction on US jersey, Desert top, and Arctic top. [Thanks TrueNinjafrog!]
  • Fighter Jet glass canopy water sort [Thanks Alexondeer and skeleton-(withgun)!]
  • Vehicle stamina boost not applied when using newer gear configuration. [Thanks Spebby!]
  • Running out of tire motion particles at high speed. [Thanks Mew!]
  • Wait for vehicle to stop before changing to reverse gear. [Thanks Mew!]
  • Boombox UI performance bad with thousands of songs installed. [Thanks DANNYL!]
  • Pooled barricade ignored by previously attached vehicle. [Thanks Snowb34r!]
  • Incorrect item spawns in St. Petersburg prison and hardware store. [Thanks Naamell8!]
  • German prison vehicle spawn table using wrong police cars spawn table. [Thanks Naamell8!]
  • German firetruck wrong wheels connected to engine. [Thanks Naamell8!]
  • Battery-powered boats getting cleared on save. [Thanks sensucha and Gamingtoday093!]
  • Ragdoll effect on meshes with more than one material and on DL volatiles. [Thanks Diddlyono!]
  • Main menu off roader wheels not updated to new models. [Thanks Diddlyono!]
  • Again Diner #1 interior door missing slot. [Thanks HathHub and AdamDN!]
  • Curated level link buttons too short for translated text. [Thanks Susu!]
  • Acid and Nuclear zombie spit emissive too dark. [Thanks elsultaan!]
  • Mistakenly copy-pasted exception message in GuidBuffer.Read. [Thanks Jdance!]
  • Potential cause of a door/gate/window/etc snapping issue. [Thanks prank!]
  • Cosmetic icon visible while waiting for skin icon. [Thanks Buggobot!]
  • Airdrop temporarily audible for some players. [Thanks ItsRodrigoAl and Jdance!]
Special thanks to CPL, DanielWillett, GatoAgus, ItsRodrigoAl, Jdance, and RBMKBlaze for their help resolving a variety of issues while this update was on the preview branch!
Behind the Scenes

For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:

Effect Reward Type[docs.smartlydressedgames.com]
Fishing Rod Rewards[docs.smartlydressedgames.com]
Object Exclude From Satellite Capture[docs.smartlydressedgames.com]
Per-Level Death Music[docs.smartlydressedgames.com]
Quest Abandonment Rewards[docs.smartlydressedgames.com]
Vehicle Reward Paint Color[docs.smartlydressedgames.com]
Vehicle Random Paint Color Mode[docs.smartlydressedgames.com]
Vehicle Balancing Forces[docs.smartlydressedgames.com]
Vehicle Transparent Sections[docs.smartlydressedgames.com]

Thanks for reading!]]>
Last chance for the SDGNelson Plushie! https://unturned-servers.net/blog/416/last-chance-for-the-sdgnelson-plushie/ https://unturned-servers.net/blog/416/last-chance-for-the-sdgnelson-plushie/ Mon, 22 Jul 2024 20:42 CEST The plush is only available for a limited time, so make sure to get yours before the campaign ends:

View SDGNelson Plush on Makeship[www.makeship.com]

With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!





View Makeship FAQ[www.makeship.com]]]>
Unturned's 10th Anniversary https://unturned-servers.net/blog/415/unturned-s-10th-anniversary/ https://unturned-servers.net/blog/415/unturned-s-10th-anniversary/ Sun, 07 Jul 2024 18:09 CEST
If you'd like to read a long-winded rambling blog post from the overly nostalgic developer, you may enjoy:
Reflecting on 10 Years of Unturned[blog.smartlydressedgames.com]

Event Content

The main menu is decorated with a harkening back to the 2.0 era. And, for the first time, we're releasing a craftable mystery box, or, more accurately, mystery... tophat?

Reach in and draw a random item from the hat! Its design pays homage to the company's early hat-themed logos (I named SDG when I was around 12-13 and unfortunately don't recall quite what I was thinking). The hat contains a variety of classic items from Unturned 2.2.5. It's similar to the original Anniversary Gift Bag, but freely craftable rather than a playtime drop in our continued opposition against bot farms.

For the next two weeks, as part of the anniversary event, you can craft it from Menu > Survivors > Inventory > Crafting:



Credit and special thanks to Toothy Deerryte! We hired her to port the assets from her 2.0 data mining, and I think she brought a special nostalgic perspective as a player from that time.

New SDGNelson Plush

We're also excited to unveil a new collaboration with Makeship to make the SDGNelson/SDG-logo-character into a limited-edition collectible plush toy!


With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!

View SDGNelson Plush on Makeship[www.makeship.com]

To produce them we need to reach the funding goal of 200 orders before the campaign ends. Everyone will be refunded if the 200 mark is not achieved.

View Makeship FAQ[www.makeship.com]

Recent Major Update: A Carr Update

In case you missed it, earlier this week we released a major gameplay update, too! Various vehicle improvements, an audio menu, kicking for grass-colored skin, and more:


Read A Carr Update Announcement Post]]>
A Carr Update https://unturned-servers.net/blog/414/a-carr-update/ https://unturned-servers.net/blog/414/a-carr-update/ Wed, 03 Jul 2024 17:18 CEST What, why is this update vaguely pirate-themed? Because it's fun to say "car" with an extra 'r', that's why!

I left my offroader parked in the Pirate Cove for 5 minutes and some scallywag vandalized it with magenta paint. As a navy man, that is, a man who likes the color navy (not to be confused with a pirate's enemy, the navy), it was a clear choice how to restore ol' reliable:


Oh right, the update! Well, vehicles with 4+ wheels - like cars and trucks - should behave a fair bit more reasonably now! With new suspension and a somewhat more realistic engine system they handle much better, though this is hard to show with a picture so here's me kicking up sand on the beach:


It's hopefully worth giving them a try in-game! Note, however, that two-wheeler vehicles like bikes and snowmobiles are still rather questionable (to say the least) and haven't been addressed by this update yet.


Can you spot a green-skinned player in this screenshot? If you can, you may need to get your eyes checked because I took the screenshot in singleplayer mode.

That said, it can be challenging to spot players online whose skin color perfectly matches the terrain. In an experment to protect against this, we're requiring players' skin color not to be too similar to the terrain before they join a PEI, Washington, or Russia server.

o7 to our O.G. double-R Unturned pirate, yarrrr! (He's not dead or anything, I just felt he deserved acknowledgement considering the piracy here.)

3.24.4.0 Changelog

Added
  • Vehicle spraypaint items. [IDs 1840-1866]
  • Audio Menu with new Game Volume slider separate from Master Volume and Voice Volume.
  • Options for adjusting volume and limiting framerate while alt-tabbing.
  • Preliminary engine RPM and automatic gearbox systems for vanilla cars.
  • Tire kickup particle effects on vanilla physics materials.
  • New wheel models that properly match suspension, steering angle, and speed for vanilla cars.
  • Support for item names in vanilla /give command and vehicle names in /vehicle command.
  • Kick for skin color too similar to terrain color. Enabled on PEI, Washington, and Russia.
  • Enable_Terrain_Color_Kick server config and TerrainColors level asset property.
  • Per-item-type options for Has_Durability tuning.
  • Spread_Midair and Recoil_Midair gun properties.
  • Invulnerable [true/false] property for attachments. Enables Invulnerable property on the gun.
  • Shared_Skin_Apply_Visuals item property.
  • Per-deadzone damage and radiation control.
  • FilterDegradationRateMultiplier mask item property. Multiplier for per-deadzone radiation intensity.
  • Redirector asset type for replacing one asset with another.
  • VehicleRedirector asset type specifically for consolidating vehicle color variants.
  • OnExploded event for VehicleEventHook.
  • -LogVehicleWheelConfigurations command-line flag to assist in converting to new wheel system.
Changed
  • Changing directions while driving is more responsive by automatically braking until velocity changes direction.
  • Third-person camera rotates independently of vehicle.
  • Converted barricade and structure rotations to use quaternions rather than euler angles.
  • Perform host bookmark GET request without protocol specified if address contains forward slash.
  • Consolidated all vanilla vehicle LOD groups so wheels don't disappear so soon.
  • Merged vanilla vehicle color variants into paintable base vehicles.
  • Respawn affected vehicles when reloading assets.
  • Physics material names are replicated using a string table now that tires use them.
  • Vehicles should no longer require a legacy ID for anything.
  • Similarly, spawn table legacy IDs should be mostly optional except for references by legacy systems.
  • Updated example assets and project packages.
Fixed
  • Laser/light/rangefinder attachments now only affect damage and firerate when enabled. [Thanks danaby2!]
  • Aprix bandit shirt and pants overriding elf ears color. [Thanks Armstrong!]
  • NPC support EquipablePrefab override. [Thanks NSTM!]
  • Boss_Spirit zombie type missing bullet resistance. [Thanks Molt!]
  • Focus camera mode drifting away from focal point if spinning. [Thanks diddlyono!]
  • Hide attachments without name in otherwise unsupported slot from item description. [Thanks Happy12222!]
  • A few small visual bugs on Russia. [Thanks Happy12222 and Williriano!]
  • Maybe fix some visual issues with mythical effects. [Thanks ai-kana!]
  • Escalation Bionic Spine and Spirit Signs adjustments. [Thanks dug!]
  • Adjusted a few vehicle names including renaming Russian APC to Vodyanov.
  • Duplicating NPC reward volume not preserving asset reference.
Special thanks to Big-Raider, Der Ente, Diddlyono, elsultaan, Flodo, Molt, Renaxon, Senior-S, WWTC, and YOUALLWA2 for their help resolving a variety of issues while this update was on the preview branch!

Behind the Scenes

If you're interested in the thought process behind this update, you might find this blog post interesting. It explains why and in what order some vehicle changes were worked on:

A Carr Update - Notes from the Preview Branch[blog.smartlydressedgames.com]

For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:

Vehicle Wheel Configurations[docs.smartlydressedgames.com]
Vehicle Engine RPM and Gears[docs.smartlydressedgames.com]
Vehicle Paint[docs.smartlydressedgames.com]
Vehicle Engine Audio[docs.smartlydressedgames.com]
Vehicle Redirector Asset[docs.smartlydressedgames.com]
Vehicle Paint Tool[docs.smartlydressedgames.com]
Tire Motion Effects[docs.smartlydressedgames.com]
Redirector Asset[docs.smartlydressedgames.com]
Terrain Color Rules[docs.smartlydressedgames.com]]]>
3.24.3.3 Patch Notes https://unturned-servers.net/blog/413/32433-patch-notes/ https://unturned-servers.net/blog/413/32433-patch-notes/ Sat, 15 Jun 2024 00:08 CEST 3.24.3.1 Patch Notes https://unturned-servers.net/blog/412/32431-patch-notes/ https://unturned-servers.net/blog/412/32431-patch-notes/ Wed, 05 Jun 2024 18:59 CEST Changelog
Added
  • Add_Default_Actions item property. Defaults to true when no actions are specified.
  • Buildable_Placement_Rule vehicle property. Replaces vehicle Supports_Mobile_Buildables property.
Fixed
  • Russia keycard door progress for players who follow a friend into the room. [Thanks SkeJ!]
  • Replacing vehicle battery using the wrong guid. [Thanks NSTM!]
  • Headlamp not overriding Priority_Over_Cosmetic. [Thanks Zombs-R-Cute!]
  • Duplicate automatic repair/salvage blueprint actions. [Thanks TeemoCell!]
  • Default new terrain tiles to Fallback_Green material. [Thanks Jdance!]
  • Map credits list cut off in some cases without enough height. [Thanks WWTC!]
  • Push forward rendering decal out from surface 2 mm.
  • Exception when logging out inside ambiance volume.
  • Potential cause of out-of-sync NPC date/time counter.
]]>
3.24.3.0 Update Notes https://unturned-servers.net/blog/411/32430-update-notes/ https://unturned-servers.net/blog/411/32430-update-notes/ Fri, 24 May 2024 00:56 CEST
Welcome to Escalation

Featuring a myriad of new gameplay mechanics, systems, unique items, and more, Escalation raises the bar for Unturned.

Escalation's arsenal is designed to feel great between immersive animations, precise attention to detail, and high-quality sound design. A great deal of focus went into weapon balance to ensure that each gunfight feels fair.

You may come across certain objects that can be shot or blown up. When set off, these objects can cause considerable harm to any unfortunate souls caught in their wake.

Strike Calls are powerful, single-use offensive weapons. They can be utilized with the assistance of an LTLM (Laser Target Locator Module) to cause considerable damage at a targeted location.

Base building is designed to be easy to understand but also has a great depth of functionality and detailing. Complex structures are available to those who choose to make them. A variety of decorations allow any survivor to decorate their base however they like.


Watch the Escalation Trailer Here

To host a server running the map add its workshop file ID (3251926587) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Escalation" (without quotes) in Commands.dat.




For the next two weeks, as part of the map's release event, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting.



This project was created by dug, NSTM, Renaxon, and Witness Protection. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:

Escalation Map Mystery Box
Escalation Map Bundle
Escalation Mythical Singularity Aura (available during release event)

Other links:

Bug Reports
Feedback
ID List

Changelog

Added
  • Escalation Mystery Box, Map Bundle, and Singularity Aura.
  • Escalation Steam achievements and Hush Up achievement item.
  • Escalation cosmetic items craftable during release event.
  • Jaded Weapon Kit new ragdoll effect available in crafting and bonus items.
Changed
  • Moved Spread_Hip conversion logging to separate -LogGunSpreadConversion command-line flag.
Fixed
  • Quite a few LOD group issues with core assets, now found by asset validation.
  • Backwards +/- symbol for scope sway description. [Thanks WWTC!]
]]>
3.24.2.0 Update Notes https://unturned-servers.net/blog/410/32420-update-notes/ https://unturned-servers.net/blog/410/32420-update-notes/ Thu, 09 May 2024 18:14 CEST Changelog
Added
  • Server bookmarks as an alternative to Steam's Favorites list.
  • Option for whether group member name tags fade out near crosshair.
  • "-ScrollViewSensitivity" command-line value.
  • Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table.
  • NPC Rewards Volume which grants a RewardsList asset.
  • Zombie kills condition LevelTableOverride option to spawn specific zombies.
  • NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons.
  • NPC player stamina condition and reward types.
  • Spread_Swimming and Recoil_Swimming multipliers for guns.
  • Support for plugins to verify players on custom backends using Steam web API.
Changed
  • Firerate offset can be applied to all attachment types and supports negative values.
  • Show a tiny dot on map when player avatar images are turned off.
  • Default Allow_Per_Character_Saves to off in multiplayer.
  • Separated experience loss on death from skill loss. Default to retaining skill levels but losing 50% of XP.
Fixed
  • Bad positioning of Frying Pan kill counter. [Thanks Arturbraun1408!]
  • Russia militia spawns containing Viper rather than Viper Magazine. [Thanks RadicalBeetle and babybillygaming!]
  • Anastasia door symbol stuck in place. [Thanks analizin!]
  • Problems related to deleting group while in exit queue. [Thanks sunnamed434!]
  • Equipment stuck in busy state after attempting to fire gun with invalid magazine. [Thanks DerpyHoowes!]
  • Progress Pride Pin too far to the side. [Thanks Unkn0wn_Gh0st!]
  • Previous fix to -SkipAssets doing the opposite of intended. Oof. [Thanks rube200!]
  • Buildable transform out of sync if edit was cancelled on client. [Thanks StilauGamer!]
  • Setting invalid render mode in config file to make terrain invisible. [Thanks FORTI!]
  • Missing default text formatting for base NPC reward. [Thanks LocoCZ!]
  • Quest screen scrollbar not taking UI scale into consideration. [Thanks Spebby!]
  • Ammo per shot, bullet damage multiplier, and spread multiplier sentry gun inconsistencies. [Thanks MoltonMontro!]
  • Explosive bullets not detonating in sentry guns. [Thanks Renaxon!]
  • Default Priority_Over_Cosmetic behavior was backwards. [Thanks Waryth!]
  • Vehicle turret keeping previously equipped item's quality. [Thanks Renaxon!]
  • Out-of-bounds exception with chat text repeat. [Thanks Lion4K!]
  • Misplaced lamp on Russia. [Thanks WilliamB0rum!]
  • Catch exceptions when formatting NPC condition/reward text. [Thanks sunnamed434!]
  • Names of a few locations on Russia. [Thanks DerpyHoowes!]
  • Positive oxygen modifier incorrectly listed as stamina in item descriptions. [Thanks Toothy Deerryte!]
  • Dango headband circle z-fighting when far from origin. [Thanks Jdance!]
  • NPC dialogue animated text when first character is '<'. [Thanks CPL!]
  • Changing weapons before rechambering animation finishes. [Thanks Spebby!]
  • Rain barrel item collider oriented along wrong axis. [Thanks WWTC!]
  • Sneaky bug of doors stuck with colliders off if destroyed while animating. [Thanks Gamingtoday093!]
  • Some dumb mistakes on the preview branch. [Thanks DiFFoZ!]
  • Compression artifacts on Kuwait pajama tops and detective top. [Thanks Animatic!]
Server Bookmarks

One downside of the favorites server list is that if the host address or port changes, there can be a long delay before Steam internally updates the listing. This update adds a new "BookmarkHost" property to the server's Config.json file to help work around this issue (among others).

If the server has a GSLT and BookmarkHost is set to a DNS record (e.g., "myunturnedserver.example.com"), a Bookmark button will appear on the server info screen and in-game pause menu. The bookmark saves a few details about the server, such as the name, description, and thumbnail. It can then be quickly rejoined from the Bookmarks menu without refreshing the server list.

For more advanced usage, the BookmarkHost property can be set to a web API URL starting with https://. In this case, the client will initiate a GET request. The response can include an address or DNS name, along with an optional query port override. This allows the address and port to change without affecting bookmarks. Servers using Fake IPs can then keep the randomly assigned address and port in sync with a custom backend. Pandahut has already implemented this on their servers and has graciously offered to share their implementation. We will update this post with a link to it when it's ready.]]>
Find the official Unturned Wiki on wiki.gg! https://unturned-servers.net/blog/409/find-the-official-unturned-wiki-on-wikigg/ https://unturned-servers.net/blog/409/find-the-official-unturned-wiki-on-wikigg/ Thu, 25 Apr 2024 22:38 CEST TL;DR: We’ve moved the official Unturned Wiki to wiki.gg! Tell us what you think on our Forum, and consider getting the wiki.gg Redirect browser extension!

Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. We’re going on nearly 10 years worth of updates now (wow!), with even more to come.

With this in mind, we’ve partnered with the people at wiki.gg – a platform built by experienced developers and editors to create the best experience for gamers looking for information – to host the official Unturned Wiki.


You can now find the official Unturned Wiki at unturned.wiki.gg![unturned.wiki.gg]
Discuss the migration on our Forum.[forum.smartlydressedgames.com]


What does this mean?

As the wiki continues to grow with the game, it became clear that the current wiki wasn't up-to-par. Here's some of the changes you'll notice:
  • The wiki is more focused on Unturned rather than "Smartly Dressed Games"! No more confusing categories, page names, logos, etc.
  • Switch between light and dark themes that are more closely inspired by the game and some of our other sites.
  • If you're coming from the FANDOM site, ads are significantly less intrusive, and are only for other games! For an ad-free experience, create an account.
  • Browse from your mobile device – we've made several changes to make mobile viewing a better experience, including to the main page.
  • New editors have more information about getting started! You can also join the wiki.gg Discord server for help.
  • Use the wiki.gg Redirect browser extension (for Chrome, Firefox, and Edge) to be automatically redirected to the new site.

wiki.gg Redirect extension (Chrome)[chrome.google.com]
wiki.gg Redirect extension (Firefox)[addons.mozilla.org]
wiki.gg Redirect extension (Edge)[microsoftedge.microsoft.com]


Eaglefire page as displayed in both the light and dark themes.

All of the up-to-date content from our old official wiki is still here – but you can help by joining the community and creating new pages or adding more information, or recommending that other players use the new wiki!

There's already a lot of information about vanilla content, but we always need more information added about all of the community-created content we've accepted into the game.

If you'd like to provide feedback, please visit the dedicated thread on our Forum! We're super excited about this migration, and we hope you'll join us on the new wiki.

Learn how to get started as a new editor![unturned.wiki.gg]
Join the wiki.gg Discord server for help.[discord.com]
]]>
3.24.1.0 Update Notes https://unturned-servers.net/blog/408/32410-update-notes/ https://unturned-servers.net/blog/408/32410-update-notes/ Tue, 13 Feb 2024 19:23 CET Changelog
Added
  • Map options to hide markers, name labels, and avatars.
  • InteractableObjectQuestEventHook component.
Changed
  • Replaced Raw Explosives in vanilla carepackages with Demolition Charges.
  • Fade out group member labels near the center of the screen.
  • Included character action and zombie animations in examples package.
  • Increased max item drop height (again) from 512 m to 2048 to cover full level height.
  • Replaced tutorial button gap with confirmation button.
  • Monitor all server workshop files for updates instead of just the map.
  • Seeds planted by non-players can grow by default.
Fixed
  • Aurora Skier helmet/glasses slight adjustments. [Thanks August!]
  • Lime Tracksuit cap/fannypack slight adjustments. [Thanks Joko!]
  • Pharaoh hat/necklace and Strawberry Waitress hair fixes. [Thanks Animatic!]
  • Incorrect level buildable object ID conflict warning. [Thanks GreyTC!]
  • Misplaced bookshelf in St. Petersburg. [Thanks Erdbeersahnetorte!]
  • AssetBundleName:AssetPath format not supported by newer dat parser. [Thanks Curly0-brackets0!]
  • IOBS event hook inconsistency between singleplayer and dedicated server. [Thanks DrDallas1!]
  • Lack of warning for destructible objects with more than 8 sections. [Thanks Axodouble!]
  • Copying transform in global space only applies position, not rotation. [Thanks DanielWillett!]
  • Buildable distance from hull not considering train cars. [Thanks Tiway!]
  • Various minor visual issues around PEI. [Thanks AdamDN!]
  • Physics material discrepancies between some terrain materials accompanying boulders. [Thanks Spebby!]
  • Merged barriers around Volk Military Base to increase draw distance - also provides more cover. [Thanks Happy12222!]
  • Log rather than crashing when capturing screenshot larger than max supported texture size. [Thanks Karma!]
  • Missing impact effect in gaps around vanilla doors, doubledoors, gates, hatches, and shutters. [Thanks kelllmonakil!]
  • No padding around news feed contents. [Thanks Jdance!]
  • Planting seeds on top of vanilla berry bushes. [Thanks LocoCZ!]
  • Unclear create/update workshop file error popup despite logging more details. [Thanks DanielWillett!]
  • Melee swing and punch swoosh sound only audible for attacking player. [Thanks diddlyono!]
  • Zombies and animals alerted by damage despite plugin cancelling. [Thanks Gamingtoday093!]
  • Bulk disconnect message showing average for all clients rather than kicked clients.
  • Startup stuck if saving curated map auto-sub without write permissions.
]]>
3.23.14.3 Patch Notes https://unturned-servers.net/blog/407/323143-patch-notes/ https://unturned-servers.net/blog/407/323143-patch-notes/ Fri, 29 Dec 2023 00:13 CET Changelog
Fixed
  • Potential cause of crashes introduced in the update. [Thanks MrGoBi, surv0013, and QERT2002!]
  • Invalid level asset cached if missing when first loading into server. [Thanks Alniroza!]
  • Material palette fields visible in objects editor before selecting anything. [Thanks Jdance!]
  • Eagle truck missing rear collider. [Thanks kyvbii!]
  • Dragon Serpent skin metallic maps. [Thanks Alpha-17!]
]]>
3.23.14.2 Patch Notes https://unturned-servers.net/blog/406/323142-patch-notes/ https://unturned-servers.net/blog/406/323142-patch-notes/ Sat, 23 Dec 2023 22:14 CET Changelog
Fixed
  • Asset hash mismatch with certain OS languages e.g., Turkish. [Thanks Pootwich!]
  • BattlEye advertised status mismatch when VAC is turned off.
]]>
3.23.14.0 Update Notes https://unturned-servers.net/blog/405/323140-update-notes/ https://unturned-servers.net/blog/405/323140-update-notes/ Thu, 21 Dec 2023 19:04 CET Server Codes and Fake IPHosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features bypasses the need for port forwarding:


Server Codes are enabled by default, whereas Fake IP is opt-in. For more information, please refer to this documentation:

Server Codes Documentation[docs.smartlydressedgames.com]
Fake IP Documentation[docs.smartlydressedgames.com]

Raiding Meta
Freeform buildables were among the most popular ways to gain altitude over bases with a claim flag. With their recent adjustments, it seems fitting to make explosive jumping a more viable alternative with two new items: Bounce Grenades and Impact-Absorbing Boots


Impact-Absorbing Boots cushion against long falls by absorbing impact into the springs, preventing broken legs and most fall damage. They can be crafted from Cargo Pants, Wire, and Metal Cans.

Bounce Grenades are interchangeable with Bounce Charges stats-wise but do not require a Detonator. C4 is no longer a requirement for either explosive!

Precision Charges now deal twice as much raiding damage, metal freeform buildables are weak to all weapons, and freeform buildables are enabled by default again. It ought to be interesting to see how this plays out!

New Outfits
Six new outfits have been accepted from the Curated Workshop into the Stockpile:


Aurora Skier Bundle by August
Balanced Breakfast Bundle by Toothy Deerryte
Chicken Suit Bundle by FlodotelitoKifo
Infernal Demon Bundle by Timo987
Mushroom Bundle by Dizzpie
Strawberry Waitress Bundle by Animatic and NSTM

Changelog

Added
  • Ability to connect by "Server Code" without port forwarding.
  • Support for Steam's "Fake IP" feature.
  • Aurora Skier, Balanced Breakfast, Chicken Suit, Infernal Demon, Mushroom, and Strawberry Waitres bundles from the Curated Workshop.
  • Bounce Grenade [ID 1838]
  • Impact-Absorbing Boots [ID 1839]
  • Default_Battery [guid] option for vehicles.
  • Falling_Damage_Multiplier [float] and Prevents_Falling_Broken_Bones [bool] clothing item options.
Changed
  • Crafting Bounce Charges no longer requires C4, only Wire and Explosives.
  • Doubled Precision Charge damage against barricades and structures.
  • Reverted Allow_Freeform_Buildables default to true and separated into Allow_Freeform_Buildables_On_Vehicles.
  • Metal freeform buildables are vulnerable to all weapons now.
  • Fuel canister/tank and generator item descriptions show capacity and burn rate information.
  • Item stats in the same paragraph sort positive before neutral before negative.
  • Revised default server list preset naming for clarity.
  • Server list is not refreshed when returning from server info screen.
  • Refresh server list when Enter is pressed in server name or map name fields.
Fixed
  • Missing "offline" text in singleplayer loading screen and pause menu.
  • Singleplayer config defaults not applying in tutorial.
  • Hitch for some players when starting and stopping voice chat. [Thanks Senior-S and GazziFX!]
  • Zombies not climbing through Gas Station #2 windows. [Thanks FluffyWabbitz!]
  • Changing mannequin pose on vehicle blocked by vehicle colliders. [Thanks AdamDN!]
  • Decal editor gizmos flickering with node visibility off. [Thanks AdamDN!]
  • Player list sort button out of sync with Group_Player_List config. [Thanks ItsRodrigoAl!]
  • Placing pillar/post/wall/rampart with top of center underground. [Thanks BeEmpathic!]
  • Broken interaction between blueprint supplies marked critical and not searchable. [Thanks Renaxon!]
  • Diner #1 interior door missing slot. [Thanks AdamDN!]
  • Moon Buggy corrupted metallic map. [Thanks Axodouble!]
  • Turning off NV when wearing NVGs and switching to third-person while aiming NV scope with scope quality off. [Thanks 10fireking!]
  • Exploit related to swapping contents of asset files. [Thanks Michal!]
]]>
3.23.13.0 Update Notes https://unturned-servers.net/blog/404/323130-update-notes/ https://unturned-servers.net/blog/404/323130-update-notes/ Fri, 24 Nov 2023 18:16 CET Server Browser Upgrade
The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more!


Changelog

Added
  • New and improved server browser menus.
  • Allow_Freeform_Buildables [bool] option to gameplay config.
  • Priority_Over_Cosmetic [bool] option for clothing items. Override default NVG behavior.
  • Nightvision_Allowed_In_ThirdPerson [bool] option for NVGs. True for vanilla NVGs.
  • Date_Counter NPC condition for events that happen after a certain number of in-game days.
  • Food, water, and virus equivalents of health NPC reward type.
  • Event when admin uses freecam.
Removed
  • "Matchmaking" menu.
Changed
  • Increased nighttime brightness on all vanilla maps.
  • Detonators and Raw Explosives are available (rarely) in care packages.
  • 1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns.
  • Placeable vehicles default to locked, if supported.
  • Editor levels list tooltip indicates whether file is from workshop or local copy.
  • Reduced main menu news feed header and title font sizes.
Fixed
  • France Crusader shirt and pants metallic map corrupted. [Thanks Alpha-17!]
  • Players able to queue exiting the same group multiple times. [Thanks rube200!]
  • Lavaflow shader alpha behaving differently after engine update. [Thanks Flodo and Molt!]
  • NPCs able to sell locked vehicles that ordinarily can't be locked. [Thanks DerpyHoowes!]
  • Item prefab override missing in character menu after state update. [Thanks DerpyHoowes!]
  • Inconsistency in how item condition amount was counted in UI. [Thanks QERT2002!]
  • Adjust capitalization of server's input map name after loading. [Thanks BeetMacol!]
  • RegionList constructor allocation performance cost. [Thanks archie426!]
  • Server with -SkipAssets kicking players for missing assets. [Thanks rube200!]
Map Updates

Renaxon has updated Arid several times recently with lots of new items, vehicles, and content:



Arid Changelog

Animatic has completely remade the Kuwait city of Miral in a recent update:



Kuwait Changelog]]>
3.23.12.3 Patch Notes https://unturned-servers.net/blog/403/323123-patch-notes/ https://unturned-servers.net/blog/403/323123-patch-notes/ Wed, 25 Oct 2023 19:00 CEST Changelog
Changed
  • Include code documentation xml alongside dlls for plugin devs. [Thanks DiFFoZ!]
  • Spawns editor tooltips show ID and asset origin.
Fixed
  • Null reference exception if legacy spawn asset was missing.
  • Exception when loading auto-found dll a second time.
  • Decals remaining between level loads. [Thanks wsmajt!]
  • Aiming gun with safety on and Can_Aim_During_Sprint on. [Thanks Axodouble!]
  • Action buttons in item popup not working in IMGUI mode. [Thanks QERT2002!]
  • Revert postprocessing package version (again). [Thanks Kubusiek3!]
  • Bounty Hunter Ace skin metallic map corrupted. [Thanks DustyOwO!]
  • Teklowvka and Formal Fusilaut metallic maps corrupted. [Thanks MoltonMontro!]
  • Supercharged Shadowstalker, Accelerated Force Determinator, and Air Raider Augewehr metallic map corrupted. [Thanks Oyamat!]
  • Bodycount Nightraider metallic map corrupted. [Thanks Toothy Deerryte!]
  • France Crusader Shield metallic map corrupted. [Thanks Alpha-17!]
]]>
3.23.12.0 Update Notes https://unturned-servers.net/blog/402/323120-update-notes/ https://unturned-servers.net/blog/402/323120-update-notes/ Fri, 13 Oct 2023 20:24 CEST Item StatsItem descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. More stats and tuning will surely follow feedback after the update.


Multi-line Text Chat
Text chat messages can finally span multiple lines. Previously, the length was enforced by a 127 byte limit, severely restricting languages with multi-byte characters. This limit is now 512 bytes for player messages and 2048 for plugins.


News Feed
Before on the left, after on the right. The old news feed was created separately from the rest of the game's menus, so it didn't match the UI scale or your custom theming. All of the UI is finally unified under one roof!


New Outfits
With Halloween on the horizon, six new outfits have been accepted from the Curated Workshop into the Stockpile:


Autumn Comforts Bundle by Basil Cat and NSTM
Beekeeper Bundle by biedaktokox
Executioner Bundle by WalnuT_Orion and sympathizer
Goth Bundle by FlodotelitoKifo and Emizip
Untombed Pharaoh Bundle by SirAdy and Animatic
Wandering Wizard Bundle by Timo987

Behind the Scenes

Item descriptions, multi-line text chat, and the main menu news feed all have one thing in common: Their size depends on the amount of content. It may seem silly, but Unturned could not automatically adjust the UI layout according to content size until this update. If you're interested in more details, please check out this documentation link:

Glazier support for IMGUI, uGUI, and UI Toolkit[docs.smartlydressedgames.com]

A button to mute text chat per player has been added to the player list in further response to concerns raised about multiplayer toxicity earlier this year. Additionally, voice and text blocks are now saved between sessions to your Steam Cloud.

Spawn tables should be much nicer to work with. Their asset files can use the newer list format, eliminating the tedious index-based keys. They fully support GUIDs to reduce conflicts (even if the target type, like items, doesn't support GUIDs yet). Failed spawns provide additional context in what triggered them.

Before this update, your NPC dialogue choices were sent to the server for NPC logic, but the UI relied on locally predicting the following message and response. Over the years, this caused a few issues, like broken interactions if the server rejected your choice or relied on a randomized value (e.g., dialogue-driven spawns in custom modes). Dialogue has been rewritten so that the server has complete control over the flow of events, fixing these problems and introducing new possibilities.

Unturned has gradually gotten better at enforcing file integrity in multiplayer, preventing a variety of easy cheats related to modifying assets. A more complicated case involved replacing the Unity player's resource/scene files to override assets not yet stored in asset bundles, like skin and hair. With this update, those Unity files are now protected as well.

Miscellaneous:
  • UI_Requirements option enables more complex quests with multiple stages rather than showing all the steps upfront.
  • Considering farmables are often repurposed as item-generating machines, Rain_Affects_Growth and Harvest_Rewards options make them less plant-like and allow non-item uses, e.g., to unlock a door.

Changelog

Added
  • Stat values in all item descriptions, and Use_Auto_Stat_Descriptions [bool] item option to turn off.
  • Autumn Comforts, Beekeeper, Executioner, Goth, Pharaoh, and Wandering Wizard bundles from the Curated Workshop.
  • Left_Handed_Characters_Mirror_Equipable [bool] option for text items like Buak maps. Defaults to true.
  • UI_Requirements option for quest conditions to hide certain steps until other steps are complete.
  • Barricade_Wall build type for barricades without interactive function.
  • Support for the newer dat list format and GUID references in spawn table assets.
  • ThirdPerson_Zoom [float] property for scopes. Defaults to 1.25.
  • "-TimeOverlay" command-line flag to show seconds since startup under FPS in upper-left.
  • "-LogSpawnTablesAfterLoadingLevel" command-line flag to log all spawn chances.
  • Player list button to mute text chat messages per-player.
  • Rain_Affects_Growth [bool] and Harvest_Rewards options for farmable items.
  • NPC Global Event Messenger component for mods.
  • Override Relevant Distance option for Effect Spawner component.
  • Optional integration with Unity's newer UI system: UI Elements / UI Toolkit.
  • Player_Life_Health NPC reward type.
Changed
  • Per-player voice and text chat mute is saved between sessions.
  • Text chat (finally) supports more than two lines per message. Raised player-sendable length from 127 to 512.
  • Converted main menu featured workshop and news feed to same UI system as the rest of the game.
  • Pressing camera focus hotkey in volumes editor with nothing selected returns near to world origin.
  • Effects support replication using quaternion for rotation rather than forward vector.
  • Unity scene and resources files are included in multiplayer hash validation.
  • Character preview adjusts render target resolution to match on-screen size.
  • NPC dialogue tree is no longer locally predicted.
  • Updated from Unity 2020.3.38 to 2021.3.29.
Fixed
  • Pressing item hotkeys while mouse is visible outside inventory menu unbinding them. [Thanks Ankumo!]
  • Hide mute button for yourself on the player list. [Thanks Matqyou!]
  • Hide selected item hotkey hint for primary/secondary weapons in inventory. [Thanks Spebby!]
  • 3D hitmarkers not showing multiple when spraying full-auto. [Thanks Pickle Burger!]
  • Potential cause of non-registering hits immediately after equipping melee. [Thanks P9nda!]
  • Default terrain texture tiling size when unreadable. [Thanks DiFFoZ!]
  • Clamp volume scale to +/- 100km to avoid some physics problems. [Thanks AdamDN!]
  • Heightmap brush sometimes destroying terrain. [Thanks Romelete, DanielWillett, and AdamDN!]
  • Hostile animals not playing startle animation upon detecting a player. [Thanks DerpyHoowes!]
  • Gun/turret event hooks OnShotFired not invoking on server. [Thanks ZoliWorks!]
  • Transport failure breaking disconnect partway through workshop/assets/level loading. [Thanks DiFFoZ and kezaspr!]
  • Aim animation speed not changing properly with attachments. [Thanks Wyvernaed!]
  • Unable to create new assets using the spawn tables editor. [Thanks Jdance!]
  • More potential fixes to spaghetti-patches of pathfinding code. [Thanks DiFFoZ!]
  • Include attack interval in animal eat/glance animation delay. [Thanks Gamingtoday093!]
  • Civilian nightvision grayscale effect not applying to dual-render scope. [Thanks dug!]
  • Repeatedly generating GUID for asset when unable to parse GUID. [Thanks LocoCZ!]
  • Dead bodies blocking interactable doors. [Thanks Twddisco!]
  • Exception if nightvision property was added to saved glasses. [Thanks Barinnf!]
  • An exploit related to NPC dialogue. [Thanks Liebesleid!]
  • Unknown session response kick when server Steam ID changed. [Thanks sunnamed434 and DiFFoZ!]
  • NPC conditions/rewards not applying for repair or ammo crafting. [Thanks iBowie!]
  • Level loading null reference exception if forageable bush was missing Forage object.
  • PEI civilian vehicle spawn table not spawning rally cars properly.
]]>
3.23.11.1 Patch Notes https://unturned-servers.net/blog/401/323111-patch-notes/ https://unturned-servers.net/blog/401/323111-patch-notes/ Fri, 28 Jul 2023 23:11 CEST
Fixed
  • Reverted addition of kill volumes inside some vanilla boulders.
]]>
3.23.11.0 Update Notes https://unturned-servers.net/blog/400/323110-update-notes/ https://unturned-servers.net/blog/400/323110-update-notes/ Fri, 28 Jul 2023 20:36 CEST Changed
  • Show message when trying to join WAN address without Internet available.
  • Placed kill volumes inside some vanilla boulders.
  • Raised SNS timeout from 10s to 30s to potentially help servers experiencing spikes of traffic.
Fixed
  • Potential fix to zombie path not released error. [Thanks DiFFoZ!]
  • Changed Scalar magazine rarity from Epic to Rare. [Thanks Naamell8!]
  • Disabled workshop file setting ignored if response is received after initial startup. [Thanks Blaze!]
  • Prevent using style and align tags in server listing description. [Thanks ItsRodrigoAl!]
  • Converting UTC time in dat files to local time.
  • Asset validation for non-readable object navmesh not checking child components.
  • Asset validation log for quest condition resetting None status.
]]>
3.23.10.1 Patch Notes https://unturned-servers.net/blog/399/323101-patch-notes/ https://unturned-servers.net/blog/399/323101-patch-notes/ Thu, 13 Jul 2023 19:22 CEST Changelog
Added
  • Command-line "-LogBadMessages" option to help check for invalid network messages.
Fixed
  • Moved scythe cosmetic animation further back from character. [Thanks Toothy Deerryte!]
  • Potential cause of workshop mods not loading on startup sometimes.
  • Live config problem with byte order mark.
]]>
3.23.10.0 Update Notes - Buak https://unturned-servers.net/blog/398/323100-update-notes-buak/ https://unturned-servers.net/blog/398/323100-update-notes-buak/ Fri, 07 Jul 2023 19:07 CEST

A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. There’s a blueprint system, learn item recipes permanently to be able to craft them in the future!

Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0).

A lot of conventional things in Vanilla Unturned may have been abandoned on Buak, from freeform buildables to building on vehicles; You'll have to seek out the alternatives provided. All items, animals, resources, and objects are also entirely custom and may not work as intended when mixed with other mods/maps.

Some suggestions for gameplay: The map is best played without any other mods and in Normal mode or above, as Easy mode removes many mechanics.


Watch the Buak Trailer Here

Note: Buak is significantly more dense with detail than prior curated maps. Instead of compromising on this detail level, the Level Batching Update earlier this year was originally developed to help optimize Buak. That being said, lowering the max draw distance and landmarks when playing Buak will raise the performance quite a bit because the game can then cull more details.

To host a server running the map add its workshop file ID (3000549606) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Buak" (without quotes) in Commands.dat.





For the first time rather than playtime drops, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting. The items are permanent, but the ability to craft them will only be available for two weeks during the release event.



This project was created by Toothy Deerryte, staswalle, Paulfest, and Witness Protection. If you enjoy the map and would like to support them, consider checking out the box or bundles on the Stockpile:

Buak Map Mystery Box
Buak Map Bundle
Buak Friendship Bundle

Other links:

Starter Guide
ID List
Cosmetics Showcase Video

9th Anniversary on Steam

Today marks nine years since Unturned 2.0 first launched into Early Access on Steam. Thank you to everyone in the Unturned community for your support and creativity through another great year! With each individual update it can be hard to see how the game is changing and improving, but looking back over the years it's wild to realize how much has happened.

Firefighter Zombie Plush

We reached the minimum order quantity, many thanks to the early backers! Makeship has extended the campaign to the 15th, so if you're interested there is still time to pick one up.

View Unturned Firefighter Zombie Plush on Makeship[www.makeship.com]
View Makeship FAQ[www.makeship.com]

Vanilla Changelog

Changed
  • Improved how zombies with multiple special attacks randomize their choices.
Fixed
  • Germany civilian ammo spawning 1911 magazines rather than Ace magazines. [Thanks Naamell8!]
  • Reloading vanilla assets with /reload command failing due to legacy IDs in reserved range.
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3.23.9.0 Update Notes https://unturned-servers.net/blog/397/32390-update-notes/ https://unturned-servers.net/blog/397/32390-update-notes/ Fri, 16 Jun 2023 18:03 CEST Changelog
Added
  • GrantDelaySeconds option for NPC rewards.
  • PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced.
Changed
  • Load asset bundles with same name and redirect if loading fails.
  • Removed bone influences setting, default is now four.
Fixed
  • Shoulder and elbow bone blend weights. [Thanks many animators in the community!]
  • Typo in Feather Hoodie description. [Thanks Bautobrodo!]
  • Grenade assuming box collider is present. [Thanks Spebby!]
  • Airplane propeller partial transparency while not driven. [Thanks Toothy Deerryte!]
  • Shirt/pants metallic texture Smoothness missing from combined clothing shader. [Thanks Renaxon!]
  • Several item rarity colors in crafting list. [Thanks MoltonMontro!]
  • Different behavior of GC cleanup and unloading unused assets after loading rewrite. [Thanks Wyvernaed and CyberAndrii!]
  • Potentially fixed using numpad enter in text fields. [Thanks Strilyx and MoltonMontro!]
  • Picking up items from ground into storage bypassing max item count. [Thanks Lyhme!]
  • Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. [Thanks P9nda!]
  • Loading error if a script on an effect threw an exception while pre-populating effect pool.
Firefighter Zombie Plush

We have collaborated with Makeship to bring the Firefighter Zombie to life in the form of a limited-edition collectible plush toy!



You can order this lovable monster from the Makeship campaign here:

View Unturned Firefighter Zombie Plush on Makeship[www.makeship.com]

To produce them we need to reach the funding goal of 200 orders before the campaign ends on July 8th. Everyone will be refunded if the 200 mark is not achieved.

View Makeship FAQ[www.makeship.com]]]>
3.23.8.0 Update Notes https://unturned-servers.net/blog/396/32380-update-notes/ https://unturned-servers.net/blog/396/32380-update-notes/ Fri, 02 Jun 2023 19:07 CEST Changelog
Fixed
  • Stopped audio cutting off after original timer expired. [Thanks Toothy Deerryte and Jarshoowa!]
  • Docs link in workshop menu not pointing at new docs site. [Thanks Kopfstroh!]
  • Festive Toque overly aggressive culling distance. [Thanks Matqyou!]
  • Exception if gun properties were specified for non-gun NPC item reward. [Thanks P9nda!]
  • Incorrect write permission denied error for workshop submission on Mac and Linux. [Thanks CyberAndrii!]
  • Inconsistent labeling in Options menu. [Thanks ItsRodrigoAl!]
  • Near-zero and near-one bone blend weights on a few vertices of character model. [Thanks FJleKSS!]
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3.23.7.0 Update Notes https://unturned-servers.net/blog/395/32370-update-notes/ https://unturned-servers.net/blog/395/32370-update-notes/ Fri, 26 May 2023 18:07 CEST Changelog
Added
  • New animated hitmarkers and option to use non-animated style.
  • Accurate range markers on vanilla scopes.
  • Craftable Progress Pride flag jersey and pin available during Pride Month event.
  • Transparency option for crosshair, hitmarker, and critical hitmarker colors.
  • Accepted Artist, Hooligan, and Lime Tracksuit bundles into Stockpile.
  • Multi-threaded asset loading with additional information on the loading screen.
  • Transparency option for crosshair and hitmarkers.
  • SpotLight_Enabled option for melee, tactical, and headlamp items.
  • Allow_Lobby_Groups server config option.
Changed
  • Windows dedicated server intercepts quit handler to save+shutdown when closed.
  • Replaced Ballistic_Drop gun property with Bullet_Gravity_Multiplier.
  • Removed Recoil_Aim gun property.
  • Searching crafting list by name can show results without any available items.
  • Redact certain hate speech regardless of profanity filter setting.
  • Stop inspect and equip audio clips when the item is dequipped.
  • Removed peripheral integrations. (e.g. long-disabled Discord integration and RGB keyboard integration)
  • Replaced 2D cosmetic icons with 3D preview icons.
  • Your own bullet impact audio is slightly audible regardless of distance to provide more hit feedback.
Fixed
  • Track kills on weapons with Shared_Skin_Lookup_ID. [Thanks NickSkunk!]
  • Phantox Timberwolf albedo and emission textures flipped. [Thanks Semidvista!]
  • Prevent resetting gun's fire delay by clicking again. [Thanks DerEnte!]
  • Enable HUD during red flinch overlay similar to flashbangs. [Thanks Renaxon!]
  • Miscolored roll bar on colored offroaders. [Thanks Alex!]
  • Sentry gun spread/misses not properly using aim direction. [Thanks PiggySvK!]
  • Clamp terrain cut brush radius to work around an engine crash. [Thanks DanielWillett!]
  • Terrain material brush pixel average mode not working. [Thanks DanielWillett!]
  • NPC passive pose resetting when unloaded. [Thanks Toothy Deerryte!]
  • Items in nearby inventory incorrectly removed when a non-visible item is removed. [Thanks Joko!]
  • Using lobby to bypass group member limit. [Thanks Semidvista!]
  • Potential exploit to load assemblies from assets. [Thanks CyberAndrii!]
  • Sync pending visibility changes when baking navmesh. [Thanks Toothy Deerryte!]
  • Arrow tracers getting immediately destroyed. [Thanks Toothy Deerryte!]
  • Ignore asset paths less than 2 characters as a workaround for material palette assets missing closing list bracket.
  • Not applying framerate and vsync limits at startup.
  • Fail loading of animal assets missing required game objects.
Scope Distance Markers

This doesn't make sniping easier, rather it raises the skill ceiling by giving distance estimation more use and removing scoped recoil reduction.



Before this update the markings on scopes were arbitrary whereas now they are adjusted to account for your field of view, the gun's muzzle velocity, the level's gravity, and your unit system preference.

Modders can update custom scopes to use these new features, for more details:

Sight Distance Marker Documentation[docs.smartlydressedgames.com]

Asset Loading

The real meat and potatoes of this update: startup loading should now be faster for most players. On average it's about twice as fast.



Previously all of the asset loading was done on the main thread. Now the vanilla content and each installed mod is assigned two threads: one to search for files, and the other to read and parse them into memory (building on the asset parsing rewrite from the last update). This leaves the main thread to focus exclusively on pairing game data with the assets loaded from asset bundles.

The majority of the main thread time is spent loading from asset bundles now. This step has to be done on the main thread, and unfortunately synchronous vs asynchronous loading doesn't make a difference here. In the future deferring some of this loading to as-needed async loading will cut down on startup time at the cost of slight delays, for example async loading a hat only when it's equipped.

Closing Windows Server

Kind of ridiculous to proclaim a minor change with fanfare and an image in the update notes, but as a PSA: clicking the Close button of the Windows dedicated server should no longer be a tragic mistake.

Previously this immediately terminated the server process without giving the game a chance to save, so misclicking the Close button could result in lost progress. Now the game intercepts this event and tries to save+shutdown while sleeping the Windows routine. Using the regular shutdown command is still recommended however because by default Windows only allows up to 5 seconds before the server will be closed regardless.

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