Unturned-Servers.net Blog Feed en https://unturned-servers.net/ Fri, 31 May 2019 22:39 CEST Unturned-Servers.net is a Unturned servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Update Notes https://unturned-servers.net/blog/244/33020-update-notes/ https://unturned-servers.net/blog/244/33020-update-notes/ Fri, 31 May 2019 22:39 CEST Belgium Update:

The Belgium community map team has prepared a large update, so the featured duration has been extended to June 15th.

Update Notes:

  • Added Belgium Poacher outfit as well as several curated workshop skins to the Stockpile.
  • Added "Manage Subscriptions" button to workshop play menu.
  • Added Allow_Placement_On_Vehicle true/false barricade option, defaults to false for beds and sentries.
  • Added Sentry_Freeform build type.
  • Added onCraftingRequested event.
  • Added Vulnerable_To_Fists true/false and Vulnerable_To_All_Melee_Weapons true/false options for resources.
  • Improved retired maps list to have icons, view on workshop and sub/unsub buttons.
  • Hawaii has been retired to the workshop. Maps which use Hawaii content can add the Hawaii Assets workshop item as a dependency, and now players can auto-subscribe to the map plus its dependencies through the in-game curated maps list.
  • Re-exported All_Shaders example package.
  • Included Pumpjack example package.
  • Fixed replicating plugin text/visibility RPCs.
  • Fixed applying ragdoll effect to arrow explosions.
  • Fixed zombie clothing when a shirt/pants texture is missing.
  • Fixed a couple bugs related to Should_Drop_On_Death.
]]> Update Notes https://unturned-servers.net/blog/243/33010-update-notes/ https://unturned-servers.net/blog/243/33010-update-notes/ Wed, 08 May 2019 04:47 CEST Additions:
  • Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.
  • Added Should_Drop_On_Death true/false per-item option.
  • Added onVehicleCarjacked event for plugins to prevent jacking cars.
  • Added onOpenStorageRequested, onPreSave and onPostSave events.
  • Added onEffectTextCommitted event for custom UI text fields.
  • Added sendUIEffectText to directly change custom UI text.
  • Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.
  • Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.
  • Fixed validating attached items hash during equip rather than during attach.
  • Fixed trying to instantiate missing barricade/structure assets.
  • Fixed a kick if server stalled for more than one second.
  • Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled.
]]> Update Notes https://unturned-servers.net/blog/242/33000-update-notes/ https://unturned-servers.net/blog/242/33000-update-notes/ Fri, 05 Apr 2019 20:54 CEST Welcome to Belgium! | NEW Curated Map:

Watch Gameplay Trailer

Created by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways.

If you'd like to support this team in their creation of future maps you can check out the Belgium item bundles on the Stockpile here:
Belgian Infantry
Lil' EBR
Acid Trooper
Revenue from map items and bundles are split 50% to the map team, 30% to Steam and 20% to Unturned.

Change Notes:

  • Added Belgium to curated maps list until May 5th.
  • Added Belgian Infantry, Lil' EBR and Acid Trooper item bundles to Stockpile.
  • Tweaked unity logs to be written to UnityDebug_*.log in logs folder rather than appdata so that they are easier to find.
  • Fixed horrible voice audio when using walkie talkie after relay change. Was caused by code using Stop() rather than Pause()! Sigh.
  • Fixed some issues registering installed workshop content while Steam is in offline mode.
  • Fixed Retrowave skins emission, and fixed accept process not enabling _EMISSION keyword.
  • Fixed Hawaii Red Scrounger missing collision on rear half.
]]> Update Notes https://unturned-servers.net/blog/241/32950-update-notes/ https://unturned-servers.net/blog/241/32950-update-notes/ Thu, 04 Apr 2019 05:44 CEST Change Notes:
  • Added ability to craft random mythical skins.
  • Accepted several limited-time skins to the Stockpile.
  • Added Child_Explosion_Armor_Multiplier to vehicle assets and server vehicle config. When an explosion is obstructed by buildables attached to a vehicle, the damage is multiplied by these values. Prior to this update the equivelant value was 0%. Now the default for individual vehicles is 20% (0.2) and 100% (1) in server config, so an explosion blocked by armor plating on a vehicle will deal 20% of the explosion damage to the vehicle itself.
  • Added onDamageTireRequested event.
  • Added CollisionEventHook to ModHooks.
  • Improved voice data to be relayed through server. More details below.
  • Improved Stockpile Bundles to show preview images of all contained items.
  • Tweaked menu warning to show missing vehicle and buildable.
  • Tweaked seeds to no longer absorb explosive damage!
  • Fixed level hash to include lighting nodes, preventing editor enabling light underground.
  • Fixed shooting while walking into underwater not dequipping immediately.
  • Fixed landscape tile seams when using pixel average smooth tool.
  • Fixed connecting to IPs with whitespace in front/back.
  • Fixed crediting player stats for explosive kills.
  • Fixed ragdoll effects attached to rocket launchers.
  • Fixed rockets going the wrong direction in multiplayer when aiming at rubble.
Mythic Crafting:

Bet nobody saw this coming! Details:
  • Skin is randomly selected from all weapon skins including drops, crates, and stockpile items, but excluding unique trophy skins. This means you can get skins that have never had mythical versions before. Chance / weighting of each item are equal.
  • Mythic effect is selected from weapon-compatible set, and all effects have an equal chance of being selected. Technically these are different from the "Mythic" tag because they use a newer Steam feature, so they show as "Particle" tags in the inventory.
  • Crafting requires x1,000 salvaged materials. This is an insane amount, and might be tweaked in the future. Some of the goals of mythic crafting are to improve the long-term value of your items, keep existing mythics valuable, and incentive sinking large quantities of items out of the economy, so it had to be a large amount. One factor is that inevitably bots will buy up all the 3 cent items for ~$30 per crafted mythic.
Voice Relay:

Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players.


Greece has now been retired to the Steam Workshop, and can be downloaded here:

View on Workshop

Other mods that use Greece assets can add Greece as a "Required Item" from their owner controls to show players it's a prerequisite.]]> Update Notes https://unturned-servers.net/blog/240/32940-update-notes/ https://unturned-servers.net/blog/240/32940-update-notes/ Tue, 26 Mar 2019 21:25 CET Additions:
  • Added Fuel_Burn_Rate option. (units per second)
  • Added Root_#_Override spawn table option which zeros the weight of default spawns, useful for total conversion mods.
  • Added BatteryMode_Driving, BatteryMode_Empty, BatteryMode_Headlights and BatteryMode_Sirens which can all be set to Burn, Charge or None.
  • Tweaked lean obstruction test to use capsule overlap rather than a single ray.
  • Tweaked bicycle to be vulnerable to weaponry. Why wasn't it?!
  • Tweaked missing buildable kicks to log item ID.
  • Tweaked inspectable properties to be read-only while in-game.
  • Fixed potential issue retrieving server camera mode.
  • Fixed catching exceptions thrown during core server plugin callbacks.
  • Fixed server vulnerable to cheat input packet spam. [Thanks Coopyy!]
  • Fixed salvage duration override comparison.
  • Fixed spec ops helmet display rarity.
  • Fixed saving non-finite player positions.
  • Fixed cursor color option header.
]]> Update Notes https://unturned-servers.net/blog/239/32930-update-notes/ https://unturned-servers.net/blog/239/32930-update-notes/ Wed, 13 Mar 2019 18:50 CET Additions:
  • Added resource drops multiplier to config.
  • Added *_Origin crafting output flag which can be set to World, Admin, Craft or Nature overriding default item origin type.
  • Added sendSalvageTimeOverride RPC for plugins.
  • Added sendRelayToServer RPC for plugins to move player to another server.
  • Added Foliage_Cut_Radius setting to floor structure types.
  • Added Kills_Object condition type which takes an _Object GUID, and an optional _Nav area. Requires destroying certain number of objects.
  • Improved inventory search to be useable while filtering stat counters.
  • Improved kill counter visibility to respect skin visibility toggle.
  • Tweaked quicksave button to take the place of favourite button in singleplayer.
  • Tweaked spec ops helmet to exist.
  • Fixed stuck loading assets when master bundle failed to load.
  • Fixed blimp center of mass.
  • Fixed colliders on Greece Backlash gun.
  • Fixed unable to lean over waist-height walls.
  • Fixed forcing camera into walls by leaning while running sideways.
  • Fixed LOD issues with apple juice and canned beef.
  • Fixed potential causes of some workshop download failures.
]]> Update Notes https://unturned-servers.net/blog/238/32920-update-notes/ https://unturned-servers.net/blog/238/32920-update-notes/ Mon, 25 Feb 2019 03:39 CET Update Notes:
  • Added Zero Kelvin Weapon Kit craftable with 50 salvaged materials.
  • Tweaked farms to be plantable anywhere when Ignore_Soil_Restrictions is flagged.
  • Tweaked XZ border movement restrictions to only apply within terrain bounds.
  • Tweaked vehicle entry to check line-of-sight between player and their seat.
  • Tweaked vanilla teleport command to prevent teleporting to a player inside a vehicle.
  • Tweaked teleport helper functions to check for available space.
  • Fixed makeshift vehicles disrespecting the buildable request event.
  • Fixed a particular tree on Hawaii using incorrect shader.
  • Fixed France Heavy Crossbow rope shader.
  • Fixed highlight outlines on Mac.
  • Fixed running devkit upgrade tool on devkit objects.
  • Fixed farm updateState if asset type was changed.
  • Fixed setting terrain textures on headless Linux server.
Misc Info:

Was surprised at the number of questions about using the ragdoll effects following the last update (particularly for freezing), so I implemented the Zero Kelvin kit right away. The bronze, silver and gold effects will still be used for contests, and if you're planning on running an Unturned community contest let me know and maybe we can use them as rewards too!]]> Update Notes https://unturned-servers.net/blog/237/32910-update-notes/ https://unturned-servers.net/blog/237/32910-update-notes/ Fri, 22 Feb 2019 18:35 CET Additions:
  • Added LOD_Bias to Preferences.json.
  • Added plugin events for buildable deploy requests.
  • Added Kills_Player condition by popular request.
  • Added support for clothes that replace your body mesh for mods.
  • Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.
  • Updated to .NET 4.6, this time hopefully without floating water.
  • Tweaked recoil recovery to be more consistent.
  • Disabled legacy objects position clamp.
  • Tweaked incompatible content to show warning but still allow downloading.
  • Tweaked claim flags to prevent building on nearby vehicles.
  • Fixed calculating structure bounds now that transforms are synced at end of tick.
  • Fixed stance change overlap test.
  • Fixed suspected cause of surfing along wall edge issue.
  • Fixed abusing clip plane corner with log walls.
  • Fixed the magical floating decal that existed on all maps.
  • Fixed potential cause preventing building structures related to pending build check.
  • Fixed using water to cancel reloads.
]]> Update Notes https://unturned-servers.net/blog/236/32900-update-notes/ https://unturned-servers.net/blog/236/32900-update-notes/ Fri, 08 Feb 2019 17:11 CET Welcome to Canyon Arena! | NEW Curated Map:

Update Details:

The latest and greatest arena map from Danaby2, Renaxon and SirAdy Unleashed, Canyon Arena, is now available in-game! It features an entirely new setting with era-appropriate items and weapons.

Watch Gameplay Trailer

If you'd like to support this team in their creation of future maps you can check out the new bundles on the Stockpile here:
Cowboy Bundle
Bounty-Hunter Bundle

Update Notes:

  • Added Canyon Arena map.
  • Added support for guns jamming. More details below.
  • Added support for battery-only vehicles. [Battery_Powered flag]
  • Added config options to disable individual UI elements. See Destruction map for an example.
  • Added ability for serverside plugins to set visibility of UI elements. [sendUIEffectVisibility]
  • Added ability for serverside plugins to assign workzone and spectator overlay permissions.
  • Improved vehicle exit logic to fallback to a safe spawnpoint when the vehicle's doors and roof are obstructed, rather than trying to find a nearby empty location which was often abused to teleport through walls.
  • Improved cosmetics/skins menu to show how many crafting materials you get from scrapping an item.
  • Tweaked Matamorez scoped recoil to require more skill hitting repeated shots.
  • Renamed "Can" to "Metal Can" to make it easier to search for.
  • Tweaked plate glass to be unsalvageable.
  • Fixed majority of physics-overlap-pushing-player issues.
  • Fixed loading multiple root *.content files with the same name.
  • Fixed handling unexpected number of terrain textures when loading.
  • Fixed an edge case when writing large savedata files.
  • Fixed loading options file after disabling gold upgrade.
  • Fixed a few cases where ammo was not deleted during crafting.
  • Fixed accessing storage after being teleported away.
  • Fixed Ace bullets not aligned with barrel.
  • Fixed small number of France objects using incorrect shaders.
  • Fixed incorrect anti-aliasing in menu inspect camera.
  • Fixed devkit viewport in forward rendering mode.
  • Fixed minor details on RULA Maplestrike and Mime's Knife.
  • Fixed reassociating barricades mounted to vehicles after vehicle asset is deleted.
Gun Jamming:

Gun assets can include the "Can_Ever_Jam" flag to enable jamming. Guns start to have a chance of jamming once their quality % drops below "Jam_Quality_Threshold" which is a value between zero and one. Once they reach 0% quality they will have a "Jam_Max_Chance" chance of jamming on each shot. Chances of jamming are blended between 0% and "Jam_Max_Chance" based on the gun's quality percentage. The "ChamberJammed" AudioClip is played when a jam occurs, as well as the animation "UnjamChamber" if present. Cobra_Jam [1521] is included as an example.]]> Update Notes https://unturned-servers.net/blog/235/32800-update-notes/ https://unturned-servers.net/blog/235/32800-update-notes/ Fri, 18 Jan 2019 19:12 CET TL;DR Workshop items will need some time to update, but the game should be more stable.


For a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. The game is now upgraded to this 2017.4 LTS version.

While not particularly glamorous, some of the primary motivations are:
  • Taking advantage of newer optimizations in the engine.
  • Removing workarounds for old unity bugs which will help improve performance.
  • Supporting the Metal graphics API for Macs now that Apple has deprecated OpenGL.
  • Fixing many longstanding issues and crashes, and continuing to get the LTS fixes going forward.
The downside is that workshop content will need to be upgraded to this new Unity version as well. I don't take this lightly, this engine transition has been in the works on and off since early 2018 and I don't want it to be painful for devs, so I've worked to make is as easy as possible detailed below.

If you want to continue playing some workshop mods that haven't been updated yet, you can opt-into the previous version ( from Unturned > Properties > Betas > unity-5.5. This older version will remain available indefinitely similar to the antique and classic branches.

Workshop Devs:

For mappers:

Maps with a /Bundles folder will be detected by the game as requiring an engine update, but other maps without custom content are unaffected.

For translators:

Translations and localization are not affected by the engine update.

For content creators:

Good news: there's a new tool to make bulk-exporting the .unity3d asset bundles much faster. I've updated all of the vanilla content to use this new system so I had to go through it as well, and Vilespring was kind enough to update all of the France bundles.

I've written up a guide which explains in-depth how to transition your content from 5.5 to 2017.4 LTS. Feel free to post questions and I'll update it accordingly!

Unity Upgrade Guide

For programmers:

The LTS version experimentally supports .NET 4.6 which seems to be working correctly in vanilla and rocketmod plugins, but this may be rolled back if unfixable issues related to it pop up.]]> Update Notes https://unturned-servers.net/blog/234/32720-update-notes/ https://unturned-servers.net/blog/234/32720-update-notes/ Fri, 14 Dec 2018 17:33 CET 2018 Festivities:
Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs.

Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon.

Raiding Balance Pass:

There may be subsequent passes based on your feedback to these changes, but the goals for this update were:
  • Horde beacons were an incredibly effective source of endgame items for large groups, but now have diminishing returns. By requiring a detonator, detonators now have an economy sink.
  • Machine guns that damaged bases with low caliber ammunition were too powerful, and in general damage against bases is lower.
  • Metal elements are significantly more worthwhile to build, while charges still feel effective against wooden bases. Requiring multiple charges to destroy a single wooden wall felt frustrating, but that may be adjusted later.
  • By reducing the availability of raiding equipment the default base armor multipliers hopefully can stay similar, but if needed the default values will be further tuned.
Patch Notes:

  • Accepted several new time-limited skins to the stockpile from the curated workshop.
  • Added separate low and high-tier armor multipliers for buildables. Metal and bricks qualify as high-tier, and now have 2x effective health.
  • Added freeform glass plates craftable from glass windows. [IDs 892-894]
  • Added support for explanation message to server shutdown notice.
  • Added compatibility warnings for future workshop items using 2017.4 LTS.
  • Added weak grenade throw to secondary attack, and Strong_Throw_Force [1100], Weak_Throw_Force [600] and Boost_Throw_Force_Multiplier [1.4] to per-throwable configs. Previous throw force was 750 with a 2x boost multiplier.
  • Tweaked Nykorev, Hell's Fury and Dragonfang to only take highcal ammo, and their buildable damage slightly lower.
  • Tweaked Ekho, Matamorez, Grizzly and Timberwolf buildable damage slightly lower.
  • Tweaked horde beacon drops to scale by the square root of number of participants, rather than linearly. For example 2 players get ~1.41x, 3 players get ~1.73x.
  • Tweaked horde beacon blueprint to require sacrificing a detonator.
  • Tweaked to require text confirmation when salvaging items unless CTRL is held. Previously only Mythical items required confirmation.
  • Tweaked rich text chat to not fade out.
  • Disabled movement clamps in editor.
  • Defaulted workshop server filter to on.
  • Fixed checking buildables you were already overlapping when mounting ladder.
  • Fixed climbing on explosive charges.
  • Fixed one-sided cliffs in PEI pirate caves.
  • Fixed snowdrift collision desync.
  • Fixed placing multiple structures at the same location at the same time.
]]> Update Notes https://unturned-servers.net/blog/233/32700-update-notes/ https://unturned-servers.net/blog/233/32700-update-notes/ Fri, 23 Nov 2018 20:43 CET Welcome to France!

Paris is lovely this time of year.

Come explore the warm countryside!

Relax in a cozy private villa... after clearing it of infected.

Climb the snowy alps!

Remember to bring warm clothes for the blizzarding weather.

Enjoy the local culture!

This oughta warm you up again!

Update Details:

Now available in-game, France is a curated map that's been under development for over a year now by the talented team of long-term modders Vilespring, SluggedCascade, Renaxon and paper_walls84. This has been a labor of love for them, a passion project that they continued polishing until they felt it was perfect - originally slated for the end of August, they delayed it to continue adding that extra touch.

France is also the first map to take advantage of several features added for it during its early development. For example, having both snow and temperate climates in different regions across the map.

If you would like to support this team's work consider checking out the France bundles on the Stockpile here: View New France Items

They've also put together a quick teaser overview of the map here: View France Map Trailer

Update Notes:

  • Added MasterBundleTool.cs to Sources/Tools/ and converted Hawaii + Greece to use it.
  • Added Only_Critical_Stuns mode config option which only stuns zombies when back-stabbing or power-attacking.
  • Added per-magazine Ballistic_Damage_Multiplier option.
  • Added Infinite_Ammo: true/false option for turrets.
  • Added Tire_ID option for cars to require specific tire item.
  • Tweaked zombie stun overrides to work for guns.
  • Tweaked crafting button placement and disabled label.
  • Tweaked vanilla maps to enforce object hash.
  • Tweaked umbrellas to only take effect after fully equipping.
  • Fixed out-of-bounds check in rounded level corners.
  • Fixed kill volumes when player armor multiplier is < 1, and for vehicle passengers.
  • Fixed out-of-level zombies.
  • Fixed stuck getting back into menu when featured workshop description was misformatted.
  • Fixed logging into server at the same time as dying.
Important news for workshop creators:

Sometime before the end of January 2019 I will need to update Unturned to Unity 2017.4 LTS. When that happens, the new version will be available on a beta branch for a couple weeks before transition to the default release branch.

Unfortunately this will have the side effect of requiring workshop content to be re-bundled using the new version of Unity, so to make that a less painful process as well as for performance improvements I've introduced a new feature: Master Bundles

Master Bundles allow content (textures, meshes, audio, etc) for multiple game assets to be bundled at the same time, rather than into individual .unity3d files. (This is probably how it should have been in the first place, but anyway...) While slower to build, they have the benefit of updating many bundles at once, and are more RAM-efficient because any common files between the bundles are shared rather than duplicated.

When Unturned finds a MasterBundle.dat file it will assume all child folders are using this bundle with paths relative to the .dat file, unless Exclude_From_Master_Bundle is specified in the individual asset .dat file. For an example of this, check out the Greece/Bundles and Hawaii/Bundles folders.

Another effect of this change is that it will be easier to separate some maps from the game to free up space for more future maps. Specifically, I'm planning to move Hawaii + Germany and then Greece + Cyprus, to the workshop rather than in the main download in a future update. All Germany assets will continue to be bundled with the game, but Hawaii and Germany assets will be available as a separate download on the workshop for maps which would like to add them as a dependency.

Trying out this feature at least for the performance benefits is definitely encouraged. Simply copy MasterBundleTool.cs and MasterBundleHelper.cs to your Assets/Editor folder. Let me know if you run into any issues! Note that per-platform bundles (multiplatform checkbox) are supported in-case of special shaders, but generally shouldn't be needed.]]> Update Notes https://unturned-servers.net/blog/232/32640-update-notes/ https://unturned-servers.net/blog/232/32640-update-notes/ Sun, 28 Oct 2018 00:12 CEST Halloween:
Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire.

Update Notes:

  • Added Instakill_Headshots True option to Timberwolf, Grizzly and Ekho which will pass through helmet armor when Allow_Instakill_Headshots is enabled on servers.
  • Added Drops_Table_ID, Drops_Min and Drops_Max options for vehicle asset scrap/explosion rewards.
  • Added Holiday condition type with Halloween value used for main menu decorations, NPC costumes and some craftable items.
  • Added Holiday_Restriction for objects and Halloween versions of some, now used for annual Liberator festivities.
  • Added SpotLight_Range, SpotLight_Angle, SpotLight_Intensity and SpotLight_Color options for all light items.
  • Added Allow_Flesh_Fx to disable blood effects per melee weapon.
  • Added Allow_Crafting option to level's Config.json.
  • Tweaked arena mode to pick random players in-case map has less spawns than clients.
  • Fixed guns to verify item asset hash when attaching them. [Thanks MoNTiN]
  • Fixed some mistakes in the foundation placement overlap test. [Thanks Kylie]
  • Fixed taking fall damage after accidentally dequiping parachute slightly above ground.
  • Fixed hits against falling players sometimes getting rejected.
  • Fixed sanity check that player isn't already seated in vehicle. [Thanks Leitt]
  • Fixed replicating newly respawned items. [Thanks lvlbgn]
]]> Update Notes https://unturned-servers.net/blog/231/32630-update-notes/ https://unturned-servers.net/blog/231/32630-update-notes/ Sat, 22 Sep 2018 18:18 CEST Update Notes
  • Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. This raises the difficulty a bit on hard mode.
  • Added onServerSpawningItemDrop and onDropItemRequested events for plugins to prevent certain items from being dropped.
  • Added zombie backstab damage multiplier config option.
  • Tweaked space requirements when logging in.
  • Tweaked to log which item caused a useable exception.
  • Tweaked workshop item allowed IPs list to treat IPs after '-' as blacklist.
  • Fixed a rare disconnect when exiting or dying in a vehicle partway through input tick.
  • Fixed unplayable roof intersection in House #01.
  • Fixed replanting dead trees between arena rounds.
  • Fixed claim flags on vehicles not doing anything.
  • Fixed misconfigured serverside version of jail door.

If you have any Razer Chroma enabled devices, try adding -RazerChroma to the command line options to test out game integration! A few days ago they asked if I'd be interested in adding support, and sent over a couple test devices. It was quick and fun to do, and features stuff like the reload key fading from green to red or everything flashing white when you're flashbanged. I'm curious to hear if you have any suggestions/ideas on this.]]> Update Notes https://unturned-servers.net/blog/230/32620-update-notes/ https://unturned-servers.net/blog/230/32620-update-notes/ Fri, 07 Sep 2018 23:53 CEST Update Notes:
  • Added timer and alerts when someone is leaving a group.
  • Added several timed curated workshop skins.
  • Added vehicle damaged event, item equip/dequip request event and player speed multiplier for plugins.
  • Added ability for server to respond to custom UI button clicks. [onEffectButtonClicked, serversideSetPluginModal]
  • Added vehicle options Battery_Burn_Rate and Battery_Charge_Rate, both measured in battery per second.
  • Added ability for server plugins to bind to a few client hotkeys. [Defaults , . / ; ']
  • Improved memory usage of custom maps using asset bundles by consolidating shaders during loading. Currently this is opt-in for mod authors by adding Enable_Shader_Consolidation to the .dat files and double-checking that it works correctly, but in the future might become opt-out with Disable_Shader_Consolidation.
  • Tweaked to allow third person for freecam on first person servers.
  • Tweaked to require a reason for refuse garbage connection call.
  • Fixed using primary weapons from inside vehicles while underwater.
  • Fixed plugins unable to cancel hallucinations.

Carpat has now retired from the official map pool, but you can still play it by clicking the link under the in-game curated maps list, or by visiting the workshop page here:

View on Steam Workshop

Apologies for the late news. This was originally scheduled for the end of August. Right now the finishing touches are going into the next curated map.]]> Update Notes https://unturned-servers.net/blog/229/32610-update-notes/ https://unturned-servers.net/blog/229/32610-update-notes/ Sat, 25 Aug 2018 18:01 CEST
Miscellaneous other changes:
  • Added F7 freecam option to display player names.
  • Plugins can enable freecam mode for players without admin.
  • Split Gun_Damage_Multiplier option into Highcal and Lowcal options.
  • Fixed using rich text tags in steam/character name.
  • Fixed to check buildable claims both before and after placement animation.
]]> Update Notes https://unturned-servers.net/blog/228/32600-update-notes/ https://unturned-servers.net/blog/228/32600-update-notes/ Mon, 30 Jul 2018 20:41 CEST Carpat | NEW Timed Curated Map:

Battlekot and his crew of Unturned modders have just released their latest creation set in the Carpathian Mountains into the curated maps pool: Carpat

Carpat is designed as a hardcore vanilla survival map meant to be played without kits/tpa/etc similar to Yukon. It's one of the most challenging maps in the game to date, for example traders will judge you based on your reputation - with a low rep you'll only be able to trade with the marauders.

View Trailer

If you'd like to support this team while sporting some thematically appropriate garb then check out the Carpat Bundle on the Stockpile here:

View Bundle

Athens Arena:

Athens has now retired from the official map pool, but you can still play it by clicking the link under the in-game curated maps list, or by visiting the workshop page here:

View on Steam Workshop]]> Update Notes https://unturned-servers.net/blog/227/32520-update-notes/ https://unturned-servers.net/blog/227/32520-update-notes/ Wed, 25 Jul 2018 05:45 CEST Why the weird timing?
Recently some exploits were discovered which some cheaters began abusing to crash clients. The vast majority of netcode had individual checks to ensure it was allowed to be called, but there were a few that were incorrectly implemented.

Rather than only fixing these cases I reworked how these checks are performed across literally all of the netcode, so that the same mistake can't be made again. In the process of reviewing the ~350 network message types I actually found another ~3 similar exploits which are now patched as well.

There may be some strange side effects of all these changes, in which case I'll try to get a patch out quickly or roll-back the update.

Misc other changes:
  • Added Cannot_Spawn_With_Battery and Battery_Spawn_Charge_Multiplier options for vehicles.
  • Improved Curated maps list to include links to retired maps.
  • Fixed read/write setting of quite a few more meshes.
]]> Update Notes https://unturned-servers.net/blog/224/32510-update-notes/ https://unturned-servers.net/blog/224/32510-update-notes/ Fri, 13 Jul 2018 16:27 CEST Additions:
  • Added Max_Walkable_Slope option to level config. [Default 59]
  • Improved vehicle UI to more clearly show when locked.
  • Athens: Increased arena circle speed.
  • Athens: Buffed HMG damage higher.
  • Fixed a potential network vulnerability.
  • Fixed ~2,100 meshes incorrectly marked CPU readable.
  • Fixed compression type of ~1300 audio clips.
  • Maybe fixed gaps between doors and doorframes.
  • Athens: Fixed a detail on the Aprix pants.
Discussions Module, GDPR And New Anti-Cheat Tools https://unturned-servers.net/blog/223/discussions-module-gdpr-and-new-anti-cheat-tools/ https://unturned-servers.net/blog/223/discussions-module-gdpr-and-new-anti-cheat-tools/ Mon, 09 Jul 2018 21:54 CEST Discussions Module As promised we have replaced the comment system with a discussions module. This new module gives more options to people posting messages and to server owners.

GDPR Compliance

To comply with the European GDPR (General Data Protection Regulation), we introduced important changes:
- Our users will not receive anymore newsletter from us unless they explicit choose to receive it.
- Our users have now an option to delete their account and data.

These are the first changes to our website to comply with GDPR and more are coming.

New Anti-Cheat Tools

We have released new tools to increase vote cheating detection. Of course, we will not reveal anything about it. We should see the first results very soon...]]> Update Notes https://unturned-servers.net/blog/225/32500-update-notes/ https://unturned-servers.net/blog/225/32500-update-notes/ Fri, 29 Jun 2018 14:42 CEST Athens Arena | NEW Timed Curated Map:

Danaby, the creator of Bunker Arena among several other popular arena maps on the workshop, has just released his second curated arena map: Athens

This map is a big step up from Bunker Arena, and is now available in the official pool of arena maps!

View Trailer

If you'd like to support Danaby in his creation of future maps you can check out the Athens Arena Bundle on the Stockpile here:

View Bundle

Update Notes:

  • Added timed curated Athens Arena map by danaby2.
  • Added several time-limited curated workshop skins to the Stockpile.
  • Added event for plugins to modify or cancel object and resource damage.
  • Added server options to tune the number of rewards from horde beacons.
  • Improved chart, GPS and compass items to be modable.
  • Improved vehicles granted by NPCs to be locked to the triggering player.
  • Tweaked item respawn error messages to be more useful.
  • Tweaked visible range of quarry conveyors longer.
  • Tweaked vehicle sides blocked exit to be inside vehicle rather than at highest point.
  • Fixed mismatched shotgun ranges and added an error message to prevent it happening again.
  • Fixed applying stats from passive tactical attachments.
  • Fixed finding vehicle child colliders in some unexpected cases.
  • Fixed a bug preventing custom spawns on vanilla maps from using the server auto-download feature.
Unturned Update https://unturned-servers.net/blog/222/unturned-update-32420/ https://unturned-servers.net/blog/222/unturned-update-32420/ Fri, 15 Jun 2018 22:59 CEST

Update Notes:

  • Added ability to ignore blueprints to avoid accidentally crafting them. Ignored blueprints are hidden when 'hide uncraftable blueprints' is enabled.
  • Added 'allowed IPs' field to workshop submission tool which enables server networks to have workshop items restricted to download only on their servers when using the WorkshopDownloadIDs.json feature.
  • Tweaked harvesting plants to be cancellable by plugins with onHarvestPlantRequested.
  • Tweaked beds to only be placeable with a line of sight to center of torso.
  • Tweaked Snayperskya range up to 250 meters.
  • Tweaked ranges of all shotguns longer.
  • Tweaked PDW to have increased bullet drop.
  • [Hawaii]Tweaked boulders to use the same shader as used in other maps.
  • Fixed to clamp user interface scale into [0.5, 2] during startup.
  • Fixed melee weapon taking durability damage from misses.
  • Fixed potential issue with object foundations.


Following a popular run as a curated map Ireland has now moved on to the Workshop.]]> Update Notes https://unturned-servers.net/blog/226/32420-update-notes/ https://unturned-servers.net/blog/226/32420-update-notes/ Fri, 15 Jun 2018 18:20 CEST Update Notes:
  • Added ability to ignore blueprints to avoid accidentally crafting them. Ignored blueprints are hidden when 'hide uncraftable blueprints' is enabled.
  • Added 'allowed IPs' field to workshop submission tool which enables server networks to have workshop items restricted to download only on their servers when using the WorkshopDownloadIDs.json feature.
  • Tweaked harvesting plants to be cancellable by plugins with onHarvestPlantRequested.
  • Tweaked beds to only be placeable with a line of sight to center of torso.
  • Tweaked Snayperskya range up to 250 meters.
  • Tweaked ranges of all shotguns longer.
  • Tweaked PDW to have increased bullet drop.
  • [Hawaii]Tweaked boulders to use the same shader as used in other maps.
  • Fixed to clamp user interface scale into [0.5, 2] during startup.
  • Fixed melee weapon taking durability damage from misses.
  • Fixed potential issue with object foundations.

Following a popular run as a curated map Ireland has now moved on to the Workshop.

View on Steam Workshop

Saves and progress will carry over to the Workshop version if you decide to download it. There are several other exciting curated projects coming up - more info on them soon!]]>
Unturned Update https://unturned-servers.net/blog/221/unturned-update-32400/ https://unturned-servers.net/blog/221/unturned-update-32400/ Sat, 26 May 2018 22:15 CEST

Greece Update 3 of 3:

Spyjack, well known for his incredible use of NPC features in his "Tales of Terror" mod, has been hard at work since the initial launch of Greece on this huge NPC update! 

Now available in-game these are some of the highest quality quests yet - from critical thinking puzzles (that still challenge him from time to time), to multi-stage construction, to some questlines with many alternative endings.

You can now make use of the rally racing tracks across Greece! Two Rally Car vehicle skins are now up on the Stockpile for purchase, the sales of which support the creators of Greece. The Greece Mystery Box has also been updated with a few new items.

View Rally Car Skins


By popular request Ireland has been extended to June 15th!

The Ireland team has been hard at work these past few weeks improving the map through smaller patches. For further details view the Ireland specific patch notes on the steam discussions:

View Previous Ireland Patch Notes

Ireland changes in the update:

  • Tweaked Dagger rarity to Epic from Rare.
  • Tweaked Dagger head shot multiplier to 1 from 1.2
  • Fixed naming issue with Ireland House #6 which caused it to be non existent for Linux users.
  • Fixed issue with trees looking quite broken for Mac and Linux users.
  • Fixed incorrect Nav data for several quests causing them to be impossible to complete. 
  • Fixed bug causing underwater sounds to not play.
  • Fixed texture stretching and smoothing on many boulders.

Main Update Notes:

  • Added tons of new content and features to Greece.
  • Added Rod of Asclepius, Warhammer and Corinthian Helmet to the Greece Mystery Box.
  • Added NRG and vT0 Rally Car skins to the Stockpile.
  • Added button to remove servers while on the favorites list screen.
  • Added thumbnail and server list description options in server config.
  • Added Gun_Damage_Multiplier and Melee_Damage_Multiplier options for vehicles and buildables.
  • Added Stun_Zombie_Always and Stun_Zombie_Never options for melee weapons.
  • Added ability for plugins to use 32x32 .png for chat message icons.
  • Added buildable damaged events for plugins to modify damage and whether it's allowed.
  • Added Bundle_Override_Path option for identical assets to share files.
  • Improved chat message display and added options for chat to Preferences.json.
  • Improved pause menu to open when alt-tabbing while in-game.
  • Improved performance of several post process effects.
  • Improved item despawn/respawn responsiveness. [May still need some tuning!]
  • Improved reliability of server favoriting features.
  • Tweaked death music to only play in singleplayer.
  • Fixed pitch of certain sounds interfering with each other.
  • Fixed item context menu to respect UI scale setting.
  • Fixed item drag visual to respect UI scale setting.
  • Fixed attachments to respect UI scale setting.

Behind-The-Scenes Changes:

In response to requests to improve the stability of updates, and in part to learn more Continuous Integration (CI) best practices for Unturned II this is the first update to use a new build process using CI: my laptop is now set up to download changes as I make them and check the changes for issues, for example whether the game is still able to load all of the maps, or if any asset errors are reported, or if some files are missing. If any of these steps fail the update can't be released, and I'll get an email notification that something is amiss. I've also improved the update release process to be more automatic and less error-prone.

With the addition of server thumbnails and short rich text descriptions I've decided to hide the icons that used to clutter up the server browser, instead allowing hosts to specify what they consider important information. The thumbnail should be a 32x32 .png and makes network affiliation recognition quicker. You can also use rich text formatting e.g. <b>, <i>, <color> in the short description underneath the server name. The in-game chat now supports plugins using 32x32 .png icons as well.

Several post process effects, specifically those for sun shafts and hallucinations dated back to Unity 3 and were written in JavaScript. These have been ported to C#, and the hallucination effects have been revamped to look more appealing.

Up Next:

This update has been a long time in the making! It's been a while since I've worked on 4.0 now, so I'll probably be putting some more focus back into that - especially to get the roadmap up soon. I've still got some important planned updates for that I'll be prioritizing as well, such as re-investigating upgrading to a newer version of Unity.]]>
Unturned Update https://unturned-servers.net/blog/220/unturned-update-32391/ https://unturned-servers.net/blog/220/unturned-update-32391/ Mon, 30 Apr 2018 22:07 CEST

Ireland Timed Curated Map:

Storm_Epidemic, Th3o, Diesel_Sisel and Misterl212 - creators of a ton of popular workshop content such as The Driftless are excited to unveil their latest project: Ireland!

Now available to play in-game officially for its debut, Ireland is very visually impressive with lots of new content and NPC questlines to explore. It will be featured until May 28th before becoming available on the workshop, though this may be extended pending your feedback!

If you'd like to support the Ireland team consider checking out the Ireland map bundle on the Stockpile here!

Update Notes:

  • Added Ireland Timed Curated Map.
  • Added Spawn_Quantity option for zombie kills conditions.
  • Improved sentries to shoot angry animals, and hostile sentries to shoot all animals.
  • Tweaked pumpjack oil capacity to be configurable.
  • Tweaked yellow arena circle to be hidden when contractor pause is disabled.
  • Tweaked UI scale option to be available in the display menu.
  • Tweaked player life conditions to include status in text.
  • Included landscape v2 foliage example files from Germany.
  • Fixed time of day condition to start at midnight rather than dawn.
  • Fixed UI scale issues with in-game map.
  • Fixed UI scale effect on worldspace player name labels.
Unturned Update https://unturned-servers.net/blog/219/unturned-update-32380/ https://unturned-servers.net/blog/219/unturned-update-32380/ Thu, 05 Apr 2018 19:17 CEST

Update Notes:

  • Added Impact Grenade. [ID 1520]
  • Added "Fuse_Length" throwable option and Explode_On_Impact option which works for flashbangs as well.
  • Added experimental ui.text_scale and ui.layout_scale options which make the game better playable on low (800x600) and high (4k) resolutions. You can give them a try by setting them from the terminal, or by adding some lines to Unturned/Execute.config or Unturned/Cloud/Execute.config: ui.text_scale # and ui.layout_scale # (e.g. ui.text_scale 0.5 for 50% of normal size, or ui.text_scale 2 for 200% size)
  • Added Arctic Alicepack. [ID 1511]
  • Added Arctic Ghillie Suit. [IDs 1512-1515]
  • Added Arctic Military Outfit. [IDs 1516-1519]
  • Improved vehicles left locked in safezone to unlock after one IRL hour. This can be adjusted with the Unlocked_After_Seconds_In_Safezone option, or disabled by setting to -1.
  • Tweaked compare_flags condition to allow format text.
  • Tweaked Snow_0 collision to more closely match visual.
  • Fixed multicast send UI effect argument formatting.
  • Fixed names of several assets which were potentially genericized.
Unturned Update https://unturned-servers.net/blog/218/unturned-update-32130/ https://unturned-servers.net/blog/218/unturned-update-32130/ Fri, 17 Nov 2017 21:40 CET
  • Added trunk space to all official vehicles.
  • Added support for level configs to override mode configs. See the Destruction map config for an example.
  • Added vehicle explosion force option for bicycles.
  • Tweaked auth event for mods to only be called for pending joining players.
  • Fixed to force players off destroyed bicycles without killing them.
  • Fixed using doors on car to boost through closed hatch.
  • Fixed crash when zombie destroys bicycle.
  • Fixed dropping throwable when killed while throwing.
  • Fixed using chewing gum in safezone.
  • Fixed chewing gum to explode after fully finishing using.
  • Fixed Liberator lights not turning on/off.
  • Fixed tutorial CCTV note NPC mixup.
Unturned Update https://unturned-servers.net/blog/217/unturned-update-32110/ https://unturned-servers.net/blog/217/unturned-update-32110/ Fri, 03 Nov 2017 18:35 CET
  • Added flatbeds to driveable cargo train.
  • Added support for buildables on multiple moving sections of vehicles.
  • Added admin command ability to teleport to your waypoint. [/teleport wp]
  • Added RocketMod t-shirt the sales of which support fr34kyn01535.
  • Improved workshop files downloaded from servers to override existing IDs. // Thanks cartman-2000
  • Improved UI to react properly to external window resizing.
  • Tweaked train to instakill buildables on tracks.
  • Tweaked freeform bounds to help prevent overlapping head.
  • Fixed train desync when exiting at high speeds on server.
  • Fixed salvaging buildables with higher than max health.
  • Fixed showing hitmarkers on trains.
  • Fixed off roader material in menu level.
  • Fixed cargo train different forward/backward speeds.
  • Fixed to prevent grabbing trains with skycrane.
  • Fixed random short reward different values on client and server. // Thanks Spyjack
  • Fixed to prevent using invincible turrets while underwater. // Thanks PhaserArray
Unturned Update https://unturned-servers.net/blog/216/unturned-update-32100/ https://unturned-servers.net/blog/216/unturned-update-32100/ Fri, 27 Oct 2017 23:31 CEST
  • Added train engine to Russia.
  • Added Halloween Gift Present to drops with new Blood Sucker mythical effect. // Thanks TheUnion
  • Added Halloween decorations to Neuschwanstein Castle and the Liberator.
  • Added several new Halloween themed curated workshop items to the stockpile.
  • Added support for skins that change the item's mesh and support for skinned vehicles.
  • Added material index override for devkit objects.
  • Added options to spawn effects on server and randomize rotation.
  • Improved to not show battery in UI on vehicles that don't use them.
  • Tweaked bicycle to not explode when destroyed.
  • Fixed bicycle pedals not lining up with feet when left handed.
  • Fixed interacting with quest decals.
  • Fixed exploded motorcycle front color.
  • Fixed black roadster incorrect speed. // Thanks xdlewisdx
  • Fixed canteen not collecting salt water on maps not using water volumes. // Thanks V1CeNtE
Unturned Update https://unturned-servers.net/blog/215/unturned-update-32080/ https://unturned-servers.net/blog/215/unturned-update-32080/ Fri, 06 Oct 2017 22:16 CEST
  • Added Dirtbikes. [IDs 176-183]
  • Added Can_Use_Bundles option to level config.
  • Added timed curated map mode option.
  • Improved arena loadouts to only auto-equip weapons and clothing.
  • Fixed selecting decals in editor.