Blog, page 2
3.26.2.3 Patch Notes
April 23rd, 2026 10:37 AM ESTAdded Quadruple-stacked Experienced beret. Dialogue command for testing specific dialogue assets. (/dialogue guid) Changed...
3.26.2.0: Wild Harvest
April 2nd, 2026 11:01 AM ESTFishing is more challenging, but also more rewarding! Mine clay and smelt it into bricks! Forage wild mushrooms, an alternative...
3.26.1.0 Update Notes
January 22nd, 2026 01:01 PM ESTChangelog Storage Modding Additions Can_Players_Open storage option to prevent interacting. Delete_Contained_Items_On_Destroy storage...
Next Curated Map Teaser
December 11th, 2025 01:35 PM ESTFrom sprawling marshlands to forests covered in constant ashfall, the coast stretches on – quiet, familiar, and changed. Despite the zombie...
3.25.10.0 Update Notes
December 4th, 2025 11:50 AM ESTEngine Update We've upgraded to Unity 2022 LTS, primarily for improved stability. Related updates include: New SMAA anti-aliasing option as an...
Community Blog #042
November 3rd, 2025 03:30 PM ESTLet’s talk about the next couple game updates! (Also: featuring some community creations.) When’s the next game update? We’re working on a few...
3.25.9.2 Patch Notes
October 3rd, 2025 03:50 PM ESTEarlier today, Unity (the game engine Unturned runs on) issued a high-severity security advisory, requesting developers to apply a new security...
3.25.9.1 Patch Notes
October 2nd, 2025 12:58 PM ESTChangelog Added No Structures volume for preventing house building in certain areas. Zombie difficulty asset per-speciality health...
Community Blog #041
October 1st, 2025 10:17 AM ESTLimestone and France patches, community-made content, and more! Limestone – Post-Release We hope you’ve been enjoying Limestone National...