Blog, page 7

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3.23.8.0 Update Notes

June 2nd, 2023 12:07 PM EST

Changelog Fixed Stopped audio cutting off after original timer expired. [Thanks Toothy Deerryte and Jarshoowa!] Docs link in workshop menu...

3.23.7.0 Update Notes

May 26th, 2023 11:07 AM EST

Changelog Added New animated hitmarkers and option to use non-animated style. Accurate range markers on vanilla scopes. Craftable...

3.23.6.0 Update Notes

April 14th, 2023 11:42 AM EST

Changelog Changed Rewrote .dat/.asset parsing and made distinction between "v1" and "v2" assets irrelevant. Removed...

Antarctica Update Notes

April 1st, 2023 11:07 AM EST

Antarctica- the newest map by Renaxon, danaby2, Animatic, clue and Timo987, has released. ... The final frontier in terms of tough, legitimately...

3.23.5.0 Update Notes

March 31st, 2023 10:54 AM EST

Changelog: Added Compare workshop file timestamps when joining server instead of asset bundle hashes. LogMemoryUsage command for server...

3.23.4.0 Update Notes

March 24th, 2023 03:09 PM EST

Changelog: Added Gameplay config for third-person recoil and spread multipliers. Changed Holding primary/secondary input will start item...

3.23.3.0 Update Notes

March 3rd, 2023 01:03 PM EST

Changelog: Added Arid Scout and Tourist cosmetic bundles. Always_Spawn_Full [bool] option for fuel items. Affected_By_Agriculture_Skill...

3.23.2.0 Update Notes

February 17th, 2023 12:07 PM EST

Changelog: Added Option to use the classic crosshair shape. "Manual Object Culling" volume type which replaces/improves old...

3.23.1.0 Update Notes

January 27th, 2023 12:08 PM EST

Changelog: Added Option to use custom sized crosshair rather than size calculated from spread. "-DisableLightLODs" command-line...

3.22.21.0 Update Notes

December 16th, 2022 12:53 PM EST

A medium+ sized map set in northern Eurasia featuring high location density, a wider progression system with less reliance on RNG, plenty of...