Blog, page 9
3.21.8.0 Update Notes
February 26th, 2021 12:25 PM ESTUpdate Notes:Added:Game version check on server lobby screen.Changed:Rewrote network messaging code. See details below.Moved Washington Arena out of [...]
3.21.7.0 Update Notes
February 19th, 2021 12:12 PM ESTWatch the Elver Update Teaser Trailer HereThis marks the final major expansion of the Elver map: a mind-bending endgame questline that greatly [...]
3.21.6.0 Update Notes
February 12th, 2021 12:29 PM ESTUpdate Notes:Added:In-game menu for Stockpile (rather than overlay / browser) in the Steam inventory menu.Changed:Updated Yukon to use road [...]
3.21.5.0 Update Notes
February 5th, 2021 12:47 PM ESTNetwork Packing Changes:The main goal for Unturned this year is to rewrite the netcode, and this update lays the foundation for that by rewriting the [...]
3.21.4.0 Update Notes
January 29th, 2021 12:10 PM ESTAdded:Item icon anti-aliasing graphics option.Use_Auto_Icon_Measurements per-item asset boolean setting.Override_Vertical_Field_Of_View setting in [...]
3.21.3.0 Update Notes
January 22nd, 2021 12:05 PM ESTUpdate Notes:Added:Min/max filter to flatten landscape tool.Collision teleporter component and devkit volume for an upcoming map [...]
3.21.2.0 Update Notes
January 8th, 2021 01:16 PM ESTSmall update to fix two exploits reported over the past week.Gameplay:Use dragged item rotation when swapping items. Previously only items that fit [...]
3.21.1.0 Update Notes
January 1st, 2021 12:14 PM ESTChanged:Profanity filter matches leetspeak replacements.Banned workshop files are shown with red name.Steam inventory page buttons loop around.Server [...]
3.20.18.0 Update Notes
December 18th, 2020 12:03 PM ESTOld HUD Optional:Support for switching between the older (IMGUI) and newer (uGUI) HUD implementations has been added. This is intended for players [...]
3.20.17.0 Update Notes
December 11th, 2020 11:56 AM ESTOverview:This update aims to address the feedback following the patches to the HUD update last week.One of the major points was text legibility. In [...]