Blog, page 13

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3.21.6.0 Update Notes

February 12th, 2021 12:29 PM EST

Update Notes: Added: In-game menu for Stockpile (rather than overlay / browser) in the Steam inventory menu. Changed: Updated Yukon to...

3.21.5.0 Update Notes

February 5th, 2021 12:47 PM EST

Network Packing Changes: The main goal for Unturned this year is to rewrite the netcode, and this update lays the foundation for that by...

3.21.4.0 Update Notes

January 29th, 2021 12:10 PM EST

Added: Item icon anti-aliasing graphics option. Use_Auto_Icon_Measurements per-item asset boolean setting. Override_Vertical_Field_Of_View...

3.21.3.0 Update Notes

January 22nd, 2021 12:05 PM EST

Update Notes: Added: Min/max filter to flatten landscape tool. Collision teleporter component and devkit volume for an upcoming map update....

3.21.2.0 Update Notes

January 8th, 2021 01:16 PM EST

Small update to fix two exploits reported over the past week. Gameplay: Use dragged item rotation when swapping items. Previously only items...

3.21.1.0 Update Notes

January 1st, 2021 12:14 PM EST

Changed: Profanity filter matches leetspeak replacements. Banned workshop files are shown with red name. Steam inventory page buttons loop...

3.20.18.0 Update Notes

December 18th, 2020 12:03 PM EST

Old HUD Optional: Support for switching between the older (IMGUI) and newer (uGUI) HUD implementations has been added. This is intended for...

3.20.17.0 Update Notes

December 11th, 2020 11:56 AM EST

Overview: This update aims to address the feedback following the patches to the HUD update last week. One of the major points was text...

3.20.16.0 Update Notes

December 4th, 2020 12:10 PM EST

HUD Update: If you have been playing Unturned for a long time then you know that the menus and HUD have rarely changed. And at first glance that...

3.20.15.0

November 20th, 2020 12:25 PM EST

Performance Improvement: Vehicles, items, zombies, etc. were all nested in an unnecessarily deep transform hierarchy. Almost everything has been...