Unturned Update 3.9.0.0

Posted on April 6th, 2015 09:13 AM EST
Unturned update 3.9.0.0 has been released in the preview branch on Steam.

Click here to find 3.9.0.1 servers : http://unturned-servers.net/version/3_9_0_1/

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. 

Additions: 
  • Added arrows to show which direction a barricade or structure is facing. 
  • Added new menu scene and interface. 
  • Added some items that were missing from spawns. 
  • Added icons on the interactable bar. 
  • Added more scaling functionality so that every feature should remain useable in lower resolutions. 
  • Added constraint system to the UI to make it easier to support lower resolutions. 
  • Added ability to use any skill tree in-game at any time. Restricting players seemed to unbalance the game and was less interesting. 
  • Added volume slider.
Improvements: 
  • Improved climbing to snap position to the best distance to avoid getting stuck inside. 
  • Improved ladders to add some speed when jumping off to make landing on nearby ledges easier. 
  • Improved systems behind skills to allow easier global changes to functionality.
Tweaks: 
  • Tweaked amount of sight offset when aiming, but in the future the change will be re-applied to iron sights. (Reverted temporarily because it negatively impacted scope visibility.) 
  • Tweaked repair and supplies crafting icons to stay more consistent with everything else. 
  • Tweaked blueprint + and = to use icons rather than text. 
  • Tweaked graphics names to be more understandable and defaulted Level of Detail to High.
Fixes: 
  • Fixed character inspect mouse position when scaled. 
  • Fixed pressing escape when binding keys not leaving. 
  • Fixed tearing up red cap. 
  • Fixed spelling of Snayperskya. 
  • Fixed scope rendering not disabling when dequipping a scoped gun. 
  • Fixed character and scope images scaling poorly. 
  • Fixed state toggle buttons default scale. 
  • Fixed generator placement using the wrong data type. 
  • Fixed underground player spawns in the South East. 
  • Fixed placement bounds checks to include the top and bottom of the world.

Source : http://steamcommunity.com/games/304930/announcements/detail/239030213410345487
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