Unturned Update 3.1.2.0

Posted on October 25th, 2014 11:27 AM EST
Unturned update 3.1.2.0 has been released in the preview branch on Steam with zombies.

Click here to find 3.1.2.0 servers : http://unturned-servers.net/version/3_1_2_0/

Roar! Zombies are now in 3.0! They are far superior to the 2.0 zombies in many ways such as gameplay, customization, pathfinding and optimization.

Additions:
  • Added new visualizations of the map borders and navigation.
  • Added moon cycles updating in-game.
  • Added blood option.
  • Added options for zombie loot table and chance of clothing.

Improvements:
  • Improved navmesh saving system to take less time and only save when a change is made.
  • Improved navmesh generation quality.

Tweaks:
  • Increased IP field max limit to 64. Increased length of hitmarker.
  • Tweaked amount of recoil.
  • Increased nighttime brightness to make it more fun.
  • Increased map border width.

Fixes:
  • Fixed a silly bug that broke hit detection in some situations especially with melee.
  • Fixed timing of damage with strong melee swing.
  • Fixed player to only be visible after clothing is loaded.
  • Fixed being able to chance stances while midair. (Sprint jumping is still allowed.)
  • Fixed getting locked when respawning or teleporting.
  • Fixed some cases where the loading screen would disappear before loading was done.
  • Fixed death screen to be black and white.
  • Fixed gun audio to not play only in the right speaker.
  • Fixed Steam name to update when on the menu and editing externally.
  • Fixed road textures stretching out at long range.
  • Fixed server and client stance getting out of sync when respawning.
  • Fixed scopes to spawn.
  • Fixed flickering of bullet holes.
  • Fixed scope sensitivity when dequipping while aiming.
  • Fixed time and cycle commands to take immediate effect in singleplayer.
  • Fixed spelling of suppressor.
Source : http://steamcommunity.com/games/304930/announcements/detail/225504643954478073
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