Unturned Update 3.14.13.0
Posted on April 15th, 2016 04:29 PM EST
Unturned update 3.14.13.0 has been released on Steam.
Additions:
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Additions:
- Added localization comparison tool available under the workshop menu.
- Added progress bar when looking at water/fuel storage.
- Added capacity to fuel/water sources on the map.
- Added Washington Arena map.
- Added tanktrap. [ID 1227]
- Added server filters for plugins and cheats. [More info in full post!]
- Added option to disable zombie stunning.
- Added options for object/resource reset frequency.
- Added per-resource respawn time.
- Added refresh/back buttons to error log tool.
- Improved item context menu to show ammo in gun.
- Improved road rendering/physics performance.
- Improved performance of npc detection area checks.
- Improved generator wiring check performance.
- Improved performance of zombie obstruction checks.
- Improved inventory UI nearby item search performance.
- Improved performance of explosion damage checks.
- Improved UI performance when viewing long scroll areas like the server list.
- Improved snapshot interpolation to not get stuck in the past.
- Improved crafting to automatically take attachments off of gun.
- Improved clicking server list sorts a second time to swap ascending/descending.
- Tweaked gas can to allow siphoning from vehicles again.
- Tweaked zombie walk speeds slightly faster.
- Tweaked foliage setting to no longer allow turning off.
- Tweaked viewmodel to rotate slightly when running and swimming.
- Tweaked serveral guns to wear down faster.
- Tweaked matamorez damage a bit lower.
- Tweaked asset loading to process after each scan.
- Tweaked sun tint to match lighting color.
- Tweaked moon brightness lower.
- Tweaked "/" command prefix to work alongside "@" in vanilla.
- Tweaked gun/melee salvage action to link to blueprint.
- Removed anonymous character option.
- Fixed powering buildables on vehicle with generator on nearby vehicle.
- Fixed roof trim showing through inside of red house.
- Fixed footstep sounds on several objects.
- Fixed desert military tent missing collision.
- Fixed duplicate collision on monolith.
- Fixed bear missing attack animation.
- Fixed inside roof of barn #2.
- Fixed acknowledging input before fully loaded.
- Fixed using storage while destroying it.
- Fixed salvaging buildables while in the menu.
- Fixed doorway debris not moving while door is closed.
- Fixed triggers hitting car bumper and traps.
- Fixed npc triggering new network update twice when lagging.
- Fixed not losing quality when taking gas from pump jack.
- Fixed all nearby objects to enable instantly when teleporting.
- Fixed creating new physics material instances.
- Fixed loading progress bar in editor.
- Fixed prediction when jumping near berry bushes.
- Fixed animals not randomly wandering around.
- Fixed not syncing animal panic effects.
- Fixed only vehicles to use spherical interpolation.
- Fixed not playing clothing audio when manually equipping.
- Fixed construction spawnpoint on road near Charlottetown.
- Fixed to only reset bin state objects with reset timers.