Unturned Update 3.14.13.0

Posted on April 15th, 2016 04:29 PM EST
Unturned update 3.14.13.0 has been released on Steam.

Additions: 
  • Added localization comparison tool available under the workshop menu. 
  • Added progress bar when looking at water/fuel storage. 
  • Added capacity to fuel/water sources on the map. 
  • Added Washington Arena map. 
  • Added tanktrap. [ID 1227] 
  • Added server filters for plugins and cheats. [More info in full post!] 
  • Added option to disable zombie stunning. 
  • Added options for object/resource reset frequency. 
  • Added per-resource respawn time. 
  • Added refresh/back buttons to error log tool.
Improvements: 
  • Improved item context menu to show ammo in gun. 
  • Improved road rendering/physics performance. 
  • Improved performance of npc detection area checks. 
  • Improved generator wiring check performance. 
  • Improved performance of zombie obstruction checks. 
  • Improved inventory UI nearby item search performance. 
  • Improved performance of explosion damage checks. 
  • Improved UI performance when viewing long scroll areas like the server list. 
  • Improved snapshot interpolation to not get stuck in the past. 
  • Improved crafting to automatically take attachments off of gun. 
  • Improved clicking server list sorts a second time to swap ascending/descending.
Tweaks: 
  • Tweaked gas can to allow siphoning from vehicles again. 
  • Tweaked zombie walk speeds slightly faster. 
  • Tweaked foliage setting to no longer allow turning off. 
  • Tweaked viewmodel to rotate slightly when running and swimming. 
  • Tweaked serveral guns to wear down faster. 
  • Tweaked matamorez damage a bit lower. 
  • Tweaked asset loading to process after each scan. 
  • Tweaked sun tint to match lighting color. 
  • Tweaked moon brightness lower. 
  • Tweaked "/" command prefix to work alongside "@" in vanilla. 
  • Tweaked gun/melee salvage action to link to blueprint. 
  • Removed anonymous character option.
Fixes: 
  • Fixed powering buildables on vehicle with generator on nearby vehicle. 
  • Fixed roof trim showing through inside of red house. 
  • Fixed footstep sounds on several objects. 
  • Fixed desert military tent missing collision. 
  • Fixed duplicate collision on monolith. 
  • Fixed bear missing attack animation. 
  • Fixed inside roof of barn #2. 
  • Fixed acknowledging input before fully loaded. 
  • Fixed using storage while destroying it. 
  • Fixed salvaging buildables while in the menu. 
  • Fixed doorway debris not moving while door is closed. 
  • Fixed triggers hitting car bumper and traps. 
  • Fixed npc triggering new network update twice when lagging. 
  • Fixed not losing quality when taking gas from pump jack. 
  • Fixed all nearby objects to enable instantly when teleporting. 
  • Fixed creating new physics material instances. 
  • Fixed loading progress bar in editor. 
  • Fixed prediction when jumping near berry bushes. 
  • Fixed animals not randomly wandering around. 
  • Fixed not syncing animal panic effects. 
  • Fixed only vehicles to use spherical interpolation. 
  • Fixed not playing clothing audio when manually equipping. 
  • Fixed construction spawnpoint on road near Charlottetown. 
  • Fixed to only reset bin state objects with reset timers.
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