Unturned Update 3.14.9.0

Posted on March 18th, 2016 10:55 AM EST
Unturned update 3.14.9.0 has been released on Steam.

Additions: 
  • Added gameplay config to singleplayer menu and servers. 
  • Added rain, map option to enable/disable and command to adjust it. 
  • Added military fragmentation magazine. [ID 1200] 
  • Added military nightvision scope. [ID 1201] 
  • Added rifle storage racks. [IDs 1202-1204] 
  • Added trophy cases. [IDs 1205-1207] 
  • Added rain barrel. [ID 1208] 
  • Added tips on the loading screens. 
  • Added ability to ctrl-click cosmetics/skins to quickly equip/dequip. 
  • Added analytics for framerate, death cause and customization. 
  • Added ability to create anonymous characters. 
  • Added ability to give health regen for zombies/animals. 
  • Accepted 4 new Curated Workshop items to the Stockpile.
Improvements: 
  • Improved transform/plane handles in editor to swap sides based on camera position. 
  • Improved buildable to use gameplay config values for armor instead. 
  • Improved menu to work with clicking on character to dequip cosmetics. 
  • Improved weighting of weather transitions. 
  • Improved server to save current time.
Tweaks: 
  • Tweaked farms to take 9-10 in-game days to grow without rain. 
  • Tweaked salt water to damage canteens/bottles. 
  • Tweaked characters to default with non-persona name. 
  • Tweaked shadowstalker rails to deal explosive damage. 
  • Tweaked military tracer magazine appearance. 
  • Tweaked mega zombies/bears/wolves to regen health. 
  • Tweaked debug command to show ticks per second. 
  • Tweaked mega zombie to have longer vertical reach. 
  • Tweaked tracer magazines to decrease spread slightly.
Fixes: 
  • Fixed missing paths from exits of bunker and compound. 
  • Fixed singleplayer loading screen type. 
  • Fixed tilde key name formatting. 
  • Fixed unacceptably low number of pirate ship wrecks. 
  • Fixed vision/headlamp glasses to show over cosmetic glasses. 
  • Fixed spelling of cove. 
  • Fixed receiving initial full moon state from server. 
  • Fixed zombie loot drops while hyper. 
  • Fixed launching with incorrect settings in VR. 
  • Fixed hyper zombies always using beacon radius. 
  • Fixed using mega zombie tables during horde beacon. 
  • Fixed case where beacon could blow up too early. 
  • Fixed APC passenger exit distance.
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