Unturned Update 3.14.9.0
Posted on March 18th, 2016 10:55 AM EST
Unturned update 3.14.9.0 has been released on Steam.
Additions:
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Additions:
- Added gameplay config to singleplayer menu and servers.
- Added rain, map option to enable/disable and command to adjust it.
- Added military fragmentation magazine. [ID 1200]
- Added military nightvision scope. [ID 1201]
- Added rifle storage racks. [IDs 1202-1204]
- Added trophy cases. [IDs 1205-1207]
- Added rain barrel. [ID 1208]
- Added tips on the loading screens.
- Added ability to ctrl-click cosmetics/skins to quickly equip/dequip.
- Added analytics for framerate, death cause and customization.
- Added ability to create anonymous characters.
- Added ability to give health regen for zombies/animals.
- Accepted 4 new Curated Workshop items to the Stockpile.
- Improved transform/plane handles in editor to swap sides based on camera position.
- Improved buildable to use gameplay config values for armor instead.
- Improved menu to work with clicking on character to dequip cosmetics.
- Improved weighting of weather transitions.
- Improved server to save current time.
- Tweaked farms to take 9-10 in-game days to grow without rain.
- Tweaked salt water to damage canteens/bottles.
- Tweaked characters to default with non-persona name.
- Tweaked shadowstalker rails to deal explosive damage.
- Tweaked military tracer magazine appearance.
- Tweaked mega zombies/bears/wolves to regen health.
- Tweaked debug command to show ticks per second.
- Tweaked mega zombie to have longer vertical reach.
- Tweaked tracer magazines to decrease spread slightly.
- Fixed missing paths from exits of bunker and compound.
- Fixed singleplayer loading screen type.
- Fixed tilde key name formatting.
- Fixed unacceptably low number of pirate ship wrecks.
- Fixed vision/headlamp glasses to show over cosmetic glasses.
- Fixed spelling of cove.
- Fixed receiving initial full moon state from server.
- Fixed zombie loot drops while hyper.
- Fixed launching with incorrect settings in VR.
- Fixed hyper zombies always using beacon radius.
- Fixed using mega zombie tables during horde beacon.
- Fixed case where beacon could blow up too early.
- Fixed APC passenger exit distance.