Unturned Update 3.13.5.0

Posted on November 6th, 2015 03:48 PM EST
Unturned update 3.13.5.0 has been released on Steam.

You can find servers for this version here : http://unturned-servers.net/version/3_13_5_0/

Additions: 
  • Added interactable counters. 
  • Added interactable coolers. 
  • Added interactable oven. 
  • Added interactable dish washer. 
  • Added interactable clothing dryer. 
  • Added interactable clothing washer. 
  • Added interactable cargo containers. 
  • Added interactable lamps. 
  • Added interactable roof lights. 
  • Added interactable vending machine. 
  • Added interactable ATM/cash register. 
  • Added safezone radiator. [ID 1050] [Blocks item/zombie spawns.] 
  • Added bill items. [ID 1051-1057] 
  • Added item spawns inside furniture. 
  • Added zombie spawns inside buildings. 
  • Added custom object and barricade example files. 
  • Added messages for all possible connection errors.
Improvements: 
  • Improved server to handle world info requests, also helps prevent ESP. 
  • Improved UI to display nicely on triple monitors. 
  • Improved direct connect to attempt a few times before giving up. 
  • Improved deleting object/tree assets to fail hash check.
Tweaks: 
  • Tweaked crossing model usage on each map. 
  • Tweaked rockets to be craftable.
Fixes: 
  • Fixed servers exceeding maxplayers on serverlist. 
  • Fixed metal material on wardrobe. 
  • Fixed potential issue when closing auth ticket after server shutdown. 
  • Fixed a crash related to generators. 
  • Fixed order of power checking. 
  • Fixed loading wrong character on free account. 
  • Fixed applying initial saved state to objects on server. 
  • Fixed powering interactable objects on server. [3.13.4.1] 
  • Fixed updating generator on client. [3.13.4.1] 
  • Fixed vehicle fuel request info. [3.13.4.1] 
  • Fixed footsteps on path roads. [3.13.4.1] 
  • Fixed out of date Linux file. [Thanks fr34kyn01535!] [3.13.4.1]
Multiplayer Improvements:
  • When the player moves around the map the server will now detect which information they need to know and send it to them, as opposed to beforehand where the client could ask for info allowing some long range ESP cheats. 
  • If connecting to a server fails it will now explain exactly why as opposed to beforehand simply saying auth failure. 
  • Connecting directly to a server makes multiple attempts before cancelling, whereas beforehand you had to manually click connect several times. 
  • Trying to remove objects on a server by deleting the assets will now get a player kicked.
Interactable Objects:

The vast majority of objects in buildings can now be interacted with, and loot that was sitting outside of furniture now has to be actively searched for by opening these new furniture! Zombies will also be guarding the insides of these buildings, so to secure a location place a Safezone Radiator which blocks items and zombies from spawning. 

Source : http://steamcommunity.com/games/304930/announcements/detail/45394640415271925
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