Blog, page 10
3.20.8.0 Update Notes
July 31st, 2020 11:54 AM ESTUpdate Notes:Additions:Skin sharing between items with the same model using "Shared_Skin_Lookup_ID". Elver variants of melee weapons use [...]
3.20.7.0 Update Notes
July 17th, 2020 11:00 AM ESTElver provides a unique experience not just through a fictional setting, but also by changing the way the game is played. Survivors must scavenge the [...]
3.20.6.0 Update Notes
July 10th, 2020 11:02 AM ESTVehicle Building:Several settings have been added to Config.json for limiting the size of vehicle bases:Allow_Item_Placement_On_Vehicle (true / [...]
3.20.5.0 Update Notes
May 15th, 2020 11:03 AM ESTOverview:This update brings improvements to all aspects of the game from fixes to features. Highlights include:Post-processing effects have been [...]
Dying Light x Unturned
April 1st, 2020 09:02 AM ESTThe Global Relief Effort (GRE) as seen in Dying Light are airdropping humanitarian aid:Strategically placed blue garbage bags absorb fall [...]
3.20.3.2 Patch Notes
March 27th, 2020 03:57 PM ESTPatch Notes:Misc:Chat_Always_Use_Rich_Text added to server config allowing servers with plugins to force vanilla messages to use rich text [...]
3.20.3.0 Update Notes
March 6th, 2020 01:46 PM ESTUpdate Notes:General:Graphics menu has more thorough explanations and performance warnings.If server rejects an admin edit the changes are rolled back [...]
3.20.3.0 Update Notes
March 6th, 2020 01:46 PM EST: You can find the details for this event on the announcement page [...]
3.20.2.0 Update Notes
February 7th, 2020 03:38 PM ESTNEW Easter Island Curated Map:Welcome to Easter Island - now available in-game! From an unprecedented number of unexplored underwater relics to the [...]
3.20.1.0 Update Notes
January 17th, 2020 04:05 PM ESTFoliage:Official maps using the newer foliage system have all been updated to improve file IO performance. Beforehand each map had many separate files [...]