Update Notes

Posted on September 10th, 2021 02:41 PM EST

  • MinRadius option for zombie kill quests.
  • Updated barricades attached to vehicles to use newer netid system.
  • Updated engine to Unity 2019.4.30f1. This version fixes the multi-display startup crash.
  • Mistake in hood triangulation of Armored Offroader.
  • Catch exceptions from onTakeItemRequested and OnGestureChanged events.
  • Zombies and animals not using their own armor multipliers when Weapons_Use_Player_Damage was enabled.
  • Light from world muzzle flash affecting viewmodel and vice versa.
  • Potential cause of issues if player lost connection at transport layer without notifying game.
  • Blimp exit position outside bounds.
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