3.20.3.0 Update Notes

Posted on March 6th, 2020 01:46 PM EST
Update Notes:

General:
  • Graphics menu has more thorough explanations and performance warnings.
  • If server rejects an admin edit the changes are rolled back on the client.
  • Tooltips support rich text and have better contrast.
  • Unboxing is disabled in Belgium and the Netherlands similar to Valve games.
  • Item type in bundle descriptions matches type label.
  • Maps can link to update notes for future curated map updates.

Modding:
  • Newly created devkit maps default to foliage storage v2.
  • Custom airdrop models can be overridden per-level.
  • Example package contains project settings and a few more objects. Including the "ProjectSettings.asset" ensures color space is Linear.
  • Objects can specify Causes_Fall_Damage False to prevent fall damage.

Servers:
  • RocketMod is included with the dedicated server install.
  • BattlEye messages and kicks are logged.
  • Zombie spawn chances internally use weights similar to item spawns.
  • Several barricade functions ensure they are only called from the game thread.

Fixes:
  • Fixed performance of the skybox reflection option.
  • Fixed stitching heightmap corners when using the smooth tool.
  • Fixed file sharing of a few systems when running multiple servers on the same map.
  • Fixed admin and level editor box-selection with UI scale.
  • Fixed road material on LOD1 of the Germany dam.
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