Update Notes

Posted on June 21st, 2019 11:38 AM EST
  • Added two bundles created by the Candyland workshop map team.
  • Accepted several new curated workshop skins to the Stockpile.
Quality of Life:
  • Pause menu can be opened from death screen.
  • Freecam and legacy editor camera speed can be adjusted.
  • Version mismatch disconnects show the server's version.
  • Cosmetics inventory automatically merges crafting material stacks.
  • Player icons are shown on map while using spectator freecam.
  • Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space.
  • Dedicated server auto-downloads child workshop items from collections and dependencies.
  • Added gameplay config option to retain primary/secondary equipment after death.
  • Scam or inappropriate servers can now be blacklisted by regex.
  • Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the "-NoDeferAssets" command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time.
  • Display master bundle mounting progress.
  • Show name of downloading workshop item if known.
Level Editing:
  • Added per-level version numbers so that workshop maps can be updated smoothly.
  • Added "Weather_Override" to level's Config.json which can be set to "Rain" or "Snow"
  • Added "Use_Vanilla_Bubbles" true/false option to Level.config for disabling underwater bubbles.
  • Added optional "GameModeLabel" localization override per-map.
  • Added "_Auto_Equip" true/false option for NPC item rewards.
  • Added "Should_Delete_After_Use" true/false option for consumeable items.
  • Added "Can_Steal_Battery" true/false option for vehicles.
  • Added "Projectile_Damage_Multiplier", "Projectile_Blast_Radius_Multiplier" and "Projectile_Launch_Force_Multiplier" for projectile ammo.
  • Added "Ammo_Per_Shot" and "Fire_Delay_Seconds" numeric options for guns.
  • Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode.
Plugin Development:
  • Added DamageTool zombieDamaged and animalDamaged events.
  • Added "-SkipAssets" command-line flag. Useful for quickly iterating on server-side code.
  • Added onSiphonVehicleRequested event.
  • Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested.
  • Arena wall more visually appealing.
  • Vehicles cannot be siphoned while locked.
  • Projectile impacts ensure hit is not child of owner.
  • Fixed item hotbar when client is missing an item asset.
  • Fixed Greece not referencing Hawaii as a dependency.
  • Fixed requesting vehicles on server exceeding max packet size.
  • Fixed GameSense integration had not been enabled on build machine. "-GameSense" command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported.
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