3.29.1.0 Update Notes
Posted on February 22nd, 2019 12:35 PM EST
Additions:
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- Added LOD_Bias to Preferences.json.
- Added plugin events for buildable deploy requests.
- Added Kills_Player condition by popular request.
- Added support for clothes that replace your body mesh for mods.
- Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.
- Updated to .NET 4.6, this time hopefully without floating water.
- Tweaked recoil recovery to be more consistent.
- Disabled legacy objects position clamp.
- Tweaked incompatible content to show warning but still allow downloading.
- Tweaked claim flags to prevent building on nearby vehicles.
- Fixed calculating structure bounds now that transforms are synced at end of tick.
- Fixed stance change overlap test.
- Fixed suspected cause of surfing along wall edge issue.
- Fixed abusing clip plane corner with log walls.
- Fixed the magical floating decal that existed on all maps.
- Fixed potential cause preventing building structures related to pending build check.
- Fixed using water to cancel reloads.