An insane sized map split up into a ton of territories. It's built off of a complex war system to make it feel and act as real as possible. Countries will purchase factories, which allow them to produce certain things, for example, you purchase a heavy vehicle's factory which allows you to begin purchasing those specific vehicles from the server shop (Soon to be NPCs). You earn scrap from a weekly balance from captured territory, mining yourself, or Farms. Farms can be made by factions on empty provinces to increase weekly scrap production and they can also be razed by anyone who owns it so if an attacker is approaching an important location you can use the slash and burn tactic so the enemies cannot use your farms or factories. Planes can only be stored/refueled in airfields and boats can only be stored/refueled in dockyards. We've allowed it so on the borders enemy factions can kill each other but they cannot attack a territory/go into it and KOS without announcing it beforehand, they can also ambush convoys or fire at potshots. Enemies are permitted to attack from the sea with bombardments or lander forces if the surrounded ocean provinces have been captured through naval battles and bombardments on cities are permitted but a warning is required to allow enemies to gather their men to reach the city for a proper AA defense.