3.26.1.0 Update Notes

Posted on January 22nd, 2026 01:01 PM EST
Changelog

Storage Modding Additions

  • Can_Players_Open storage option to prevent interacting.

  • Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.

  • Variants of SalvageItem placeable properties for pickup at full health.

Changed

  • Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.

Fixed

  • Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)

  • Objects with Editor-specific prefab not scalable. (Thanks August!)

  • Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)

  • Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)

  • Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)

  • Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)

  • Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)

  • Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)

  • Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)

  • Default placeable salvaged item including tool items. (Thanks Antarctica256!)

  • Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)

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