Unturned Update 3.16.1.0

Posted on August 27th, 2016 07:11 AM EST
Unturned update 3.16.1.0 has been released on Steam.

Additions: 
  • Added HMG to Hind and HMG Box. [ID 1395] 
  • Added Ghillie Netting. [IDs 1396-1397] 
  • Added support for server plugins to request client to view URL. 
  • Added guide for creating community updates.
Improvements: 
  • Improved wheeled vehicle audio. 
  • Improved objects to save by file name rather than ID.
Tweaks: 
  • Tweaked several more actions/sounds to attract zombies. 
  • Tweaked generator/fire/drill noises to be less annoying. 
  • Tweaked bans to apply by IP as well as steam ID if the target is connected. 
  • Tweaked streamer mode to hide slightly more info.
Fixes: 
  • Fixed hole in roof at end of metro tunnel. 
  • Fixed farm tractor spawns. 
  • Fixed note_18 line count. 
  • Fixed fire_1 side door slot. 
  • Fixed gap in silo radio tower ladder. 
  • Fixed floating bush near junkyard. 
  • Fixed floating lights at mansion. 
  • Fixed confusingly placed boat objects. 
  • Fixed switches at factory/junction. 
  • Fixed several jumps in main line tracks. 
  • Fixed zombie spawn in airport rafters. 
  • Fixed zombie spawn in wall of camp cottage. 
  • Fixed incorrect boat spawns in wrong places. 
  • Fixed mafia zombie drops spawnrate. 
  • Fixed up collision issues a bit with Mooki's objects. 
  • Fixed underground zombie/vehicle spawns in front of airport. 
  • Fixed missing and/or over exaggerated rubble at crashes. 
  • Fixed military sandbag wall bottom face. 
  • Fixed zombies getting stuck on camp docks. 
  • Fixed zombies getting stuck in some firewatches. 
  • Fixed Russian flag gib material. 
  • Fixed rubble gibs to match object scale. 
  • Fixed destroying generator not disabling power. 
  • Fixed player arrow to show on top of group icons. 
  • Fixed makeshift vehicle world collision heights. 
  • Fixed new bunkers missing death barriers. 
  • Fixed oxygenator not working on vehicles. 
  • Fixed car bumper damage when crashing into high density of objects. 
  • Fixed applying interactable object animation state when loading area. 
  • Fixed cases in multiplayer where item physics could load before objects.
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