Blog
3.24.1.0 Update Notes
February 13th, 2024 01:23 PM ESTChangelogAddedMap options to hide markers, name labels, and avatars.InteractableObjectQuestEventHook component.ChangedReplaced Raw Explosives in [...]
3.23.14.3 Patch Notes
December 28th, 2023 06:13 PM ESTChangelogFixedPotential cause of crashes introduced in the update. [Thanks MrGoBi, surv0013, and QERT2002!]Invalid level asset cached if missing when [...]
3.23.14.2 Patch Notes
December 23rd, 2023 04:14 PM ESTChangelogFixedAsset hash mismatch with certain OS languages e.g., Turkish. [Thanks Pootwich!]BattlEye advertised status mismatch when VAC is turned [...]
3.23.14.0 Update Notes
December 21st, 2023 01:04 PM ESTServer Codes and Fake IPHosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features [...]
3.23.13.0 Update Notes
November 24th, 2023 12:16 PM ESTServer Browser UpgradeThe server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map [...]
3.23.12.3 Patch Notes
October 25th, 2023 12:00 PM ESTChangelogChangedInclude code documentation xml alongside dlls for plugin devs. [Thanks DiFFoZ!]Spawns editor tooltips show ID and asset [...]
3.23.12.0 Update Notes
October 13th, 2023 01:24 PM ESTItem StatsItem descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. More stats and tuning will [...]
3.23.11.1 Patch Notes
July 28th, 2023 04:11 PM ESTMy apologies to everyone inadvertently killed by the change in the 3.23.11.0 update! The problem was that some of the volumes in the boulders were [...]
3.23.11.0 Update Notes
July 28th, 2023 01:36 PM ESTChangedShow message when trying to join WAN address without Internet available.Placed kill volumes inside some vanilla boulders.Raised SNS timeout [...]
3.23.10.1 Patch Notes
July 13th, 2023 12:22 PM ESTChangelogAddedCommand-line "-LogBadMessages" option to help check for invalid network messages.FixedMoved scythe cosmetic animation further [...]